Tag Archives: story hour

Wrath of the Righteous Chapter Two, Sword of Valor – Sixth Session

Sixth Session (12 page pdf) – And finally we liberate Drezen and retake the Sword of Valor! We relax by going to kill some grandmas.

Deeper in the dungeon, a bunch of Deskari statues do a phantasmal killer on the NPC Sosiel; he lives but is driven insane. I have to choke him out too (I choke out about one person per game session). Then, it’s a Grimtooth’s Traps moment with a pit of green slime that nearly devours Shawanda totally.

Then we find Aron Kir (Sam Winchester) under the thrall of a shadow demon. I KO him, the demon comes out and it gets frisky. It tosses Shawanda all the way back into the green slime pit, which is entertaining in a morbid way. It turns into a festival of me and Shawanda tanking it, the healers pouring healing into us, and Calanthe magic missiling away (sovereign against incorporeal foes!).

We come away with the Sword of Valor.  Huzzah!

Then we get Drezen in order and try to redeem/heal our various evil and/or insane posse.

  • Joran Vhane – evil dwarf
  • Chaleb – evil homicidal cavalier
  • Uziel – evil tiefling rogue
  • Sosiel – insane cleric
  • Aron – formerly possessed drug addict
  • Jestak – evil homicidal barbarian

Yes, these are the understudies for our party of paladins.

We go out on patrol and find three crazy grandmas who are actually hag cultists of Lamashtu conducting Island of Dr. Moreau experiments and have created a largely-useless “octoeagle” (octopus/eagle hybrid) and “clawyote” (coyote with crab claws). We kill them for crimes against nature. We loot their country-clutter decor with abandon and take the two animals back to be mascots for our two army units.

 

Wrath of the Righteous Chapter Two, Sword of Valor – Fifth Session

Fifth Session (13 page pdf) –  Though we’ve killed Staunton Vhane, there’s a lower level that still needs clearing in Drezen. “Someone’s in my root cellar. Someone with a fresh soul!”

First we do loot distribution.  I should do a separate post with our 3l33t loot tracking and distribution spreadsheet format, it makes it easy to keep up with it all. You find literally 100 different things per AP volume and tracking it needs some rigor.

The dumb demonblood addict has run off again. We head into the dungeons of Drezen to find him and the Sword of Valor (really a banner, in a case of false advertising). Vampires and demons and such annoy us until we’re finally at a loss as to where to go, we have to bring in Staunton Vhane’s brother Joran to do the dwarf thing and show us the secret door we can’t find.

Salamander

Salamander

Inside, we find the Corruption Forge and a bunch of salamanders.  I love salamanders, I don’t know why. Probably the super boss AD&D MM art. Everyone else starts taking the slow way down and I just swashbuckler-swing down there, get in the middle of ‘em and start whaling away. It hurts, but a lot of my Iron Mountain and Champion of Irori powers have to do with staying in one place and being surrounded…

Then it’s a priestess and schir demons and crystal widgets. Calathe actually has shatter for some reason (well, there have been a lot of demonic crystals in this campaign) and she brings it down while we destroy them in detail.

Wrath of the Righteous Chapter Two, Sword of Valor – Fourth Session

staunton_vhane_by_andantonius

Staunton Vhane

Fourth Session (14 page pdf) – We slay and slay and slay until we finally get to the dwarven antipaladin Staunton Vhane. And then we slay some more!

First I choke out another succubus. My new imprinting hand mythic trick is very Irorian.  Then we fight a bunch of insolence demons that make us insolent for a while. The difference is hard to notice.

Then it’s antipaladin time! He has a brother, blood demons, fiendish minotaurs… Finally, a stand-up fight! We get a good tactical exercise and wipe the floor with ‘em.  Then it’s all over but the looting and the intel gathering.

Wrath of the Righteous Chapter Two, Sword of Valor – Third Session

Third Session (12 page pdf) – We reduce the remaining demonic armies and lay siege to the fortress of Drezen. The command staff inserts via a poorly defended point and sweeps and clears a good portion of the ground level, allowing the paladin forces into the keep.

First we personally assault the brimorak-manned catapult towers, then we lead our forces against their armies and rout them. That then leaves the citadel buttoned up – time for PC SpecOps strikes!

citadel_drezen

Here’s an example snippet of purple prose describing how that goes:

Calanthe then peppers the other brimorak with a magic missiles to leave it horribly wounded. Trystan finishes the job with two shots, clean through the creature’s eyes. It falls from the parapet, screaming like a hell-muppet.

We kill constructs and demons and cultists with gimp masks and elementals. We come across another shrine where Iomedae appears to us again.  Oh, as if, we’re LG not Lawful Stupid, we channel some positive energy and when she takes damage we smoke her. She’s a succubus and she enslaves Shawanda but I give her an Egorian style beat down.

They all pause to pray at the altar of Iomedae. “Forgive us our lusty thoughts!” mumbles Shawanda under her breath. The other crusaders try to make sense of her words. “Lusty slots?” thinks Trystan. “Hungry slots?” thinks Tsuguri. “Lusty sluts?” thinks Antonius.

This is real dialogue, Patrick was muttering and we couldn’t hear him, and we all heard variations on dirty things, as we are wont to do. We fight a mimic, during which Tsuguri insists that pee is the only thing that will get the monster’s adhesive excretion off people.

After several rounds of death and Tsuguri attempting to urinate on his party members, they all come unstuck.
They find four suits of masterwork full plate, one of which is magical, mithril, and painted gold and Iomedae-y. Shawanda swoons. Trystan starts to explain how he might benefit from it as well and she yells, “Bling bling honky!” and flees the room with
the armor.

