Tag Archives: wotc

Paizo Violates WotC’s Corpse – Again

There I was about to go to bed when I decided to check up on the latest gaming news.  Well, in a bizarre 1-2 punch,

  1. Wizards of the Coast announces they’re giving up on their virtual tabletop
  2. Paizo announces they’re launching a virtual tabletop that sounds 1000% better

Oh, snap! Wizards has been promising a VTT since the beginning of 4e and has had infinite trouble in delivering. But check out the news on Paizo’s!  Runs in a Web browser and is totally cross-platform; will have content from the Adventure Paths and all; and will be free (you’ll pay for some kind of extras). It doesn’t try to enforce rules (which is great), it just does tokens and map and initiative tracker duty.

I tell you what… Everything I hear about the PF MMO makes me think it’s going to suck, but since they are doing EVERY OTHER THING perfectly, it’s making me doubt myself – maybe it will rule too!

Monte Cook Leaves Wizards/D&D 5e Design Team

In surprising news on his Livejournal, Monte Cook has announced he’s leaving the D&D Next design team. He says it’s not a disagreement with his fellow designers, but with the company.

This is bad news, very bad news, for D&D Next.  Monte was providing external credibility, as someone who had worked on Pathfinder and has been outside the WotC/Hasbro echo chamber, to the process. Mike Mearls has been talking all old school but he’s been in charge of 4e for a long time and many of its missteps belong directly at his feet. I was willing to believe the combined team, I’m not so sure I’m willing to believe “Now it’ll be even better!’ backpedaling/spin from the same old characters.

I wonder what ‘corporate disagreement’ is in this case. Did they not want to pay him enough?  Or did he see the business plan and think “this is crap on toast?” The Examiner has some speculation. Mearls’ post does have a little bit of a lightly disguised slap-back in it so I’m not sure the “company not the designers” thing is entirely forthcoming.

I guess we’ll see; Wizards took the opportunity to announce that the 5e playtest will start on May 24. Maybe we’ll see something good… But the person with the most experience working with actual players and getting playtest information on products just left. And I’m worried that they’ll just show off some core mechanic that will seem fine…  When I did my initial 4e PHB readthrough, the core mechanic itself seemed fine, it was what they did on top of it that (IMNSHO) ruined the game.

Well, good luck to Monte, and good luck to the 5e team.  (The latter needs it!)

D&D 5e Coming Along… Nicely?

I think it’s no surprise to anyone that WotC has burned every bit of their credibility with me over 4e. And I am a little dubious about the “multiple coexisting levels of complexity” plan they have espoused for 5e.

But so far what I’m hearing about the specific for 5e are really positive. At DDXP they had some seminars, let’s evaluate what they’re saying!

Class Design

The Good

  • Taking Vancian magic back to casters from everyone – in other words, removing “dailies” and crap from fighters
  • Not using so much “jargon” like the power keywords in favor of natural language (thank you!!!)
  • Quick chargen
  • Power not escalating as quickly, for example the fighter BAB not going up so fast, instead just getting more other options, so iconic monsters like ogres are interesting longer
  • No mandatory magic item economy!!!  YAY!
  • Including all the PHB1 classes from all editions, 1-4
  • Easy 3e style multiclassing, which obviates the need for too many variant classes that should just be multiclassing (like every gish ever).

The Questionable

  • Although they are talking about balancing classes not strictly on DPS, which is great – like if the bard does 70% of the damage of a fighter, they get charm and stuff as compensation – but those sample percentages still seem to say that everyone needs to be a combat guy.  That’s not very 1e.

The Bad

  • Nothing? I have to admit except for me being dubious about the true effectiveness of mixing various complexity levels in one game I don’t see anything here that makes me crap myself in rage, which is more than any 2 pages of the 4e PHB can say.

Skills & Ability Scores

The Good

  • Removing rolls in favor of “yeah, your stat is high enough, you’re good”
  • Use of stat checks for saves
  • 4d6 drop lowest as basic stat gen method
  • skills as smaller tweaks to ability scores
  • interaction first, checks come second
  • No set skill list, something can give you +2 to opening jars
  • non-adventuring skills sound like they work kinda like 2e NWPs, which is good
  • Bringing the Great Wheel cosmology back
  • Maybe stat boosting magic, but with caps
  • Silver standard
  • Wider categories of weapon specialization (e.g. axes, not “battleaxe”)
  • Less scaling while leveling
  • Quick prep
  • More power to the DM
  • grittier low levels (not quite 1e, but not superheroes like 4e)
  • skill challenges should “die in a fire” because they mess up the narrative
  • grid-based combat optional in core books

The Questionable

  • Both race and class give you a stat bump, which is fine in the abstract but I worry about it feeding the bad, below.
  • Themes.  They seem to be focusing a lot on these new themes, which is fine, kinda like 2e kits which I liked – but I worry they’re going to put too much power in them (some 2e kits were quite unbalanced too). But later they talk about them limiting class sprawl which is nice.

