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	<title>Comments for Geek Related</title>
	<atom:link href="http://geek-related.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://geek-related.com</link>
	<description>A place to get some role-playing game goodness.</description>
	<lastBuildDate>Thu, 10 May 2012 08:41:22 +0000</lastBuildDate>
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		<title>Comment on Outlaw Press, aka Jim Shipman, Is A Big Crook by Taking Action Against Outlaw Press / James Shipman &#124; The Troll Mystic</title>
		<link>http://geek-related.com/2009/12/11/outlaw-press-aka-jim-shipman-is-a-big-crook/#comment-9784</link>
		<dc:creator><![CDATA[Taking Action Against Outlaw Press / James Shipman &#124; The Troll Mystic]]></dc:creator>
		<pubDate>Thu, 10 May 2012 08:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=1821#comment-9784</guid>
		<description><![CDATA[[...] rallied against him, some more vocally than others. Sites such as Geek Related took up the call and urged gamers to boycott Outlaw Press. Various Outlaw Press contributors posted about how their rights had been violated by Outlaw Press [...]]]></description>
		<content:encoded><![CDATA[<p>[...] rallied against him, some more vocally than others. Sites such as Geek Related took up the call and urged gamers to boycott Outlaw Press. Various Outlaw Press contributors posted about how their rights had been violated by Outlaw Press [...]</p>
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		<title>Comment on Outlaw Press/Jim Shipman Sinks To Demented, Pathetic New Lows In Art Theft Scandal by mxyzplk</title>
		<link>http://geek-related.com/2010/01/19/outlaw-pressjim-shipman-sinks-to-demented-pathetic-new-lows-in-art-theft-scandal/#comment-9767</link>
		<dc:creator><![CDATA[mxyzplk]]></dc:creator>
		<pubDate>Wed, 09 May 2012 13:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=1958#comment-9767</guid>
		<description><![CDATA[Hugs for the evil man!]]></description>
		<content:encoded><![CDATA[<p>Hugs for the evil man!</p>
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		<title>Comment on Outlaw Press/Jim Shipman Sinks To Demented, Pathetic New Lows In Art Theft Scandal by john</title>
		<link>http://geek-related.com/2010/01/19/outlaw-pressjim-shipman-sinks-to-demented-pathetic-new-lows-in-art-theft-scandal/#comment-9759</link>
		<dc:creator><![CDATA[john]]></dc:creator>
		<pubDate>Wed, 09 May 2012 03:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=1958#comment-9759</guid>
		<description><![CDATA[Your little blog of banter is not going to stop him. Welcome to the real world, people get screwed everyday. Keep sipping your ale you angry trolls.]]></description>
		<content:encoded><![CDATA[<p>Your little blog of banter is not going to stop him. Welcome to the real world, people get screwed everyday. Keep sipping your ale you angry trolls.</p>
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		<title>Comment on My Little Pony: The RPG by mxyzplk</title>
		<link>http://geek-related.com/2011/07/07/my-little-pony-the-rpg/#comment-9730</link>
		<dc:creator><![CDATA[mxyzplk]]></dc:creator>
		<pubDate>Mon, 07 May 2012 02:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=3242#comment-9730</guid>
		<description><![CDATA[Nice, looks promising!  I&#039;ll try it out on my daughter and see if she and her friends bite...]]></description>
		<content:encoded><![CDATA[<p>Nice, looks promising!  I&#8217;ll try it out on my daughter and see if she and her friends bite&#8230;</p>
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		<title>Comment on My Little Pony: The RPG by lironah</title>
		<link>http://geek-related.com/2011/07/07/my-little-pony-the-rpg/#comment-9713</link>
		<dc:creator><![CDATA[lironah]]></dc:creator>
		<pubDate>Sun, 06 May 2012 02:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=3242#comment-9713</guid>
		<description><![CDATA[I just wrote one. Feel free to pick it apart. http://www.ironwolfgames.com/2012/05/05/hipster-pega-what/]]></description>
		<content:encoded><![CDATA[<p>I just wrote one. Feel free to pick it apart. <a href="http://www.ironwolfgames.com/2012/05/05/hipster-pega-what/" rel="nofollow">http://www.ironwolfgames.com/2012/05/05/hipster-pega-what/</a></p>
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		<title>Comment on Pathfinder MMO Sounding Not Too Thrilling by Aoi Tamashii</title>
		<link>http://geek-related.com/2012/02/10/pathfinder-mmo-sounding-not-too-thrilling/#comment-9659</link>
		<dc:creator><![CDATA[Aoi Tamashii]]></dc:creator>
		<pubDate>Thu, 03 May 2012 10:27:30 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3755#comment-9659</guid>
		<description><![CDATA[While the sales quota idea sounds like a bridge too far, I think the general ideas behind the MMO so far are decent ones. Also remember -- the game is worse than vaporware at the moment, as they haven&#039;t even begun writing code. This is all design document stuff we&#039;re talking about here.