In Aliens fashion, we declare the area “secure” and let in our paladins through the front door to occupy the better part of the first floor.  We go up to one of the parapets and find a crazy barbarian woman that’s decapitated all her tribesmen. Calanthe (Tim) decides to use a spell to impersonate antipaladin Staunton Vhane halfway through this which comes close to ending in fratricide. I choke her out (monk grappling is so great against casters and two-handed weapon users!). We toss her in a tiger cage and wrap up!

This was a fun session, we were a little punchy so it got a little silly but good.  We’re decently overpowered in this AP and it’s a nice change – it’s boring rolling over opposition when it’s meaningless grind like a couple sessions ago, but when it’s interesting stuff it’s as fun as being on the ropes all the time. Plus, it makes us feel more OK with taking prisoners and negotiating and stuff, as opposed to “I MUST USE MY ACTION ECONOMY FOR TOTAL WAR OR WE WILL BE TPKED.” That gets old.

 

 

Wrath of the Righteous Chapter Two, Sword of Valor – Second Session

Second Session ( 14 page pdf) – Our army reaches Drezen and we start in on the reduction of its defenses, fighting both armies and monsters with increasingly ridiculous names.

Nabassu

A lot gets done this session!  First, we fight a nabassu in ruins. It’s a lively battle and there’s much loot to be had.  After that, we head towards Drezen with our army.  We are semi thwarted by demonic locusts but get through that.

Then we find out that Aron Kir, aka “Sosiel’s bottom,” has a demon blood addiction problem like Sam from Supernatural. We decide immediately that Sosiel looks like Dean and Aron looks like Sam and it’s all slashfic all the time thereafter.

When we get to Drezen, we reconnoiter and find it’s basically a bunch of zones with armies in it…

Drezen

Drezen

We take out Southbank first and then try to capture the bridge, but unlucky rolling lets them destroy it before we can secure it. So we clear out the cemetery and Paradise Hill (apparently even crusader citadels have low income housing projects) while we rebuild.  We stretch the mass combat rules to their breaking point with our cunning tactics.

In the cemetery we come across a monster, “Moxaboo the berbalang.” I laughed so hard at his name I nearly peed myself and named him “Riddleyboo” for the couple rounds he lasts against us. Come on Filipinos, you have a perfectly good monster and give it the goofiest ass name ever.

Then a mythic cold chimera thing (I call it a cryo-mera!) attacks us. It’s a brutal fight and I get in my patented backbreaker move! It counts as a mythic trial so we all get a new mythic level and everything goes all Highlander for a minute. Good times!

 

Wrath of the Righteous Chapter Two, Sword of Valor – First Session

Queen Galfrey of Mendev

Queen Galfrey of Mendev

First Session (12 page pdf)  – Mendevian Queen Galfrey sends us on a mission… From God. We’re off to retake the fortress of Drezen deep within enemy lines. So we take our paladin army and encounter both troops and treachery along our way.

We lead the Army of Kenabres across the blasted terrain. Calanthe is selected to lead the army since she has the highest Charisma, leading us (well, instigated by me) to dub her “Khaleesi.”

One of our NPCs betrays us, which is par for the course.  Being all good, we fret over it before executing her for treason.

Some army combat, some ruin exploration.  And we fight an incubus. Decent.

Wrath of the Righteous Chapter One, The Worldwound Incursion – Fifth Session

Areelu Vorlesh

Areelu Vorlesh

Fifth Session (14 page pdf) – We thwart the Forces of Evil ™ and destroy their captive wardstone bit, hurling the demonic forces back – for a time.  And we all experience THE QUICKENING!!!

We continue to sweep and clear the Gray Garrison. Many tieflings and cultists meet their end.  “It is thus that the fields of Justice are nourished with the blood of our enemies!” claims the session scribe.

We do get to fight a peryton, which is cool. And a goat-demon.  We hear from prisoners that there’s a minotaur around, leading to the following fun quotes:

“Minotaurs are bad news too,” shares Antonius. “I read a comic back in camp that says they’re more than a little… rapey.” Everyone shuffles uncomfortably at that thought.

Then a bit later,

From up above the minotaur howls.
Trystan tells Rogoff [his mongrelman henchman], “You go first!”
Rogoff looks dubious. “For what it’s worth, boss, I read the same comic book  about minotaurs that Antonius did. And you guys normally go in first – I’m not sure I feel  comfortable about this arrangement.”

For some reason the baddie, Jeslyn, spread all her defenders out into conveniently small packages leading to her, so we kill each group easily and then attack her solo.  Solo casters – why do they even try?  I run over and put her in a grapple and then convert it to the figure four leg lock and then it’s all over. It’s what I do with all solo casters – they just can’t do anything about it.

And then the shit really hits the fan.  Irabeth destroys the last fragment of Kenabres’ Wardstone with a rod of cancellation.  It explodes, it kills every demon in the zip code, we hallucinate for a while. Areelu Vorlesh gates in and sics six babau demons on us.  But we are powered-up with all kinds of special abilities and also she gets blown back through the gate. The baubaus attack and start gating in more babaus. This is quite a fight and we emerge victorious!  I club-dance and we gain… a Mythic Tier!

For those not familiar with it, Mythic Adventures is a cool new Paizo system that, instead of adding levels like Epic, adds a layer of being a kinda demigod type on top of our normal levels. So now we get weird superpowers!  (Go see our character sheets by level on the campaign page for more.)