Tag Archives: pirates

Reavers on the Seas of Fate – Season Four, Third Session

Third Session (13 page pdf) – “Murder Avenged” – Tracking down their crewmate’s killers lead the command crew into an assassins’ trap! But killing is where they’re Vikings.

The murder of Little Mike throws our command staff into full-on police procedural mode as they investigate hard.  Speak with dead, interrogating witnesses, tracking his last steps. And they fall into the trap of three assassins – a trio of Calistrian slayers known as Yellowjackets. Given all the Calistria lore I thought a divine order of assassins called “Yellowjackets” that get dispatched in threes were super apropos.  I managed to find three good Calistrian type images, and basically statted them up off the images!

Ms. Whip

Ms. Whip

Ms. Kukri

Ms. Kukri

Ms. Pants

Ms. Pants

Wogan has to use one of his Infamy Points (we represent them by actual replica gold coins I give to the players) to avoid instant death from Ms. Kukri’s death attack. (These are the names the PCs gave them during the combat). It was a knock-down-drag-out fight but they finally killed one and captured the others.

As a special bonus – here’s a character sheet with the writeups of all three assassins! I took some NPC guide pregens and other stuff and doctored them up.  They have Rage from Lover’s Vengeance and Magic Vestment on themselves (it doesn’t really show that on the sheet).

They actually trade the two living ones back to the Calistrians via their friendly gendarme contact to try to cool the conflict down.  Will it work? Wait and see!

 

Reavers on the Seas of Fate – Season Four, Second Session

Samaritha the Serpentfolk

Samaritha the Serpentfolk

Second Session (18 page pdf) – “A Birth and a Death in Riddleport” – Samaritha finally comes to term serpentfolk style and the crew entertain themselves by fighting in Zincher’s arena, but then they find one of their long-time crewmates murdered!

That’s right – Samaritha, Serpent’s wife, who got pregnant back at the end of Season Two, finally gives birth!  Well… Lays an egg, really, she is a serpentfolk. I think Golarion serpentfolk are supposed to do live birth but I’ve admixed the Freeport serpentfolk in instead and they definitely do the egg thing. Quite the milestone! So the first half of the session basically revolves around that. I’m really happy our campaign is in-character roleplay enough that a PC getting married and having a baby is absorbing for all the players.

Clegg Zincher

Clegg Zincher

And how better to celebrate than violence. But it’s not even the PCs’ violence! No, instead they get to watch Mase and Gareb, two of their crewmen, fight fish-men in the arena. They lose, but live through it.

Then they hatch a “clever” plan to hand off their captive Ulfen to the orcs, so that they don’t garner White Estrid’s revenge should she track them down. They wisely decide not to provoke the monkey that comes along for the ride – last time they provoked a monkey in Riddleport someone came close to losing a nose. Word to the wise. (It’s kinda like Costa Rica in that way.)

And then – beloved crewman and second mate Little Mike’s body is found on the streets of Riddleport. BAM! Downbeat and cliffhanger for next time.

 

Reavers on the Seas of Fate – Season Four, First Session

Riddleport Harbor

Riddleport Harbor

Welcome to the start of Season Four of our epic Reavers on the Seas of Fate Pathfinder campaign! We’re exactly three and a half years in. In Season One, “Shadows in Riddleport,” our PCs went to Riddleport, became aspiring pirates, and became embroiled in a cultist plot to destroy the city.  In Season Two, “Eros and Thanatos,” they got their own pirate ship and confronted all manner of supernatural menace of both Shadow and Cthulhu types. In Season Three, “Et In Arcadia Ego,” they  head out to sunken Azlant in the Arcadian Ocean and face off against the elves of the Mordant Spire and the degenerate inhabitants of the lost Sun Temple Colony.

And now we begin Season Four – “Family Matters.” In which our pirate crew returns to Riddleport but finds an old enemy has not forgotten them, and then heads to darkest Nidal to help Wogan’s sister.

First Session (22 page pdf) – “There’s No Place Like Home” – the PCs return to Riddleport at long last! Time to dispose of booty, buy goodies, and drink much booze while re-acclimating to life on land.

Their first order of business is to hand over the thumbless, captive pirate captain Morgan Baumann to the Overlord, which they manage to do with a startling lack of decorum even for them.

Gaston pulls the hood off to reveal that Morgan Baumann has worked the gag out of  place. She spits an unhealthy glob at Gaston.
The man wipes at his face, then tells her, “Keep your hands off my ships.”
Her reply is, “Keep your hands off little boys!”
Gaston taunts her, “I didn’t figure you would go down so easy.”
She replies, “I thought the same about you!”
Unhappy with losing the verbal exchange, Gaston commands, “Take her away.”