I could be mistaken, but the way grouping would work in the game sounds intriguing: You form a group for a specific purpose, and when the goal of the group is achieved, everyone gets their reward. (Or am I way off base here?)

Eg: You want to take a trade caravan from City A to City B. You form a Trade Group and people sign up for the various roles of the party -- the rewards are placed automatically in escrow by the group leader. When the caravan reaches it&#039;s destination, everyone gets their reward.

This would allow for a lot of realistic open-world events to occur, while streamlining the process to make it easier to form groups, and avoid certain exploitative behavior.]]></description>
		<content:encoded><![CDATA[<p>While the sales quota idea sounds like a bridge too far, I think the general ideas behind the MMO so far are decent ones. Also remember &#8212; the game is worse than vaporware at the moment, as they haven&#8217;t even begun writing code. This is all design document stuff we&#8217;re talking about here.</p>
<p>I could be mistaken, but the way grouping would work in the game sounds intriguing: You form a group for a specific purpose, and when the goal of the group is achieved, everyone gets their reward. (Or am I way off base here?)</p>
<p>Eg: You want to take a trade caravan from City A to City B. You form a Trade Group and people sign up for the various roles of the party &#8212; the rewards are placed automatically in escrow by the group leader. When the caravan reaches it&#8217;s destination, everyone gets their reward.</p>
<p>This would allow for a lot of realistic open-world events to occur, while streamlining the process to make it easier to form groups, and avoid certain exploitative behavior.</p>
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		<title>Comment on More Kids in Gaming Thoughts, The Future, and 5e by sevensideddie</title>
		<link>http://geek-related.com/2012/04/15/more-kids-in-gaming-thoughts/#comment-9654</link>
		<dc:creator><![CDATA[sevensideddie]]></dc:creator>
		<pubDate>Thu, 03 May 2012 01:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3857#comment-9654</guid>
		<description><![CDATA[I&#039;ve been thinking on kids and gaming and 5e and reading things like The Delvers (http://thedelvers.com/2012/fighting-in-the-crypts). My conclusion? Screw WotC. They don&#039;t know how to bring kids into the game. We do. We don&#039;t need &#039;em bolloxing up kids&#039; first gaming experiences anyway.

There&#039;s definite benefit to having an in-print game to hand to kids, or run for kids. I don&#039;t really think 5e is going to be it. It sounds like it will be a very nailed-down, if modular, system and nailed-down is exactly the opposite of what I want to teach kids roleplaying is about. I&#039;ve been thinking about how great it would be to have &lt;em&gt;Basic D&amp;D&lt;/em&gt; in print so I can hand my kid a nice red box when he&#039;s old enough and just say, &quot;Here! Take this over to so-and-so&#039;s and have fun.&quot;

