The yearly Indie RPG Awards have been announced. I like these awards; you get to learn about a lot of fringe stuff you may not have heard of, and a lot of it’s free. I like the way they run the awards, too, they have a judge point system and they list the points each nominee gets so you can see who came in first, second, third, etc. and by how wide a margin. Here’s the rundown:
- Mouse Guard, by Luke Crane and David Petersen. No huge surprise, this won three ENnies and at Origins! Burning Wheel mechanics plus licensed comic plus lil’ mice equals goodness.
- 3:16 Carnage Among The Stars, by Gregor Hutton, also an ENnie nominee, came in second.
- Don’t Lose Your Mind, by Benjamin Baugh, for Don’t Rest Your Head comes in first. They got the silver ENnie for writing as well.
- Magic Burner, by Luke Crane, for Burning Wheel is a very narrow second.
- There was a tie for first! Sea Dracula by Jake Richmond and Sufficiently Advanced by Colin Frederick both come in strong.
- Mutant Future by Daniel Proctor (the retro-clone of Gamma World) came in second.
- Uncoincidentally, two of the award winners in other categories win here. Mouse Guard comes in first and Don’t Lose Your Mind comes in second.
- The 900 pound gorilla, Mouse Guard, comes in first.
- 3:16 Carnage Among the Stars comes in second.
- Being “Most Innovative” in the indie crowd means your game is probably weird enough to give D&D players hives. That makes me happy. The winner is Sweet Agatha, by Kevin Allen Jr. No dice or anything, it’s a story creation game where the players cut up the game book/investigative journal.
- In second is In a Wicked Age: sword & sorcery roleplaying by Vincent Baker. Kind of a negotiating player conflict game like Amber.
Congrats to all!