Tag Archives: actual play

Wrath of the Righteous Chapter Five, Herald of the Ivory Labyrinth – First Session

Vescavor Demon

First Session (8 page pdf) – Our righteous heroes head into the Abyss to free the Herald of Iomedae.  We keep wanting to just go kill Baphomet instead.

Iomedae herself appears to us and gives us tests and doodads and sends us to the Abyss to get her imprisoned herald. The Ivory Labyrinth is a suck-hole, you just wander around for weeks till you find things.  The entrance is guarded by a couple interesting waves of critters, but then it’s interminable wandering.

We do take a perverted fly-headed demon captive and use him to lead us to the capital, Blackburn. We try to trade for information with a hivemind of vescavor demons, but everything it has to say either a) we already know or b) is unhelpful because there’s no such thing as directions here,  you just wander around and make Survival and Knowledge: Planes checks (reflecting what we have no idea) till you find your destination.

Oh and we meet a planetar who is just wandering around and wants to join up.  “Uh… OK,” we say.

Reavers on the Seas of Fate – Season Four, Eighth Session

hl-mutiny-bountyEighth Session (13 page pdf) – “Treachery Island” – One of their new recruits suckers the Teeth of Araska into a nasty ambush! After a bumper crop of burials at sea, they go make friends with a Nisrochi necromancer in order to get traveling papers in-country.

Well, the island cove ex-Captain Sempronia lures the ship to as “a good place to repair” has an “interesting magical obelisk” on it! This calls for a landing party, which is promptly attacked by Sempronia as her men, who have been laid up here on the island, board and try to take the Araska. She doesn’t want to be an ex-Captain any longer and wants their ship!

Sindawe knocks her out with a flurry of blows.
Serpent asks, “What do we do with her?”
Sindawe says, “Kill her.”
Wogan pulls off her helmet, presses a pistol to her temple and shoots (34pts).
Sindawe snatches up her glaive and runs for the ship, followed closely by Hatshepsut.
Wogan tells Serpent, “We should have hired that other guy over her.”
Serpent replies, “What other guy?”

I LOL’ed. Apparently the whole big scuffle with Duke Ron that Serpent took so poorly was promptly forgotten. Luckily with this party we can just chalk it up to the booze (in-character, naturally).

Bonus Game Content: Character sheets for Sempronia, her privateers, and Duke Ron and Kitty the Cantankerous, since they were in the same Hero Lab portfolio!

The privateers had a plant on board the Araska, who did some careful door-jamming prior to the action so as they board they swiftly overpower the crew.  The ToA crew rallies a bit and holds them back till the PCs manage to fly/run/dimension door back to the ship from the island and then the murder level escalates.

Once they repel the boarders the butcher’s bill is high – 23 dead or wounded; rapid clerical help takes that to 5 dead. That’s the most losses they’ve ever taken at once, and it’s quite sobering. A little time under the lash has the couple surviving prisoners reveal that Cannonball Jack and Kent the Rusty Butter Cutter (he had claimed no nickname at his interview) were from their crew, and secured a bunch of hatches to make the takeover easy.  Kent died in the fight and his corpse is hung from the yardarm but they decide to give Jack a pass because Samaritha dominated him and claimed he didn’t take part in the mutiny.  True, or is she going soft? We’ll see.

NidalThen they reach the borders of shadow-haunted Nidal.  If you’re not familiar with it – it’s a whole dark magic Hellraiser-infested shithole of a country.

Luckily they know a necromancer from Nidal – they had previously fought an angry whale while at sea, then later faced that same whale as an angry undead whale, and then had been visited by the necromancer’s homunculus with a market research survey asking about how terrifying the resulting creature was on a scale from one to ten. Ever ones to make friends, they got his deets to look him up if they ever came this way.

They deal with Thartane the necromancer, who has a keen sense of necro-style. He briefs them and can get them some travel papers (Nisroch is all super “let me see your papers” Nazi style). But he wants something to experiment on.  Here’s how that conversation went, which pleased me no end.

