Category Archives: talk

Dwarven Forge Mini Terrain Kickstarter

OK, did you do the Reaper kickstarter and are wondering how you’re going to use your hundred plus minis when they come in?  Well, here’s an idea.

Dwarven Forge makes those super sweet ridiculously detailed 3D resin miniature terrains you may have seen that no one can afford. But… Kickstarter to the rescue!  They are starting a new line of Game Tiles, which is basically the same terrain but made from a less expensive material. And they are Kickstarting them at a ridiculously affordable level!  You can get them “unpainted” – which is still dungeon stone grey – or get them hand painted for a small upcharge.  Man, I wish that was a Reaper option, I’d pay $50 extra to get them all painted for sure.

The Kickstarter is up to $1.2 million already and has only 3 days left. I never considered buying terrain before – this is such an unnecessary luxury – but damn, 2 sets and a bunch of dressing extras, hand painted, for $170 – I’m in.

Sredni Vashtar’s Girl

As we’re wrap up our Jade Regent campaign, we’ve decided the next up will be another Pathfinder campaign, Carrion Crown. We’re just addicted to these awesome Paizo Adventure Paths.

Carrion Crown is a gothic horror type AP. I’m always trying to do something different, so on the heels of my samurai from Jade Regent, I’m going to play one of the new APG classes, a witch, and I figure a Vudran girl would be an interesting stretch.

Our GM Paul wants us to provide him with three flashbacks as part of our backgrounds for him to build on as part of the game.  Here’s mine – it’s pretty dark, and I have a fairly complex arc planned for this character.  We’re supposed to be in mist-shrouded Ustalav and know recently deceased Professor Petros Lorrimor, says the Call of Cthulhu-esque setup… So meet my character, Sredni Vashtar’s Girl.

Recollection of Longing in Captivity

Sredni Vashtar's Girl

Sredni Vashtar’s Girl

The one known as Sredni Vashtar’s Girl grew up an orphan in a baladata in Niswan, the capital of Jalmeray.  It was a hard childhood and the precociously smart and religious girl was singled out for special abuse and torment by the matron of the orphanage. The years went by slowly.

The girl’s one diversion was that she could see a strangely intelligent weasel from her window; it lived under a stump in the yard.  As she watched it, she became convinced that the weasel was one of the Thousand Gods of Vudra named Sredni Vashtar and she prayed to it for strength.

One day, tired of the abuse, she prayed fervently to Sredni Vashtar for the death of the matron. The matron was working in the yard, went to clear the stump, and was bitten by the weasel. The wound would not stop bleeding and the woman bled to death in front of the shocked children.

That night Sredni Vashtar came to the girl and said that she was his to do with as he might, and that they were to leave Jalmeray and wander the world. In response to her worship and obedience, he would teach her magical secrets that would make her powerful. Eager to escape, she agreed, and was thereafter known only as Sredni Vashtar’s Girl.

Recollection of Travel and Obedience

As an atanapratta she travelled far within and then from the Impossible Kingdoms. As they went from Jalmeray to the dark markets of Katapesh, she learned from wise men and women how to use mudras and mantras to generate mystical effects, and Sredni Vashtar taught her the arcane arts.

She met a handsome young Vudran man while in Katapesh. But Sredni Vashtar did not approve, and forbade her to see him, nipping her hands viciously when she argued. The girl snuck out at night to see they boy anyway, but when she got to the place she was to meet him, he had been killed horribly by some large bat-like creature she saw flying away.

Sredni Vashtar told the girl that she had been punished for her disobedience and that the Haunter of the Dark had taken the boy. He forced the sobbing girl to dispose of the body as her penitence. Thus did Sredni Vashtar’s girl learn an important lesson in obedience.

Recollection of Suddenly Opened Ways

Sredni Vashtar

Sredni Vashtar

At the indisputable urging of Sredni Vashtar, the girl journeyed into foreign lands far to the north; through Cassomir and up the Sellen River past Kyonin and Razmiran to the River Kingdoms and further north to mist-shrouded Ustalav.

The girl ended up in Karcau with her funds having run out and no idea what to do there, but fate intervened.  Late one evening after the Karcau Opera had let out, a young lady named Kendra Lorrimor was lured into a dark side street by a child asking for help – but this was a trap, leading her into the clutches of some monstrous creature – possibly a vampire, but it was never caught or identified. Sredni Vashtar’s Girl, looking for a place to sleep that night, happened to be in that dark street and surprised the creature and drove it off with magical dancing lights, saving Kendra from its clutches.