The Bad

  • I’m worried about the intense stat dependency.  Stat min-maxing wasn’t so important in 1e but it’s all super important in 3e and that sucks. It makes people cry about rolling stats and makes them too min-maxable as they stack their race/class/point buy/etc on top to give themselves +5 to hit and 20 dps at first level.
  • NPCs not being built like PCs. That’s 4e-ism and it sucks.
  • Still talking about their “virtual table” and hedging about PDFs.  Sigh. They’ll never write good software but they need to wake up and join the 2000’s in terms of digital content.

Summary

So… Awesome? Bringing simulation back to the game? Making sure you can do iconic 1e things? I have to admit, I am not convinced they can wean themselves off rules-heavy and take it to more of a 2e-ish approach. But I like 90% of what they’re saying!  If they can restrain their impulse to write 500 pages of fucking rules, and keep the stat dependency in check so there’s not the big hassle of min-maxing and stat dumping, this has potential. Maybe even potential to be better than Pathfinder – I love Pathfinder, their flavor and art and everything is nice, but  it suffers from its 3.5e legacy of being so rules heavy – people try “cap at level six” variants like E6 to try to avoid the worst of the power inflation and craziness.  Will 5e be the best yet? I still am not to the point where I’d bet money on it, but it seems like WotC has learned the lesson that Microsoft learned with Windows Vista – giving people what you want them to have instead of what they want never works out well for you.

All Inclusive D&D 5e?

Well, as you heard recently, D&D 5e (or “D&D Next,” as they are styling it) has been announced. There were hints about how it would be some kind of “includes every version everywhere RPG toolkit!” and Monte Cook confirms both that he’s been working on 5e and that that’s their intent.

The thing is, there’s ways in which I think that’s possible and ways in which I think it’s not. On the one hand, if they return to publishing real content in setting books and adventures, that is somewhat “cross editions” – one of the main weaknesses of the 4e products was that they were useless for anyone not playing 4e, whereas editions 1-3 tend to freely exchange adventures, setting info books, etc.

It is also possible to have different levels of complexity of the same rules.  I actually played around with a game system with three levels of granularity called “The Third Degree” a while back, it was inspired actually by the action movie RPG Feng Shui.  There you had cascaded stats – like you might have Body 5, but below that Str, Con, Mov, and Tgh of varying amounts. For mooks their stat blocks would just say “Bod 5,” and you would use 5 for any sub-stats that came up.  I realized you could maybe please everyone if you had three degrees of complexity of each mechanic. Where it fell down is that you essentially needed technology to be able to print a custom RPG book for each player in the game so that they’d know what level of everything a given campaign was using!

I mean, earlier D&Ds had all kinds of optional rules and also rules not marked as optional but that were so fiddly everyone ignored them (weapon speeds, weapon types vs. armor, declaring actions, and other such lameness). So that sounds difficult but not impossible.

What is impossible is actually unifying 1e, 2e, 3e, PF, and 4e as they stand into a single rules framework.  It just won’t work. There’s too much crufty little crap that is not just “levels of complexity” but “different.” And I think they know this; in Monte’s article he uses circumlocutions like “your 3E-style game”. In fact, he says a 1e-loving player can play in your 3e-style game and ignore the options they don’t like – I think that’s probably overreaching; just having the level of granularity be the campaign is probably about as much that’s achievable. And the GM is going to have to have control.  “You are all starving!” “I ignore the starvation rules, they don’t come in till 3e!” But the real question is, will this really bring the players back in?  “Here, you can play at this level that’s 1e…ish?”

I also worry that their attempt to pander to all versions will make them not really innovate with this game. If all they do is try to glue all the old versions together in some demented Multiverser kind of way, in the end is that compelling? Shouldn’t such a game include a new “5e” as well which is an actual improvement on the game?

Here’s a secret.  We grognards don’t love Pathfinder, and 2e, and 1e (in my preferred order) because they are perfect. There’s a lot of BS and cruft in them. Except for the total nostalgia whores who demand everything be as Gygax originally spit it out because they are into that, the reason we like those old games is the level of hassle they give or don’t give us and the mode of gameplay they promote.

Here’s what I like and dislike about all the editions, let’s see if they can include all the good and remove all the bad.