As a research oriented necromancer, he polls the PCs to come up with his target lifeform…

“So now for my part. Each of you, describe to me the most disturbing part of the worst creatures you’ve encountered. What is truly horrifying? I want to take something that fits that description and turn it undead to see if it’s even more effective.”
“Tentacles! I hate tentacles. They drag me down, down…” says Sindawe, with a far-away look. “And being ripped apart by undead tigers.”
Wogan shudders. “Those slimy, three-eyed aboleths, I can’t stand their eyes.”
“Being raped into having chlamydia. And secretions.” Serpent shrugs off the concerned glances of his crewmates.
Thartane muses over his market research. “Something slimy, with three eyes, tentacles, and rapes you into having chlamydia while it tears you apart. Hmm. I can take care of the undead part myself of course…”
“Sounds like a froghemoth,” says Serpent idly.
“A froghemoth!” Thartane brightens. “Brilliant! Yes, bring me one of those. I think some can be found in the northern swamps of Nidal. I need it alive, of course.”
The command staff’s feet grow cold quickly. “Can’t we bring you a baby one? How about an otyugh, they’re kind of like that…” Everyone hems and haws about the difficulty of the task.
“Oh nonsense, you’ll do fine.”

I was laughing my balls off, it was very much like the Stay-Puft Marshmallow Man scene from Ghostbusters with Serpent as Dan Aykroyd.

With an accord reached, they head to the capital of Nidal…

“To Nisroch!” declares Captain Sindawe.
“Those are reasonably common last words, just for your information,” notes Mase Venjum.

Reavers on the Seas of Fate – Season Four, Seventh Session

pirateshipatseaSeventh Session (11 page pdf) – “Nip and Tuck” – The Teeth of Araska limps away from port and tangles violently with both privateers and venereal disease. Each takes its own toll.

If you’re familiar with historical seamanship, returning to sea after shore leave means one thing – bad cases of VD. Wogan has his hands full with diseases sexual and normal – the crewwoman Zita nearly dies despite a bunch of healing magic!

They love wavecrawling, and some things they investigate and some things they don’t. They take a merchant ship, the Sharon’s Grotto, and get a bunch of mint, mustard, nuts, and coffee, which they regret after the ship’s cooks have gotten their hands on that combination for a while.

  • Ship doing target practice? Avoid.
  • Electric eel following along? Ignore.
  • Floating poorbox with 12 cp in it? Loot it and wonder.

Then they tangle with some privateers in the Broadsword. As they are taken over they send a messenger falcon (oh I wonder where these guys are from) but this panics the pirates so much that Serpent spends a precious Infamy Point to burn the message off its leg.  The ship’s mage flies away with some more success, but a much shorter range. They send threatening message spells after him.

Bonus Game Content: Crewman stats of the Broadsword (captain, mage, and three classes of crewman, all elite Grey Corsair types)

And that’s a wrap! Taking two ships takes a while. The Teeth of Araska is banged up so they head for a secret cove Sempronia knows of to repair…

Wrath of the Righteous Chapter Four, The Midnight Isles – Sixth Session

Hepzamirah

Hepzamirah

Sixth Session (10 page pdf) – We murder our way through the naughtiness mines till we come across Baphomet’s daughter. Then we murder her.  Then Nocticula murders Baphomet.  Then we go shopping.

First up is killing a tentacle monster like they have here. Then horned demons.  And a glabrezu. And succubi.  We just sing the demon-killing song as we kill them (any Megadeth song). And our war cry of “No Witnesses!” echoes off the walls of the demonic mines.

Finally we fight Hepzamirah, a Nephilim sired by Baphomet. With liberal doses of Mythic Bullshit we kill her. Baphomet tries to give us some stick but Nocticula is all like nuh-uh and melts him and gets us out of there and delivers us back to Queen Galfrey and it’s the end of the chapter.

And Nocticula still didn’t try to kill us or sex us up… I’m very disappointed. (Mainly because my character is gay and I wanted to come up with some snappy zinger when she tried to vamp on me.)