As a result Professor Lorrimor, her father, sponsored the odd foreign girl to attend the University of Lepidstadt, where she has been feeding her voracious intellect – while trying to ignore the voracious appetite of Sredni Vashtar to urge her to questionable deeds. She keeps up a correspondence with Kendra, who has been a positive influence on the girl. The girl writes her in an an ancient tongue so that Sredni Vashtar will not know of what they speak.

Sredni Vashtar’s girl has been living the quiet life of a foreign student at the University. The other students believe her to be a sorcerer or wizard and Sredni Vashtar to be her familiar; she allows them that belief at Sredni Vashtar’s urging. He encourages the girl in her learning of all kinds of ancient and occult lore. Now that she has gotten word of Professor Lorrimor’s death, however, she is upset and conflicted. She is saddened at the Professor’s passing and upset at her only friend’s grief; but she can’t help but be worried about her ride to the University disappearing… And into that chaos Sredni Vashtar whispers his strictures.

De Ludos Maleficus – On Evil Campaigns

As inspired by an RPG Stack Exchange question on how to run evil campaigns.

I’ve run a variety of tones of campaigns over time and some could be considered “evil”; in fact currently I’m running a three-year long Pathfinder campaign where the PCs are pirates, Reavers on the Seas of Fate.  Not all of them are technically evilly aligned, but murder, torture, rape, slavery, etc. have all come up in the game. Here’s how you make it work.

Why Do It?

Why would you run an “evil campaign?” Sounds like hassle!  And dubious morally, I mean, it has “evil” right there in the title.  There’s a couple reasons to run an evil campaign and the measure of success is different per type.

  1. I want to freak out and kill everyone! Not a real mature campaign type, but often behind more immature groups who want to play an “evil campaign.” Tell your players “go play Call of Duty and teabag noobs if that’s what you want.” There is no meaningful success metric here.
  2. I want freedom! Much of the time people want an ‘evil campaign’ it’s because they feel constrained/manipulated by their GM and/or other players based on an overly restrictive interpretation of alignment (or whatever similar concept your game has). They’re tired of “you can’t do that” and “Your character wouldn’t do that!” and want to cut loose. If that’s the case, consider running an evil campaign once, use it to demonstrate that criminals generally enjoy effectively less freedom than good folks per the above reasons, and then take the hint and run ‘good campaigns’ with more meaningful character choices and letting the PCs be proactive and diverse in their belief. Success is measured by whether you all learn how to do that from the game.
  3. I want to explore the darker side of human nature! This is why I run evil games. I actually have stronger beliefs on goodness than most folks in real life. I like confronting people with the consequences and ramifications of their actions in games to make them think. Is trading off part of your soul or good name or humanity worth it for that goal? How about long after you’ve achieved the goal but you’re still marked by the act? Success here is fuzzier, since games that actually uptake more roleplaying have less clearcut “win conditions” in general. But it’s successful if it’s enjoyable and if it causes people to grapple with moral questions.

But What’s It Really About?

“Evil” is not really a campaign concept (well, not one that passes muster past the 9th grade level). You need a campaign concept and one that will generally keep the PCs acting together instead of being at each others’ throats unless you’re looking for a very short, PvP campaign, which is legitimate. In fact, there’s plenty of short form indie games that facilitate that (Fiasco is probably the most notable). If you are more going fora longer campaign, however, it needs to have as much in teh way of concrete goals as any other campaign. Smart PCs know they need other mighty people to achieve their goals, good or evil.

Heck most “normal” campaign setups work as well or better with evil groups – just because you’re evil, you don’t really want where you live and work taken over by zombies or whatever, that interferes with your cashflow. Often times players want to “play evil” because they feel like the GM has been using “goodness” to manipulate them into being passive and they want to be proactive and smart in confronting threats. Squinting too hard at many campaign concepts passed off as “good” reveals them to be a sequence of home invasion, murder, and robbery anyway.

The main trap you’re trying to avoid is the PCs just self destructing by going nuts on each other and everyone in the world in general – at least, if they’d be unhappy with being hunted down and slain a couple sessions in.

Decide on Limits, Within Limits

Some people, when they say “evil campaign,” just mean “I want to kill lippy villagers like they’re orcs,” not that they want to really delve into the darker aspects of human nature. You may want to establish an agreement on tone/content with your players up front – you are not required to run (and the players aren’t required to participate) in anything they feel like is over their boundaries. I’ve been known to have players vote on approximate levels of sex, violence, etc. in a game ahead of time, and where they want it to “fade to black.”