I realised I don&#039;t have to hang that future moment on Wizards getting their head out of their (read: Hasbro&#039;s) collective asses and putting their vault back into print, though. There&#039;s lots of stuff in print that&#039;s not put out by them. &lt;em&gt;Labyrinth Lord&lt;/em&gt; would be what I&#039;d hand him if I had to choose now, but we&#039;ll see when the time comes.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been thinking on kids and gaming and 5e and reading things like The Delvers (<a href="http://thedelvers.com/2012/fighting-in-the-crypts" rel="nofollow">http://thedelvers.com/2012/fighting-in-the-crypts</a>). My conclusion? Screw WotC. They don&#8217;t know how to bring kids into the game. We do. We don&#8217;t need &#8216;em bolloxing up kids&#8217; first gaming experiences anyway.</p>
<p>There&#8217;s definite benefit to having an in-print game to hand to kids, or run for kids. I don&#8217;t really think 5e is going to be it. It sounds like it will be a very nailed-down, if modular, system and nailed-down is exactly the opposite of what I want to teach kids roleplaying is about. I&#8217;ve been thinking about how great it would be to have <em>Basic D&amp;D</em> in print so I can hand my kid a nice red box when he&#8217;s old enough and just say, &#8220;Here! Take this over to so-and-so&#8217;s and have fun.&#8221;</p>
<p>I realised I don&#8217;t have to hang that future moment on Wizards getting their head out of their (read: Hasbro&#8217;s) collective asses and putting their vault back into print, though. There&#8217;s lots of stuff in print that&#8217;s not put out by them. <em>Labyrinth Lord</em> would be what I&#8217;d hand him if I had to choose now, but we&#8217;ll see when the time comes.</p>
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		<title>Comment on I Need A Relationship Mapping Tool by caillinsdaddy</title>
		<link>http://geek-related.com/2012/01/24/i-need-a-relationship-mapping-tool/#comment-9651</link>
		<dc:creator><![CDATA[caillinsdaddy]]></dc:creator>
		<pubDate>Wed, 02 May 2012 20:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3711#comment-9651</guid>
		<description><![CDATA[I am trying out NodeXL. An add-in for Microsoft Excel. You don&#039;t map as such but create a list (spreadsheet_ of the connections and the category of connection. Excel then creates a graph from the data. So something like Bilbo, Frodo, Uncle. Frodo, Sam, Friend. and another sheet of the work book says Friend, Medium Line, Blue. Uncle, Thick Line Black etc
Yet another sheet will say Bilbo, Hobbit, 20mm (size of graphic) Frodo, Hobbit, 15mm etc
I think you get the idea.
Try it - its free - at least it was when I last looked.]]></description>
		<content:encoded><![CDATA[<p>I am trying out NodeXL. An add-in for Microsoft Excel. You don&#8217;t map as such but create a list (spreadsheet_ of the connections and the category of connection. Excel then creates a graph from the data. So something like Bilbo, Frodo, Uncle. Frodo, Sam, Friend. and another sheet of the work book says Friend, Medium Line, Blue. Uncle, Thick Line Black etc<br />
Yet another sheet will say Bilbo, Hobbit, 20mm (size of graphic) Frodo, Hobbit, 15mm etc<br />
I think you get the idea.<br />
Try it &#8211; its free &#8211; at least it was when I last looked.</p>
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		<title>Comment on Jade Regent – Night of Frozen Shadows, Session 2 by mxyzplk</title>
		<link>http://geek-related.com/2012/04/28/jade-regent-night-of-frozen-shadows-session-2/#comment-9610</link>
		<dc:creator><![CDATA[mxyzplk]]></dc:creator>
		<pubDate>Sun, 29 Apr 2012 04:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3891#comment-9610</guid>
		<description><![CDATA[Do it, there&#039;s no substitute for real gaming...]]></description>
		<content:encoded><![CDATA[<p>Do it, there&#8217;s no substitute for real gaming&#8230;</p>
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		<title>Comment on Jade Regent – Night of Frozen Shadows, Session 2 by Centurion13</title>
		<link>http://geek-related.com/2012/04/28/jade-regent-night-of-frozen-shadows-session-2/#comment-9607</link>
		<dc:creator><![CDATA[Centurion13]]></dc:creator>
		<pubDate>Sun, 29 Apr 2012 03:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3891#comment-9607</guid>
		<description><![CDATA[I loved the PDF rendition of this adventure!  Bravo!  Makes me want to dig up my dice and books again....]]></description>
		<content:encoded><![CDATA[<p>I loved the PDF rendition of this adventure!  Bravo!  Makes me want to dig up my dice and books again&#8230;.</p>
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		<title>Comment on Morale in D&amp;D by mxyzplk</title>
		<link>http://geek-related.com/2012/04/14/morale-in-dd/#comment-9602</link>
		<dc:creator><![CDATA[mxyzplk]]></dc:creator>
		<pubDate>Sat, 28 Apr 2012 19:15:48 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3855#comment-9602</guid>
		<description><![CDATA[Ha!  I was just reading through some of my old emails (I use Eudora and have them all back to like 1998) and I found an email from when I was a Living Greyhawk Triad, and they had just given us galley proofs of the 3e rules to prep for Gen Con 2000, and we started asking/griping about the lack of morale rules.  Here&#039;s me 12 years ago hassling Robert Wiese...

&quot;So is the official 3e word that there is no mechanic to determine NPC/monster reactions?  Not only is there no morale there&#039;s no encounter reaction chart.  Are we really reverting to the days of &#039;all encountered monsters attack on sight and fight till dead?&#039;  You&#039;d think there would be guidelines as to monster aggressiveness if nothing else - it&#039;s fine to say &quot;no mechanic, DM fiat&quot; but it&#039;d be nice to have some kind of backup info with which to make an informed decision.  And what about normal non-monster NPC reaction rolls?  Can&#039;t find those either. I guess I understand why Charisma is now officially less important than Strength (per the create-your-own-race rules). &quot;