Nocticula

Nocticula

Reavers on the Seas of Fate – Season Four, Sixth Session

Sixth Session (9 page pdf) – “Dark Wings Over Riddleport” – The celebration grows toward “Project X” levels but is interrupted by a sinister old guy with a “message” from an old enemy. And raven swarms, don’t forget the raven swarms.

The pirates are partying, and voodoo loa Mama Watanna shows up and possesses a bar maid for some Sindawe ravishing. But part way through, everyone’s cypher glyphs burn…

In a very anime-style turn, a cloaked old guy at the head of the dock turns out to be a crazed shadow raven supernatural killer (special CR11 advanced vrock named “The Messenger” from Green Ronin’s “Dark Wings Over Freeport”). The party erupts into chaos as partially incapacitated members of many potentially  hostile power groups leap to arms amidst darkness and confusion and raven swarms (“unkindnesses,” technically).  Ah, I love being a GM.

messenger

He keeps generating swarms of ravens, which threaten all the partygoers. Pirates with swivel-guns and Sindawe with a potion of fiery breath are some of the few things that hurt them (swarms, the ultimate threat in all 3e-derived games).  After a big fight they kill him, though Serpent gets his staff all shadow-infected (a little “thank you” from K’Stallo, aka “The Serpent Man Formerly Known As Elias Tammerhawk”). In fact, Clegg Zincher and Akron Erix are the ones that really did most of the killing of the Messenger himself, which really enhances their local rep! And their status with the PCs – they’ve been ambivalent about whether Zincher is “a stand up guy” or “that guy we really want to kill.”

So – return to party!

Finally, having blown out Riddleport as much as one can blow it out, they return to the sea to seek Piracy, Wogan’s sister, the head of Elias Tammerhawk, the rape-murder of the Stormdaughter, and whatever’s messing with Sindawe’s people.  What’s the chance all those plot threads are related?  This is D&D, so 100%!

Reavers on the Seas of Fate – Season Four, Fifth Session

Welcome back!  We’ve still been playing Reavers and writing up session summaries, but I am sadly delinquent in posting them as blog posts.  This summer, I intend to catch you all up!  Follow along and read the adventures of the most dastardly batch of pirates to ever bedevil Golarion!

Salvadora Beckett Fifth Session (21 page pdf) – “Patching In” – More business on the streets of Riddleport; beating up locals, recruiting new pirates, plotting and scheming… And it is capped off with a pirate party to end all pirate parties!

First they interrogate an anti-Cyphermage agitator and realize his organization is backed by the Zincher crime syndicate, who since the tsunami have become a lot more of the “patriotic community association, that will still break your kneecaps” type.

Then Wogan starts to get concerned about his sister, who has moved to Nidal and married some local.  A visit may be in the offing!  And Serpent and his wife Samaritha go shopping for an egg-case (lest you forget, she is a serpentfolk who disguises herself as a half-elf).

They also follow up with Salvadora Beckett of the God Squad, an undercover branch of the gendarmerie that investigates evil cults and keeps there from being too much religious influence in the city. This is something I imported from the Freeport setting into Riddleport.  Keep in mind as you read the following that I use the picture of butch iconic half-orc inquisitor Imrijka as her character portrait (above).

Sindawe changes the subject, “We are having a patching in ceremony and party tomorrow night. The Overlord and other bigwigs will be there. You’re invited, of course.”
Salvadora replies, “I am a law officer. My presence would put a real dampener on your party. Besides, I’m already running too high of a profile for my line of work.”
Sindawe says, “You could wear a disguise.”
Serpent blurts out, “You could always come as a stripper… uh.”
Salvadora’s eyes slide over to Serpent, who shuts up.
Sindawe laughs at his friend’s mistake, then jokingly tells Salvadora, “You could fake your own death, just like those famous detectives do in the bardic songs. Then you can investigate without having to answer to your boss or the rules. You can bring the villains to justice.”
Salvadora consider this then replies, “I do have a hanging harness.” She clomps off.
Wogan tells Sindawe, “I think she was hitting on you.” Sindawe thinks about that possibility.