  • Basic D&D – low hassle, low rules, low character customization (side note – comparing this new toolkit plan to BECMI is largely incorrect;  in BECMI you got newer higher levels added on and a couple rules, but the ruleset didn’t transform or anything.) Lightly handled all styles of play really. I just lump 0e into here because I can’t understand how anyone actually does still like 0e. Very rules light and dungeon/exploration focused.
    I love this edition because it gives you the basics and then gets out of your way and lets you go adventuring.
    I hate this edition because once you’ve played it a while you tend to “want more” though.
  • 1e AD&D – somewhat crufty and arcane, but usually not during combat itself. Low powered, you had to fight hard to stay alive, no level appropriate kid gloves. Exploration focus still. Not much character customization supported by the rules, mainly by personality plus whatever mutation White Plume Mountain inflicted on you. The golden age of the adventure module.
    I love this edition because it is very easy to write a diverse set of adventures for and to house rule.
    I hate this edition because there’s a charming level of wonkiness to the rules, but it’s underlaid by a not charming at all level of cruftiness you need to house rule away.
  • 2e AD&D – not all that different, more of a streamlined 1e (I like it better than 1e), but the supplements and adventures that came out for it promoted more of a storytelling and roleplaying experience. Not as much focus on the dungeon, but kinda like Basic had nods to wilderness, dungeon, city, planar, etc. You were a fraction tougher than in 1e but still weren’t a superhero. Lots more character customization via kits etc. (Those who say kits were unbalanced haven’t played subsequent games – “Oh lordy he gets a +1 to something!” was a big deal back then, but nowadays they all seem like short bus prestige classes.) NWPs provide a very, very loose skill system. (I actually added Perception and Luck stats to my 2e games.) The golden age of the boxed set. TSR adventures were not that good and were often retreads.
    I love this edition because it hits a great midpoint of rules complexity – it has the more rules content of 1e but via THAC0 and other streamlining, makes it less work than 1e to play, but more satisfying over a long time than Basic.
    I hate this edition – well, mainly for historical reasons.  Death of TSR, Lorraine Williams, giant space hamsters, Castle Greyhawk, bad adventures.
  • 3e AD&D – you start off a Billy Badass. 3.5e and Pathfinder cranked that up even more. Lots of character customization, arguably too much. Lots of helpful slash painful rules for everything.  3.0 core I actually really love, but am more ambivalent when you say 3.5 or PF with all the splatbooks. You stopped being able to house rule as much in this version because of how many rules they were and how much they interacted – you kinda had to just allow/disallow things and maybe if you spent a lot of time balancing it, introduce a new prestige class or whatever. Balance became a lot more of a concern in this edition, mainly because with the customization you could have wildly varying power levels at the same character level. More of a combat focus than 2e, especially with all the minis-requiring flanking/AoO/etc rules. The golden age of the adventure module come again, but from all those third party OGL folks. WotC adventures were not that good and often retreads.
    I love this edition because it lets you craft much more detailed and realistic characters, with the multiclassing and feats and all.
    I hate this edition because there are all these damn rules, and your players think it’s their place to grouse when you don’t use them or change them.
  • 4e AD&D – purely tactical combat. Less character customization choice but highly balanced. “I just like moving minis around and playing a board game.” There are actual good changes to the core ruleset in there, but then they layer goofy stuff all over it so that combats are a four hour long exercise in marking tokens with other tokens.
    I hate this edition because it removes nearly everything I enjoy in roleplaying.
    I love this edition because its flat reception has caused Wizards to pull their heads out of their asses and reassess what it is people liked out of D&D in the first place.

D&D 5e is Coming!

It’s official! It was obvious from all the Mearls/Cook noise from over there in WotC land, but now the New York Times is reporting that Dungeons & Dragons 5th Edition is planned to be announced by WotC today! They cite the MMO pressure and the split to Pathfinder and muse – as do we all – about whether WotC can bring D&D back together again.

If nothing else, despite its “dwindling market” it’s good news that the NYT considers this part of all the news that’s fit to print!

For those who consider this to be dubious news and part of the Great Media Conspiracy, Mike Mearls has responded on wizards.com to say it’s true and that they’re going to take a big hint from Paizo and do an open playtest of the new rules! You can sign up at that link.

This isn’t really surprising for those who have been watching. The Escapist recently published three articles on D&D’s past, present, & future that inform the landscape behind it very well.

