Tag Archives: story hour

Wrath of the Righteous Chapter Four, The Midnight Isles – First Session

Queen Galfrey

  Queen Galfrey

First Session (12 page pdf) – We pick up Queen Galfrey of Mendev and roll out to the Midnight Fane to stop their mythic-demon-elixir naughtiness.

It’s the beginning of a new chapter.  In a surprise move, Queen Galfrey of Mendev wants to come with us into the Abyss.  “OK, I reckon,” we say, and she settles down into the usual quiet and mostly-useless NPC role that all party NPCs do. Weird.

We go to the Midnight Fane, and manage to restrain ourselves from killing long enough to be escorted to the local boss.  It’s a big fight, but it turns out most of it was with a projected image from some eyeless minotaur chick that teleports away.

Ursathella the Snake Lady

Ursathella the Snake Lady

Then we go find a snake lady and engage in witty repartee.

Antonius tells her, “Mutasafet sent us. He says, ‘Blaaaggh!’ And do you know anything about the ecology of ash giants?”

The serpent-woman responds, “While would be very interesting to have a long conversation with you about ash giants, I think I shall have that conversation after you are dead. I have promised my mistress Areelu Vorlesh that I shall defend the Rift at all costs!”

Antonius offers, “You better simmer down or we’re going to dimensional anchor your snaky ass and murderhobo you.”

She does not simmer down, so we do.

Wrath of the Righteous Chapter Three, Demon’s Heresy – Sixth Session

Xanthir Vang

Xanthir Vang

Sixth Session (11 page pdf) – We slay Xanthir Vang, and then it’s mostly all over but the looting.  The extensive, extensive looting.

A spellcaster I can’t grapple?  Well that’s a corker.  I use my mythic maneuver power to Dirty Trick him while everyone else tries to figure out how to hurt him.  Sadly, “area effect spells” are what we don’t use, though apparently they would have been great.  After an epic fight, we kill him anyway.

End of battle quote, courtesy Bruce our session scribe, who often lives in a parallel plane of existence:

Calanthe looks at the mass of disintegrating worms. She says, “And thus I am avenged for the deaths of my parents. This is how we treat assassins who have no respect for life.” In saying this, of course, she does not know that she is channeling the only known words of Argrath the Liberator, who uttered a sacred oath to tear the Red Moon from the Middle Air.

An insider note – Xanthir offered a question-for-question info exchange.  We agreed, as long as Tabregon answered the questions.  This is a bit of an inside joke; Bruce, Tabregon’s player, both attends via Skype (and sometimes gets a warped impression of what’s going on as a result) and is somewhat notorious for not being able to explain things in a concise and coherent way.  We all giggled at the thought of this being put to good use against our enemies for once. Xanthir got frustrated fast and just went to combat. Heh heh.

The rest of the time we piled up loot. Next, we’re on to The Midnight Isles!

Wrath of the Righteous Chapter Three, Demon’s Heresy – Fifth Session

Jerribeth

Jerribeth

Fifth Session (11 page pdf) – After a brief regrouping, we head out to the Ivory Labyrinth where we fight Jerribeth, a fetching looking mythic glabrezu demon, and send her down the dark road to the black mountain from which none ever return. Then we come face to… something squirmy with the worm-man sorcerer Xanthir Vang and, one can only assume, his magical pan flute!

First, though, Trystan convinces Arushalae to give him her magical bow as, you know, part of her repentance. This gives Antonius a very, very poor impression of Trystan. Avarice is non-good in general but Irori teaches separation from all earthly entanglements, so this is double grody to him. If this were a real good story, people’s sins would get used against them at some point during the AP but I’m sure that won’t happen.  It would be boss though.

We get to the Ivory Sanctum and find Jerribeth, who looks fair but is really just a glabrezu.  I grapple her anyway, which hurts a lot but I’m trying to become the ultimate mythic grapple monster so it’s good practice. It doesn’t stop her attacks but it sure stops her spells. I repeat my mocking schtick about “redeeming everyone!” when we defeat Jerribeth…

“OK, now let’s lead her on the road to redemption!” he declares, pausing long enough to see the horrified expressions on his comrades’ faces before snapping the demon’s neck.

Then we kick in a lot of buffs and just rampage through the complex. “Don’t stop to loot – there’s more kill to be had!” we cry as we sprint past our downed foes to the next room. We only halt once we get to Ol’ Wormy himself… Next time!

Wrath of the Righteous Chapter Three, Demon’s Heresy – Fourth Session

Arushalae, Reformed Succubus

Arushalae, Reformed Succubus

Fourth Session (9 page pdf) – We find an allegedly reformed succubus and fight a sea of enemies on her behalf, just like with a normal succubus.

So this reformed succubus sends Tabregon a dream and we go get her and kill her enemies and she’s good and we of course believe her and want her to come join the Crusade because those guys are just poopy-head racists whenever they don’t like anyone with horns.

As you can tell from the tone there I started to get a bad attitude about this time and I’ll explain why.

Here’s the problem I have – it’s partly with this adventure path, and partly with how some of our party is acting around these “redemption” plotlines. We’re just eating the plot-points like so much pablum without any real roleplaying or interesting conflict about what’s supposed to be difficult moral decisions.  I’m not dumb, I’m sure she really is supposed to be good and there’s no “game success” repercussions to blindly trusting her.  That’s par for the course for these Paizo storylines, they usually only have one layer of complexity to them and don’t require you to really think or make hard decisions to succeed. What I do object to is not having any realistic push-back at all.  Succubi, what with the telepathy and dominate person? So we should all automatically back her?  I’m sure the crusaders won’t just throw us in the hole and execute her when we return, but they *should*, or at least there should be the threat of that.  “Detect evil” and metagaming shouldn’t settle every argument and some of these attempted redemptions (we’ve hauled a half dozen high level evil folks back to camp and dumped them there as possible proteges) should bite us in the ass.