Also, they are rewarded for giving over the remaining Yellowjackets (Calistrian assassins) to the law by a raise dead scroll for the murdered Little Mike. Then they recruit some new pirates.

This is always a fun time, and something I have to prepare a lot for.  I have to come up with a list of pirates for them to interview, some high level, some low level, all with various personality disorders, some actively traitorous and some just passively traitorous. You never know what they’ll like or not like.

Duke Ron (based on Kurt Russell’s “Captain Ron” character) was meant to be all lively and piratey but they hated him.

Cannonball Jack, Nemo, Kent, “Ragged” Pete Morgan, George Peters, “Long” Bonifacio Copper, and Kitty the Cantankerous are all welcomed aboard, despite some of them kinda obviously sucking. And Melella, a half-elf druid they met during their investigation of Little Mike’s murder who took a liking to them.

Then they meet Captain Sempronia, who has open enmity with Duke Ron.  They go with Sempronia, which will be revealed as a terrible mistake later.

Then it’s time for the after-party.  The huge, Sons of Anarchy style dock party with loads of rented hookers and VIPs and crime lords and disguised succubi and Cyphermages and demon assassins.  But before the demon assassins, Sindawe came up with a whole motorcycle gang vest and patching plan. Check out the summary for the details. And the Overlord gives them a warrant for the serpent man known as Elias Tammerhawk – 10,000 gold, dead or alive. They like this, they hate that guy (lest you forget, he blew up the Riddleport Light and caused a tsunami to hit Riddleport and got glyph-shards embedded in the PCs and all kindsa stuff like that).

wanted

The PCs really enjoy their party, and I generate all kinds of interesting “party fouls” for them to watch or participate in or whatnot.  I enjoyed Wogan maintaining his priest-of-Gozreh chastity despite a succubus grinding on him.

We leave off in the middle of the party…

Wrath of the Righteous Chapter Four, The Midnight Isles – Fifth Session

The Fulsome Queen

The Fulsome Queen

Fifth Session (11 page pdf) – We explore an island in the Abyss and name its land features after Queen Galfrey in proper British explorer style. Then we meet a sexy slime demon and kill a dragon for its lewt.

The river we were heading up on this Abyssal island was called the Nameless River. Ever one to bring order to chaos, that inspired me/my character to name it the Purifying River of Queen Galfrey. I was somewhat disappointed that didn’t cause an earthquake or something. So I named all subsequent features from their stupid demon names to nice things in the name of the Queen!

Have I mentioned how powerful we have become? Only 11th level but 6 mythic tiers and a bunch of god-given knick-knacks.  When a green dragon that attacked last time turned up again this time, we just beat it unconscious and gave it a scrub-bath and left it lying there with a ribbon around its neck. It’s those little touches beyond just killing things that clearly states “leave them the FUCK alone” to random demon Abyssal residents.

Calanthe just uses her combat actions to use her rod of wonder now rather than cast useful spells.  We’re OK with that.

Calanthe fires the rod of wonder at the left-hand barbican. Loud laughter erupts from the walls of the tower, drowning out all other sounds in the area. Antonius streaks over to the laughing tower. He leaps from the carpet of flying screaming, “Who’s laughing now?”

One of the tieflings screams, “Not me! That would be rude!” His politeness doesn’t save him – Antonius strikes him four times, sending him on the burning path to the eternal forge from which none can ever gain surcease. Then he turns to the other demoniac tiefling and crushes him, flinging his broken body over the burning precipice into the shadowed darkness of the pit down which the lost shall fall forever.

As that effect is permanent, this place is thence called “The Laughing Gate.” Then to “Galfrey Falls.” Then a slime demoness invites us to steal a dragon’s treasure – we are all on board with that plan! Even if she is some refugee from Internet fetish art.