Tag Archives: session summary

Reavers on the Seas of Fate – Season Four, Third Session

Third Session (13 page pdf) – “Murder Avenged” – Tracking down their crewmate’s killers lead the command crew into an assassins’ trap! But killing is where they’re Vikings.

The murder of Little Mike throws our command staff into full-on police procedural mode as they investigate hard.  Speak with dead, interrogating witnesses, tracking his last steps. And they fall into the trap of three assassins – a trio of Calistrian slayers known as Yellowjackets. Given all the Calistria lore I thought a divine order of assassins called “Yellowjackets” that get dispatched in threes were super apropos.  I managed to find three good Calistrian type images, and basically statted them up off the images!

Ms. Whip

Ms. Whip

Ms. Kukri

Ms. Kukri

Ms. Pants

Ms. Pants

Wogan has to use one of his Infamy Points (we represent them by actual replica gold coins I give to the players) to avoid instant death from Ms. Kukri’s death attack. (These are the names the PCs gave them during the combat). It was a knock-down-drag-out fight but they finally killed one and captured the others.

As a special bonus – here’s a character sheet with the writeups of all three assassins! I took some NPC guide pregens and other stuff and doctored them up.  They have Rage from Lover’s Vengeance and Magic Vestment on themselves (it doesn’t really show that on the sheet).

They actually trade the two living ones back to the Calistrians via their friendly gendarme contact to try to cool the conflict down.  Will it work? Wait and see!

 

Wrath of the Righteous Chapter One, The Worldwound Incursion – First Session

Kenabres

Kenabres

First Session (17 page pdf) – It’s time for a festival in the town of Kenabres when there’s a minor goblin attack.  Oh wait, wrong Adventure Path, instead giant demons blow up the city and toss us into a hole to die.

We are starting with a full roster of characters this AP!  Six players, and they’re playing:

  • Antonius (An Tung), a Tien who grew up Chelish. His monk/paladin journey along the path of Irori has led him to the Worldwound. (Ernest)
  • Tabregon, a lame half-elven oracle of Iomedae. He loves being a healbot. (Bruce)
  • Tsuguri Chiba, a Tien cleric of Tsukiyo. Antonius is a Twinkie but Tsuguri is super Asian in all the scary yelly ways. (Chris)
  • Trystan, a half-elven bow-wielding paladin of Shelyn. But don’t call him a cherub, he hates that. (Matt)
  • Shawanda, a Mwangi paladin of Iomedae. She’s the main tank. (Patrick)
  • Calanthe, an aasimar sorceress of Shelyn. She’s our war leader and is somewhat embarassed when we call her “Khaleesi.” (Tim)

We get started by establishing the basic scene and determining who’s met who already. Then we’re sitting in some bleachers waiting for a festival and speech and stuff and…

Then we’re in the dark, with headaches.  It slowly comes back to us that some kind of massive demon attack happened above while we fight off giant maggots and take stock of who’s here.  Besides the PCs there’s a blind elf (Aravashnial), a lame chick (Anevia Tirablade), and a jerky guy (Horgus Gwerm). I like to say that all three of them are handicapped. We also find leftover scales from the giant silver dragon that was defending the city till it got its head chopped off by a balor or something, and they have kewl powers.

Then we wander around underground – looks like this isn’t going to be brief, looks like we’ll be here for a good number of sessions.  We’re first level so mainly we fight bugs, undead, and other vermin. Finally, we ally with some Mole People (mongrelmen).

Between finishing up character details, some fights and exploration, and madly trying to get to know each other and the three NPCs we don’t really get too many shenanigans in. But we’ll be more on our game next time!

Reavers on the Seas of Fate – Season Four, Second Session

Samaritha the Serpentfolk

Samaritha the Serpentfolk

Second Session (18 page pdf) – “A Birth and a Death in Riddleport” – Samaritha finally comes to term serpentfolk style and the crew entertain themselves by fighting in Zincher’s arena, but then they find one of their long-time crewmates murdered!

That’s right – Samaritha, Serpent’s wife, who got pregnant back at the end of Season Two, finally gives birth!  Well… Lays an egg, really, she is a serpentfolk. I think Golarion serpentfolk are supposed to do live birth but I’ve admixed the Freeport serpentfolk in instead and they definitely do the egg thing. Quite the milestone! So the first half of the session basically revolves around that. I’m really happy our campaign is in-character roleplay enough that a PC getting married and having a baby is absorbing for all the players.