I improvised that whole dialogue, I was proud. Then it’s cop-killing jokes and a return to the Golden Goblin in Riddleport, where the whole campaign started. Saul Vancaskerkin, one-handed crime lord, always slaps Sindawe on the cheek in that Italian-mobster way; he hates it.  I love that. They rove all over getting caught up on city life.  Not only are they higher level but also they have learned not to wander the streets of Riddleport alone, so they are no longer the second most dangerous thing in a given alleyway. At least the command crew is; now they have to run after their hapless crew members who are all getting robbed and tricked into fighting in the arena and the like.

Entire game sessions that are all the PCs entertaining themselves with NPC interactions and going places are great.  I was told once that if we weren’t rolling combat dice then “we weren’t playing D&D.” To that person I wisely reply “suck it.” REAL ROLEPLAYING BABY!

This episode is all about getting various balls rolling and threads started, and it’ll escalate steadily over the next five sessions until it’s a holocaust that would make the most seasoned hack-and-slashers quail. But for now… It’s a moment of relative peace back in civilization.

Reavers on the Seas of Fate – Season Four

Time to start in the fourth season of our epic Reavers on the Seas of Fate campaign!  A Pathfinder piracy campaign based in Golarion, Reavers has seen our protagonists – currently Sindawe the Mwangi monk (captain of the Teeth of Araska), Serpent the albino Ulfen druid/ranger/barbarian, and Wogan the portly gun-wielding Chelish priest of Gozreh – range far and wide in their depredations. Tommy Blacktoes the halfling and Ox the Garundi both were PCs, but their players dropped out eventually.

In Season One they got their start on the mean streets of Riddleport in northern Varisia. They went as far as the ancient serpentfolk ruins of Viperwall to thwart plans to use the recently-completed Riddleport Light to open the Cyphergate and bring madness and/or death to the populace. They also met a lot of our major recurring characters – Saul Vancaskerkin the friendly Riddleport crime lord, Clegg Zincher the less friendly one, Samaritha the half-elven Cyphermage, Lavender Lil the well-endowed tiefling prostitute, Elias Tammerhawk the head Cyphermage and upcoming crime boss, Jaren the Jinx, unlucky pirate, and Hatshepsut the priestess of a lost civilization. And many others, who mostly got killed. Before it was all over, Tammerhawk was revealed and thwarted as an evil serpentfolk trying to bring ruin to Riddleport, Samaritha was revealed as a benign serpentfolk and Serpent’s love interest, Lavender Lil was spirited away from Clegg Zincher’s vengeance by an enamored Tommy, and Hatshepsut was freed from time-stasis in Viperwall and joined the group. And Sindawe gains the favor(s) of Wendo spirit Mama Watanna, Sadly the thwarting of Tammerhawk still resulted in his escape and in a tsunami that wrecked Riddleport – and the insertion of weird orichalcum glyphs in each player!

In Season Two they deal with the aftermath of the tsunami and head out to the Devil’s Elbow, where they discover an odd link between their new glyphs and threats from the Shadow Plane. They kill a pirate captain and take his ship, and finally are promoted from “hired muscle” to “independent contractors!” They wavecrawl around and meet many aquatic terrors, and bring some themselves. More horror in Riddleport also results, but in the end they take a trip to go find Jaren the Jinx and end up on an Azlanti island fighting Deep Ones. In other news, Tommy and Lavender Lil end up becoming thralls of the succubus lord Nocticula.  And Serpent and Samaritha get married! Sindawe cheats on Mama Watanna with Hatshepsut, but manages to talk his way out of the worst of it…

Season Three is all about heading across the Azlant Ocean to the sunken spires of lost Azlant to follow both pirate captain Morgan Baumann and collect a bounty on her, but also to follow a treasure map entrusted to Sindawe by his father. There’s aquatic exploration and survival horror and skirmishes with the elves of the Mordant Spire who consider Azlant their purview, until they finally reach the lost Sun Temple Colony and delve into its bizarre legacy and inhuman masters. Flying Azlanti death rays, flame-slug puppetmasters, vampire strippers… But in the end they confront both their goals and head back to Riddleport! Sindawe and Wogan try to keep their mind on their money and their money on their mind this season,but not so Serpent – Samaritha comes up pregnant!

Now, Season Four.  In realtime this season is almost complete so I can tease you on its contents!  They haven’t heard the last of the serpent man posing as Elias Tammerhawk, or of the shadow demon Chmetugo. Wogan wants to go save his sister, who now lives in the depths of Nidal, from a local plague. Sindawe wants to prey upon the ships of the Chelish coast like a wolf. Serpent wants to keep his new egg safe. They team up with some old friends, Captain Clap and Thalios Dondrel, son of Mordekai, for some pirating. But as one might expect, Cheliax is not a soft target. There will be blood! And, two new PCs join the group.

So stay tuned for the continued exploits of the fearsome Reavers on the Seas of Fate!

Reavers Season Three Retrospective

And that’s a wrap on Season Three of Reavers on the Seas of Fate! The crew went out to sunken Azlant, changed the balance of power of the Sun Temple Colony, bested Captain Morgan Baumann, and returned safely to Riddleport with only moderate losses. And, they’re seventh level! The campaign has had 78 sessions over 3 1/2 years by this point.