However, a lot of that will be emergent. In my current pirate campaign, no one really thought about torture until they caught an assassin who was trying to kill the crime-boss they were aligned with. The PC halfling rogue decided he’d torture her extensively to find out who sent her. This definitely put off the other PCs – but not enough that they stopped him. Boundary established (well, lack of one).

Not every “evil” person is 100% evil and on board with everything “evil,” though. The ship took two elven women prisoner and one was claimed as a slave by a vicious half-orc pirate. The PC captain didn’t really like that but felt somewhat constrained by the expectations of the crew (mutiny is always a threat if the crew doesn’t think they’re getting their due) so he allowed it. The PCs and that half-orc were having dinner in the captain’s cabin, and the halfing from the anecdote above suddenly stabbed the half-orc to death on the dinner table (he’s an assassin now – successful death attack). He explained to the shocked command staff that he wouldn’t have any slaves on board or associate with slavers. Boundary established.

If you have real characters really roleplaying and thinking through their motivations, you’ll still have limits, whether it’s “no women, no kids” or the Mafioso that are patriotic and still want neighborhoods to be “family places.” Try to depict other “evil” people as complex in that way as well so that they will understand that evil isn’t just a race to maximum depravity. With that halfling, torture of captives is OK but slavery and rape is a killin’ offense. There’s no “Evil Checklist” you have to adhere to and say every crime ever considered is OK – in fact most evil people really are just into one and consider the others to be as bad as other folks do.  Realistic motivations and roleplaying are what will make the campaign something real and not goofy.

However – some people make too much of setting boundaries for their games. If you came up to me and asked me “Do you want to see some chick saw her cheeks off?” I’d say “No! What are you talking about?” But I just went to see the movie Evil Dead, where that exact thing happened as part of the overall horror movie experience. “Boundary pushing” can be good and desirable and allowed based on initial buyin to the general campaign premise. Sure, there’s a very slight majority of people so traumatized by something that if it comes up in game it’s going to truly trip them out, and there you have outs just like any other kind of media – “press stop,” say “I can’t deal with this” – but most gaming groups don’t really need to do more than establish the general MPAA-rating (e.g. “Hey guys I’m active in my church and I don’t really want to go past PG-13 with this game”) and then mess around in that area. Worrying too much about what exact things might disturb your players is overthinking it IMO. If you go see Evil Dead, you’d better expect that if you have a fear of/complex about anything, there’s a nonzero chance it’s going to come up in lurid color. All the buyin we required for the pirates game was “people can be evil if they want, and expect HBO Original Series level depravity, the pirate world is not a gentle one.”

Actions Have Consequences

Review How do I get my PCs to not be a bunch of murderous cretins? – there are a lot of reasons people don’t perform unrestrained evil deeds all the time, from “I don’t want to” to “I will get in trouble for it.” Sometimes my players complain that the pirate-friendly port city they frequent is “too lawful” just because they can’t get away with any heinous crime or breach of the peace they can come up with – but all societies need some kind of stability and will crack down on those affecting that too much. On the other hand, they have become used to not going out into the city alone; traveling in groups is mandatory to not be victimized themselves.

Many evil societies are like this – see how lawful Drow society looks from the outside. Our pirate PCs have to fear their pirates mutinying, the law/navy hunting them down, the bigger pirates in port deciding they’re too big for their britches or have so much loot that they’re a tempting target in turn. Criminals “hide out” for a reason – they are not free to operate within larger society, and therefore end up having less freedom than good people (something good to play up as the GM). The law, higher level “good” adventurers, etc. are always looking to wipe you out with a clear conscience.

A mechanical option here is keeping track of “infamy points” – I have my own homebrew system I use, but there’s a lot of extant reputation-tracking mechanics in the world. People have heard of the big bad people and will react like people do – avoid, confront, narc them out, victimize them, etc. Remember that many victims of crime are doing something bad themselves – criminals, or at least the dishonest, make the best marks for cons and crimes because they have little legal recourse. The pirate PCs can’t go just anywhere as their infamy becomes known; honest ports reject them, and other evil folks are generally not the best allies because they like to turn on you when you blink.

So that’s my take on evil campaigns.  Our current one is turning out very well, with complex characters. Sindawe the captain is reluctant to do much “really bad” stuff himself except the occasional act of violence – but he’s happy to let/order others to do them. Serpent is concerned with getting married and having a kid, and even surreptitiously tried to let some of the elven women escape, but he’s even more murder happy than the more measured and Lawful Sindawe. Wogan tries to not do much evil himself but he doesn’t speak against it either. Tommy tortures and worships lust demons, but will do anything to free some slaves. HBO Original Series achieved!

Hero Lab For iPad!