Clegg Zincher

Clegg Zincher

And how better to celebrate than violence. But it’s not even the PCs’ violence! No, instead they get to watch Mase and Gareb, two of their crewmen, fight fish-men in the arena. They lose, but live through it.

Then they hatch a “clever” plan to hand off their captive Ulfen to the orcs, so that they don’t garner White Estrid’s revenge should she track them down. They wisely decide not to provoke the monkey that comes along for the ride – last time they provoked a monkey in Riddleport someone came close to losing a nose. Word to the wise. (It’s kinda like Costa Rica in that way.)

And then – beloved crewman and second mate Little Mike’s body is found on the streets of Riddleport. BAM! Downbeat and cliffhanger for next time.

 

Reavers on the Seas of Fate – Season Four, First Session

Riddleport Harbor

Riddleport Harbor

Welcome to the start of Season Four of our epic Reavers on the Seas of Fate Pathfinder campaign! We’re exactly three and a half years in. In Season One, “Shadows in Riddleport,” our PCs went to Riddleport, became aspiring pirates, and became embroiled in a cultist plot to destroy the city.  In Season Two, “Eros and Thanatos,” they got their own pirate ship and confronted all manner of supernatural menace of both Shadow and Cthulhu types. In Season Three, “Et In Arcadia Ego,” they  head out to sunken Azlant in the Arcadian Ocean and face off against the elves of the Mordant Spire and the degenerate inhabitants of the lost Sun Temple Colony.

And now we begin Season Four – “Family Matters.” In which our pirate crew returns to Riddleport but finds an old enemy has not forgotten them, and then heads to darkest Nidal to help Wogan’s sister.

First Session (22 page pdf) – “There’s No Place Like Home” – the PCs return to Riddleport at long last! Time to dispose of booty, buy goodies, and drink much booze while re-acclimating to life on land.

Their first order of business is to hand over the thumbless, captive pirate captain Morgan Baumann to the Overlord, which they manage to do with a startling lack of decorum even for them.

Gaston pulls the hood off to reveal that Morgan Baumann has worked the gag out of  place. She spits an unhealthy glob at Gaston.
The man wipes at his face, then tells her, “Keep your hands off my ships.”
Her reply is, “Keep your hands off little boys!”
Gaston taunts her, “I didn’t figure you would go down so easy.”
She replies, “I thought the same about you!”
Unhappy with losing the verbal exchange, Gaston commands, “Take her away.”

I improvised that whole dialogue, I was proud. Then it’s cop-killing jokes and a return to the Golden Goblin in Riddleport, where the whole campaign started. Saul Vancaskerkin, one-handed crime lord, always slaps Sindawe on the cheek in that Italian-mobster way; he hates it.  I love that. They rove all over getting caught up on city life.  Not only are they higher level but also they have learned not to wander the streets of Riddleport alone, so they are no longer the second most dangerous thing in a given alleyway. At least the command crew is; now they have to run after their hapless crew members who are all getting robbed and tricked into fighting in the arena and the like.

Entire game sessions that are all the PCs entertaining themselves with NPC interactions and going places are great.  I was told once that if we weren’t rolling combat dice then “we weren’t playing D&D.” To that person I wisely reply “suck it.” REAL ROLEPLAYING BABY!

This episode is all about getting various balls rolling and threads started, and it’ll escalate steadily over the next five sessions until it’s a holocaust that would make the most seasoned hack-and-slashers quail. But for now… It’s a moment of relative peace back in civilization.

We Embark Upon The Wrath of the Righteous!

balorAfter we finished up Carrion Crown, we discussed what Pathfinder campaign Paul was going to run next.  The clear front-runner is Wrath of the Righteous, the against-the-demons Adventure Path from Paizo Publishing. Which means goody-goody characters for everyone!  And this one goes high level – it’s planned for level 20 plus 5 Mythic tiers.  Mythic is a cool new Paizo ruleset that adds a layer of legendary/demigod/whatnot on top of normal levels – not limited to “Epic” like the old “above level 20″ 3.5 rules, but this is how some level 5 guy (or critter) can have an actual legendary kick to them.

Here’s our campaign page with character sheets and links to pages of session summaries and the like.  I’m a little behind, we’re actually done with one of the chapters already, but the summaries should start showing up!