  • Sindawe got away with Jaren the Jinx’s murder, and even got rid of the resulting curse!
  • Serpent got Samaritha pregnant!  With what, we’ll see later.
  • Wogan… Is Wogany!
  • Tommy and Lil had a scare when Lil got kidnapped by a vampire! But she’s back and they’re seducing others to Nocticula at a good clip.
  • The Teeth of Araska is well manned!

I used Tammeraut’s Fate and Rana Mor from Dungeon Magazine (back when it was good and Paizoey), Lost Cities of Golarion, and more to stitch together this baby.

Next – Season Four! There will be a lot more pirating. Wogan hasn’t had enough story arc and so we’ll have to go visit his sister… IN NIDAL!!!  (I hear some Vikings may be planning to attack there.) Samaritha will come to term. And Sindawe will heed the call of his loa and head south… Stay tuned, there’s plenty of Reavers yet to go.

Reavers on the Seas of Fate – Season Three, Twenty-sixth Session

Twenty-Sixth Session (16 page pdf) – “The Cursed Earth” – The group hacks their way through frisky vegetation and use the druidic shrine to regenerate everyone’s missing parts! And then their relations with the local werewolves break down. But in the end… It’s back to Riddleport!

In the dungeon, they muse on their spectacularly bad luck – Sindawe hasn’t admitted that he killed Jaren and got his curse, but he does allow that “he was around when he got killed and maybe it jumped to him.” After mulling that over, it’s into a festival of bizarre vegetation the irate shrine is growing.

Mase says, “My mother used to make a dish called ‘blood sap’. It was awful.”
Not to be outdone, Serpent replies, “Samaritha’s people made it from slaves.”
The other pirates fall silent and stare at Serpent, waiting for a punch line, because they don’t know that Samaritha is actually a serpentfolk and her people probably did convert human slaves into  exotic dishes like “blood sap”.
Sindawe covers by saying, “That’s Ulfen pillow talk, you guys. The snow men are a weird bunch.”

Serpent’s player insists that he never casually gives away clues as to his wife’s true monstrous identity.  You be the judge.

Anyway, they reach the altar.  Bloodsuckles!  Canopy creepers!  Time for me to pull out all the new plant monsters no one’s ever heard of! And like last time, it reanimates the dead, in this case Peg-Leg Pete. Lefty, Orgon, and Bel all just about buy it.

But they finally calm the shrine and regenerate everyone!  Huzzah!

When they leave, Mythra is waiting for them – just to betray them!  Actually, it was a doppleganger, the escaped sister of the doppleganger they killed on their last visit.  This ploy works beautifully; the enraged pirates blindly follow her into the forest and attack all the werewolves; they get jacked up so bad they break off but won’t believe Mythra’s protestations of innocence. They announce a cease-fire and hole up in the shrine until the ships return.

Sindawe sees his crew safely aboard the ships and then bravely heads back to get the curse removed, with every expectation that he was going to get killed instead. She removes his curse “like in the deal.” He is grumbly about it. They bury Peg-Leg Pete at sea and sail to Riddleport!

That night in their cabin, Serpent and Samaritha indulge in a little pillow talk involving “squeezing the slaves” for “blood sap”.  In the next cabin, Sindawe buries his head further under a  pillow.

Reavers on the Seas of Fate – Season Three, Twenty-fifth Session

beeeeeeeeesTwenty-Fifth Session (13 page pdf) – “Wrath of the Lost” – It’s deeper in to the shrine to regenerate people’s lost parts. The pit of flesh-eating locusts they bypassed neatly last visit becomes quite the encounter – think Nic Cage from The Wicker Man. “BEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSS!!!!!!!”

Things start to get complicated in the dungeon.  The shrine a) stimulates growth of all kinds and b) is very sensitive to emotions. Having a bunch of wrathspawn around is doing it no good, hence a shambling mound coming from the remains of the cave bear they killed last time they were here. They finally take it down during a fighting retreat. They ignore another overture from a talky raven that lives here (it wants them to kill the dwarf – it wanted that last visit, too). An ambush on some sinspawn using the “Han Solo gambit” goes well.

Then it’s time to cross a rope bridge. This went fine last time so the swarm of flesh-eating locusts went undisturbed.  Not so this time – in fact this becomes an hours-long fight, capped off by Wogan summoning a fire beetle with the thought that it must, you know, have fire or something. They don’t, of course. “STUPID FIRE BEETLES!!!”

Finally they come across the main wrathspawn arena area and decide to just bring the pain. It’s an epic battle – the pirates they brought with, since they’re all crippled, aren’t as effective as they are usually but they fight with heart. It’s vicious and Peg-Leg Pete is slain in the combat; most everyone else is felled at least once and brought back by timely healing from Wogan. Next time – the Season Three finale!