Hero Lab, the bestest character creation software ever (and this is from someone who did some volunteer data file editing for Byakhee, the second bestest) has just released a free iPad character viewer!

It not only views, it lets you do some changes and equip gear, roll attacks/saves/skills, etc. Here’s my samurai character in it!

Hero Lab

Took me a minute to figure out how to do everything, but you can turn on/off abilities and spell enhancements and stuff – never forget the bardsong bonus again!

They’re still working on a full version, which will require a Hero Lab license, but this is a freebie – view other people’s character sheets and feel the magic! Pathfinder only so far, and takes too much memory for iPad 1′s.

Freeport Pathfinder Kickstarter – Cool, Expensive

Freeport

Freeport.  My favorite hive of scum and villainy. The very first adventure I got for D&D 3e, at Gen Con 2000 when it launched, was Green Ronin’s Death in Freeport.  Since then I’ve used Freeport or content filched from Freeport for many a game, including my current Reavers on the Seas of Fate Pathfinder game (the PCs just captured Morgan Baumann!).

Green Ronin is running a Kickstarter for a 512-page color hardback for Freeport.  Get in!  But… You’ll need $100 to get the print copy.  Sorry. [Edit - now reduced to $80!]

Let me complain a minute.  What the hell is it with these RPG kickstarters where you need $100 to get the product? I did it for Razor Coast only because I was so invested (I was a volunteer proofreader on the darn thing during the dark years when Logue punked out, and I wanted to contribute financially even though I had bought the $30 preorder years ago). I have been staring at this Freeport Kickstarter for a week now and I guess I’m going to do it but only because I have 12 years of history with Freeport. These things are turning off all but the most die-hard fans of the thing they’re Kickstarting.  And this is it for me; I can’t think of any other properties I love enough to Kickstart $100 for.

Am I going to click this $100 button?  I guess?  Green Ronin isn’t actually doing it, Fiery Dragon is, and I played NeMoren’s Vault, it was no Death in Freeport…  And I am feeling burned by the Open Design Dark Days in Freeport ransom project (started 2010) that has gone through several designers and several years itself with ongoing “no really something’s happening!” updates every couple months but nothing to show.

Oh, wait – they listened to feedback and added a $80 option for just the book and not the other cruft.  Ok, deal!  It is a huge 512-page book after all… It better rock!  I have the previous Freeport stuff (including the Pathfinder Companion) so I needs it to add some value.  Come join in, now I need this thing to make another $23k to fund!

Jade Regent – Tide of Honor, Session 6

master ninjaSixth Session (10 page pdf) – The Master Ninja comes for us but goes down fast. Then our armies go to confront the Jade Regents’ and we defend a fortress from an oni attack.  Now to the offensive!

Well, the master ninja with the ninja artifact coin that’s hunting us showed up. He was clever in posing as a normal commoner and got in his death attack on me, but I made the save and then, somewhat regrettably, as he leapt away V’lk hit him with a flask of burning oil as a target designator and I put one full attack worth of arrows with my samurai challenge into him and that was it.  With this magical bow that lets me put my challenge on arrow damage I do an embarrassing amount of DPR; I actually feel a bit bad about it as I try to avoid min-maxing. Some of this is just normal higher level Pathfinder “glass cannon” syndrome though.

Then it’s shopping and crafting and planning, leading up to our armies intercepting the Jade Regent’s army and us teleporting to the fortress to fight some oni! It was a tougher fight than the ninja but not too bad, most of the damage was from people hitting guys with fire shield on them :-P

Next we hit Chapter Six; we’re taking Ameiko to a shrine in the capital to get blessed (and ideally rescuing our helpful farmer lady spy in the bargain).

Warning, Don’t Update Your Hero Lab Yet

Flash traffic – the new Hero Lab updates for Pathfinder will crash your Hero Lab  if you are on Windows XP, Vista, and maybe other platforms.  Don’t update.  If you have already updated and are crashing, there is a Lone Wolf forums messageboard thread with details and a workaround which is to download the older Pathfinder datafile and import it.

The error for Google reference is:

ACCESS VIOLATION
Address: 0x005ab17d
Type: bad read

Every D&D Edition For Sale!

In case you’re one of the few who missed it, Wizards of the Coast has finally joined the Information Age and decided to make all old D&D editions available for sale electronically at D&D Classics. (It’s a white label DriveThruRPG/RPGNow site.) B1: In Search Of The Unknown is free for their launch week!

They have loads of the classic modules up already and they say they plan to get everything up there eventually.  Good on them!