Because I always want to play something a little different than what everyone else is, and because all the 3.5 era min-maxers (they call themselves “optimizers” nowadays to try to wash the stink off) all say the monk is the worst and “most nerfed” (thanks WoW) character class ever, I’ll be running a monk. Actually a combo  monk/paladin, there’s a Champion of Irori prestige class that seems cool and kung-fu movie-style I plan to take. I’ll do a separate post on my character later. But besides me, we have two paladins (melee and ranged), an oracle, a cleric, and an aasimar sorceress! Fear our codes of conduct!

Before the campaign there was some talk of everyone playing Shelynites, which I was all for as that would be interesting – but the adventure has so many Iomedae hooks that two of the players bailed and went Iomedae, so I went Irori to mix it up. And then the cleric is of Tsukiyo, a weird pagan deity from Tien Xia. (You can look up what any of that gibberish means on the Golarion wiki at pathfinderwiki.com.)

So buckle up and prepare to witness our attempts to slay demons, redeem the fallen, and mind our cornholes in Wrath of the Righteous!

Reavers Season Three Retrospective

And that’s a wrap on Season Three of Reavers on the Seas of Fate! The crew went out to sunken Azlant, changed the balance of power of the Sun Temple Colony, bested Captain Morgan Baumann, and returned safely to Riddleport with only moderate losses. And, they’re seventh level! The campaign has had 78 sessions over 3 1/2 years by this point.

  • Sindawe got away with Jaren the Jinx’s murder, and even got rid of the resulting curse!
  • Serpent got Samaritha pregnant!  With what, we’ll see later.
  • Wogan… Is Wogany!
  • Tommy and Lil had a scare when Lil got kidnapped by a vampire! But she’s back and they’re seducing others to Nocticula at a good clip.
  • The Teeth of Araska is well manned!

I used Tammeraut’s Fate and Rana Mor from Dungeon Magazine (back when it was good and Paizoey), Lost Cities of Golarion, and more to stitch together this baby.

Next – Season Four! There will be a lot more pirating. Wogan hasn’t had enough story arc and so we’ll have to go visit his sister… IN NIDAL!!!  (I hear some Vikings may be planning to attack there.) Samaritha will come to term. And Sindawe will heed the call of his loa and head south… Stay tuned, there’s plenty of Reavers yet to go.

Reavers on the Seas of Fate – Season Three, Twenty-sixth Session

Twenty-Sixth Session (16 page pdf) – “The Cursed Earth” – The group hacks their way through frisky vegetation and use the druidic shrine to regenerate everyone’s missing parts! And then their relations with the local werewolves break down. But in the end… It’s back to Riddleport!

In the dungeon, they muse on their spectacularly bad luck – Sindawe hasn’t admitted that he killed Jaren and got his curse, but he does allow that “he was around when he got killed and maybe it jumped to him.” After mulling that over, it’s into a festival of bizarre vegetation the irate shrine is growing.

Mase says, “My mother used to make a dish called ‘blood sap’. It was awful.”
Not to be outdone, Serpent replies, “Samaritha’s people made it from slaves.”
The other pirates fall silent and stare at Serpent, waiting for a punch line, because they don’t know that Samaritha is actually a serpentfolk and her people probably did convert human slaves into  exotic dishes like “blood sap”.
Sindawe covers by saying, “That’s Ulfen pillow talk, you guys. The snow men are a weird bunch.”

Serpent’s player insists that he never casually gives away clues as to his wife’s true monstrous identity.  You be the judge.

Anyway, they reach the altar.  Bloodsuckles!  Canopy creepers!  Time for me to pull out all the new plant monsters no one’s ever heard of! And like last time, it reanimates the dead, in this case Peg-Leg Pete. Lefty, Orgon, and Bel all just about buy it.

But they finally calm the shrine and regenerate everyone!  Huzzah!

When they leave, Mythra is waiting for them – just to betray them!  Actually, it was a doppleganger, the escaped sister of the doppleganger they killed on their last visit.  This ploy works beautifully; the enraged pirates blindly follow her into the forest and attack all the werewolves; they get jacked up so bad they break off but won’t believe Mythra’s protestations of innocence. They announce a cease-fire and hole up in the shrine until the ships return.

Sindawe sees his crew safely aboard the ships and then bravely heads back to get the curse removed, with every expectation that he was going to get killed instead. She removes his curse “like in the deal.” He is grumbly about it. They bury Peg-Leg Pete at sea and sail to Riddleport!

That night in their cabin, Serpent and Samaritha indulge in a little pillow talk involving “squeezing the slaves” for “blood sap”.  In the next cabin, Sindawe buries his head further under a  pillow.