I like the idea of a good campaign, and of the possibility of redeeming some foes – I’m usually the only one in most of our games suggesting we don’t just kill all our enemies out of hand. Everyone shouldn’t be unremittingly evil or there’s never any hope or changing people. But the way this is playing out, it just makes it… Cheap. There’s just no drama about it.  So it makes me bored.  As an Irori-ite I find Chaos just about as objectionable as Evil, but I’m sure no one in the group is interested in talking about that philosophical point so bah.

I understand some people like their games like this, but to me this kind of thing is the interesting crux of roleplaying so when it gets short shrift it drains most of the enjoyment for me – I could give a shit about killing more monzterz for their XPz. Story shouldn’t be video game cutscenes inflicted on you… I am trying to push more real in-character discussion on this stuff but we don’t have all of the group IC at the same moment pretty much ever so it’s hard to get going.

Wrath of the Righteous Chapter Three, Demon’s Heresy – Third Session

Vrock

Vrock

Third Session (7 page pdf) – a Woundwyrm and mythic vrocks decide to challenge our Mythic Bullshit ™ but are thwarted! And we thaw out some new friends.

We prepped heavily for the fight with the Woundwyrm and it ended up being quite mobile and complex. Tsuguri’s aura of madness ability is the real star here, causing the beast to lose several rational moves.

“I know, let’s redeem it!” exclaims Antonius! Before everyone is done with their expressions of shock and horror,  he finishes it a swat from his weapon.

After we kill it we bust out some guys who got turned into statues, and one, Trevor, is Sosiel’s lost brother and has written a long sad letter to him.  We joke about delivering the letter and then trotting his brother out 30 seconds later. He’s pretty buff, so I try flirting with Trevor but to little effect.

Then we go to my Place of Destiny ™ and kill the mythic vrock that engineered the evil ritual that set me on my path to mythic notability.

This was a pretty tactical session but I was punchy so I got in a lot of little quips.

Wrath of the Righteous Chapter Three, Demon’s Heresy – Second Session

Second Session (14 page pdf) – Our heroes continue to investigate the Worldwound and slay various beasties found therein.

First up: The Shrine of the Fallen. Interesting note, we were having fun with playing explorer and naming all the terrain features we came across regardless of whether anyone else had named them (natives, what do they know) and I declared this place the Shrine of the Fallen.  And later we found out that was totally its name and the undead that haunt it are called “fallen.” Noice!

Zanedra

Zanedra

Next up: Some half elf chick named Zanedra and some Baphomet cultists. She has a monster with her that turns out to be her eidolon, she’s a summoner! Its name is something like “Spinnarabeth,” which is weird because the suffix -beth is used for a lot of villain names in this AP. I immediately develop a conspiracy theory that this is usual among evil people and resolve to keep a better eye on Irabeth back in Drezen. We take Zanedra captive and send her back for justice, which might be dangerous (won’t her eidolon just come back? Eh, who knows.).

Then it’s bodaks… Shawanda, Trystan, and I pretty much kill whatever we get to hit so it’s just a race to see who goes first.

Antonius steps into the bodak and smites it three times with his three-section staff. He destroys it utterly. Shawanda puts her sacred blade back into the scabbard with an irritated sigh.

But then I fail to kill Skullgrim the nabassu in one attack routine and she gets to kill him, so balance is restored to the force.

Wrath of the Righteous Chapter Three, Demon’s Heresy – First Session

Jesker Helton

Jesker Helton

First Session (11 page pdf) – We fight some random wildlife and then have a brotherly encounter with some barbarians.  Not really.

We are on a quest to find some demented priest of Erastil who has gone all Number 23. We find him and kill the demon he vomits up.  He’s still evil, but then again so is everyone we take on as minons in this AP. The dead Erastilian hero whose tomb we find him in is interred with some super magic bow that Trystan covets.

Trystan recovers his commune spell to ask the burning question, “Would Erastil want us (me) to have Delamar’s bow?”
Shelyn’s reply, “No.”
“What’s that Shelyn? I can’t quite make you out… zzzzCRACKLE,” says Trystan.
The rest of the group stares sternly at him and he sighs.

Retriever

Retriever

Then, we go on patrol with Jestak our evil barbarian captive.

Trystan raises the alarm, “Evildoers are afoot!” Antonius and Jestak leap to their feet.
Jestak yells, “Evildoers? I have been told we hate evildoers!”
Shawanda stares sternly at Jestak.

I got to try to grapple a retriever, which actually posed a grappling challenge for me which was nice. I talk everyone into bringing the jewel-eyed spider skulls back to complete our dance club in Drezen.

I had to leave before the next part, where the group got to Winter Sun Hall and met up with a barbarian leader who is connected to Shawanda (he calls her “Sister,”), they both were exposed to the same awfulness that started her down her mythic path. He attacks, and Trystan just kills him with an arrow of human slaying. Apparently the keeping everyone evil alive stuff only applies in some cases, when it won’t cause a huge buzzkill for someone else’s plotline. Sad trombone.