Razor Coast Kickstarter

Bethany Razor Works It

Bethany Razor Works It

Razor Coast, the mega-adventure by Paizo fan favorite author Nick Logue, has had a long and checkered past. But Frog God Games has it now and is running a Kickstarter to get it out the door finally! It’s in Pathfinder, but they also have Frank Mentzer (Red Box, fools!) himself working on delivering it for Swords & Wizardry too at the same time.

Razor Coast is set on an untamed coastline, with home base being a colonial power’s city and it surrounding plantations. Just on the land you have slavery, hostile natives, crocodile men, volcanoes, and monster-infested jungle to contend with. But Razor Coast, like Skull & Shackles, has a strong nautical component too.  Ply the waves and fight pirates, or be a pirate and fight the navy – plus weresharks and sahuagin and other demented denizens of the deep! (You can get a sneak preview of the maps for RC on Sean MacDonald’s site!) It wouldn’t be Nick Logue if it didn’t reveal the worst side of human nature and end up in various shrieking bloodbaths.

Pele, Goddess of Fire and Wrack

Pele, Goddess of Fire and Wrack

The good news is that the content is pretty much all done.  I was a volunteer editor originally and still am; this adventure (and all the related Indulgences and extras and whatnot) are in the can and just being fine-tuned.  I just finished another round of editing the various Indulgences to make them even better. So there’s not much standing between this and release, unlike other Kickstarters that are being done completely from scratch.

Yes, it’s pricey.  The hardback level is $110, but you are getting a huge tome and a lot of extras for that.  Lou Agresta explains the value and all what you get on the Paizo boards if you’re interested. FGG uses a very high quality textbook printer, made in the USA, so you are paying more but get a book that won’t fall apart and whose binding isn’t mixed with the tears of child laborers. Check out the higher Kickstarter levels too, they have sweet ship models and other cool swag. They’re 2/3 of their way to goal with 19 days left, now’s the time to get in on it! If you preordered back in the day from Sinister, they’ll honor that preorder, so no worries there. You can pledge some to get other bennies though.

Dajobas, Devourer of Worlds

Dajobas, Devourer of Worlds

I’m going to be running Razor Coast as part of my Pathfinder pirate campaign (“Reavers on the Seas of Fate“) soon! Actually, I already ran one of the Indulgences that were available back originally to kick off the campaign, and you can read the extended session summary here to get a feel for the kind of adventure we’re looking at!  (Well… I did zazz it up a bit myself.) I’ll be setting it south of the Shackles with Port Shaw as a Sargavan expansion port.

Do note that you don’t have to be  a pirate for Razor Coast, unlike with Skull & Shackles – it works for good parties as well. In fact, it starts at level 5 (and goes up through 12+), you could capture and impress your PCs with the first chapter of Skull & Shackles and if they end up being goody-goody and don’t want to go pirate, they could flee to Port Shaw and slot right into Razor Coast!  I actually used the first two chapters of Second Darkness to start my Reavers campaign and went pirate from there, out to Azlant and now to the Razor!

Maybe my PCs will see you there… Kickstart now to become on of their many victims!

Geek Related – 2012 In Review

Geek Related is hosted on wordpress.com, and each year they create a lovely summary of our traffic from the last year!  They give us an option to share it with our readers, so since I’m a big believer in transparency, feel free and poke behind the scenes below.

Here’s an excerpt:

19,000 people fit into the new Barclays Center to see Jay-Z perform. This blog was viewed about 120,000 times in 2012. If it were a concert at the Barclays Center, it would take about 6 sold-out performances for that many people to see it.

Click here to see the complete report.

A Geek New Year

Welcome to 2013! It’s been a good year for geekdom and now we’re launching into a brand new one.  My main order of business is to expand the scope of the blog!  I’ve been pretty militant about keeping Geek Related to roleplaying game content only.  Well, I’ve been wanting to start sharing my opinions on other geek media – movies, books, and so on – so consider this fair warning!  Most of the content will still be RPG related but you will get a bunch more in the bargain. If that gripes you, I consistently tag all my RPG articles with “RPG” so you can follow them discretionarily!  Let me know what you think, and if you want more or less of the new stuff.

Pathfinder Class Guides

Merry Christmas!  I was kicking around and found this post on the paizo.com forums with links to all the existing Pathfinder class guides out there and I thought I’d share!  Here’s the link to the excellent post curated by harmor. It’s also mirrored at the d20 Min-Max wiki.

In fact, it links a mostly the same but a little more complete list, The Comprehensive Pathfinder Guides Guide from Zenith Games – check it out!  Adding this puppy to my blogroll.  Every class, most prestige classes, and other guides that might come in handy when coming up with Pathfinder builds.