So apparently I&#039;ve always loved morale. Forgot about this since it&#039;s from so long ago.]]></description>
		<content:encoded><![CDATA[<p>Ha!  I was just reading through some of my old emails (I use Eudora and have them all back to like 1998) and I found an email from when I was a Living Greyhawk Triad, and they had just given us galley proofs of the 3e rules to prep for Gen Con 2000, and we started asking/griping about the lack of morale rules.  Here&#8217;s me 12 years ago hassling Robert Wiese&#8230;</p>
<p>&#8220;So is the official 3e word that there is no mechanic to determine NPC/monster reactions?  Not only is there no morale there&#8217;s no encounter reaction chart.  Are we really reverting to the days of &#8216;all encountered monsters attack on sight and fight till dead?&#8217;  You&#8217;d think there would be guidelines as to monster aggressiveness if nothing else &#8211; it&#8217;s fine to say &#8220;no mechanic, DM fiat&#8221; but it&#8217;d be nice to have some kind of backup info with which to make an informed decision.  And what about normal non-monster NPC reaction rolls?  Can&#8217;t find those either. I guess I understand why Charisma is now officially less important than Strength (per the create-your-own-race rules). &#8221;</p>
<p>So apparently I&#8217;ve always loved morale. Forgot about this since it&#8217;s from so long ago.</p>
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		<title>Comment on Animals in D&amp;D by Morale in D&#38;D &#124; Geek Related</title>
		<link>http://geek-related.com/2008/12/15/animals-in-dd/#comment-9590</link>
		<dc:creator><![CDATA[Morale in D&#38;D &#124; Geek Related]]></dc:creator>
		<pubDate>Sat, 28 Apr 2012 02:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://mxyzplk.wordpress.com/?p=791#comment-9590</guid>
		<description><![CDATA[[...] fact, I think morale can be improved. Back in my Animals in D&amp;D article I proposed to split morale into two factors &#8211; one which determines how likely [...]]]></description>
		<content:encoded><![CDATA[<p>[...] fact, I think morale can be improved. Back in my Animals in D&amp;D article I proposed to split morale into two factors &#8211; one which determines how likely [...]</p>
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		<title>Comment on I Need A Relationship Mapping Tool by mxyzplk</title>
		<link>http://geek-related.com/2012/01/24/i-need-a-relationship-mapping-tool/#comment-9589</link>
		<dc:creator><![CDATA[mxyzplk]]></dc:creator>
		<pubDate>Sat, 28 Apr 2012 02:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3711#comment-9589</guid>
		<description><![CDATA[Hmm, seems like a possibility.  I&#039;ve downloaded it and am messing with it now.  The visualization is a little frustrating... Here, I&#039;ve added a pic with my results to the article.]]></description>
		<content:encoded><![CDATA[<p>Hmm, seems like a possibility.  I&#8217;ve downloaded it and am messing with it now.  The visualization is a little frustrating&#8230; Here, I&#8217;ve added a pic with my results to the article.</p>
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		<title>Comment on Morale in D&amp;D by rsixidor</title>
		<link>http://geek-related.com/2012/04/14/morale-in-dd/#comment-9582</link>
		<dc:creator><![CDATA[rsixidor]]></dc:creator>
		<pubDate>Fri, 27 Apr 2012 16:26:12 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3855#comment-9582</guid>
		<description><![CDATA[I had not considered random encounters, in that instance I can see how this would be useful. I typically prefer that whoever wrote the adventure or the DM thinks of this before an encounter starts and how it will affect the story. If it&#039;s just a dungeon crawl with lots of randoms, I can see it&#039;s usefulness.]]></description>
		<content:encoded><![CDATA[<p>I had not considered random encounters, in that instance I can see how this would be useful. I typically prefer that whoever wrote the adventure or the DM thinks of this before an encounter starts and how it will affect the story. If it&#8217;s just a dungeon crawl with lots of randoms, I can see it&#8217;s usefulness.</p>
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		<title>Comment on I Need A Relationship Mapping Tool by pixeljen</title>
		<link>http://geek-related.com/2012/01/24/i-need-a-relationship-mapping-tool/#comment-9579</link>
		<dc:creator><![CDATA[pixeljen]]></dc:creator>
		<pubDate>Fri, 27 Apr 2012 13:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://geek-related.com/?p=3711#comment-9579</guid>
		<description><![CDATA[P.S.: Here&#039;s a video demonstrating the linkage: https://www.youtube.com/watch?v=Xk5wq1KJe2I&amp;feature=relmfu]]></description>
		<content:encoded><![CDATA[<p>P.S.: Here&#8217;s a video demonstrating the linkage: <a href="https://www.youtube.com/watch?v=Xk5wq1KJe2I&#038;feature=relmfu" rel="nofollow">https://www.youtube.com/watch?v=Xk5wq1KJe2I&#038;feature=relmfu</a></p>
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