Well, this is good news I think.  I’m one of the many who told WotC from the first steps of 4e that they were about to really mess up and fragment the hobby, and look, that’s exactly what happened. This is a big chance, and Mike Mearls and Monte Cook might be the right people, to un-screw up Wizards and D&D.  This is a hard task  given their corporate setup; here’s an interesting article on ENWorld from insider Ryan Dancey about how the Hasbro financial reporting structure and internal politics has really smacked D&D down hard and basically drove them to their ill-considered “let’s make it all depend on DDI and then not deliver” strategy.

Also, I like the open playtest idea.  Now, there are problems with open playtests – with Pathfinder, they got a lot of flack from some folks from not being willing to change too much despite fan feedback. D&D could fall into this trap too, and consider 4e (or 3e, depending how much they’re willing to admit their mistakes) too much of a must-have baseline. But if they take too much “fan input,” you get something designed by committee, which always sucks more than something designed by a small set of skilled artists. But the open playtest is no longer a rarity – Paizo has made sure of that; Goodman Games is using it for their Dungeon Crawl Classics, 6d6 does it routinely, and even those not doing truly open playtests seem to be doing more closed playtests (if the number of invites I get for such things is any guide).

ENWorld has three articles on the new edition: WotC Seeks Unity With a New Edition, The Day Wizards Showed Me 5th Edition, and Bet You Wish Your Workplace Looked Like Wizards of the Coast (this last is the most unlikely, unless you love being laid off). They are also keeping up a 5e Info Page with all reveals to date. Best quote so far is from former D&D Brand Manager Scott Rouse – “4e is broken as a game and business and it needs to go away.” The weirdest thing is all the news coverage it’s getting- from the Huffington Post to PerezHilton.com to HispanicBusiness.com.

Also, there’s an article on Forbes from a playtester – he got to play in an early draft of 5e and liked it.

The blogosphere results are in and there’s a lot of dubiousness.  GeekDad from Wired’s article on the new edition is probably a good representative response. I have to admit I’m dubious but hopeful.  If they could carry off Pathfinder compatibility, that would be a coup. WotC needs to realize they’re not the 900 lb gorilla any more, Paizo’s been eating their lunch in sales for a year now and is expanding into novels, comics, minis, MMOs… If they could come up with some plan to merge the two instead of leaving them divided, then BOOM goes the dynamite! If they don’t… 5e would have to be super amazingly good to sway me from Pathfinder, and I don’t just mean the rules – all the good content people have (usually after being laid off my Wizards) gone to Paizo, which is why the 4e adventures have reportedly been largely tripe. We’ll see if they can really swallow their pride and unify…

Many people are chiming in with what they want 5e to be like but frankly most strike me as confused and sucky. I really like Zak’s (before the announcement!) ideas on what 5e should be like though…

State of the RPG Union: Wizards of the Coast

Well, Wizards of the Coast is still plugging along, but it’s not looking good.

They have performed their traditional annual Christmas layoffs, this time tossing super-veterans Rich Baker (read his goodbye on the Wizards forums) and Steve Winter.

Rich had been with TSR/WotC more than 20 years and worked on Alternity, Spelljammer, Birthright, Forgotten Realms, Axis & Allies,and much more.

Steve had been with TSR/WotC for 30 years!!! He worked on Marvel Super Heroes, Star Frontiers (my first RPG), the 1983 World of Greyhawk boxed set (my favorite setting), Pool of Radiance…

Of course long tenure and loyalty mean nothing to Hasbro, they are happy to fire people right before Christmas (it’s good for them financially since it’s their end of fiscal year) even when they’ve been there 20 or 30 years.  Stay classy, guys. Of course older employees make more money, so clear them out for young guys you can get to work for half the amount.

As everyone no doubt knows, they’ve hired Monte Cook and signs point to him and Mike Mearls working on D&D 5e, possibly for a 2013 release. Which I guess could be good since Mearls has been trying to make conciliatory noises at the “alienated by 4e” crowd. However, I see two bad signs.  One, Monte’s columns so far have been – strangely lackluster.  As in “fourth grade reading level” lackluster.  I don’t know why, he’s more talented than that, I wonder if there’s some strange restriction in place, but they really have been drivel.

But from what him and Mearls seem to be saying – instead of one well-designed game, it seems like they want to try to make everyone happy by making a “make your own D&D kit” instead of just making one D&D.  Which worked out so well for FUDGE. I think accommodating DIY and house rulers is great – but just be careful not to require it, guys. D&D has gone from a nice simple streamlined game in early D&D days to a hideous 500 page beast – cut that shit back. Someone should be able to play the game – not some dumbed down “beginner’s” version, but the real game – without a law degree. I like Pathfinder but the diarrhea of the rules there is getting me down too.

Also, they just got done suing Atari to get the rights back for D&D computer games, despite Atari being the best thing that’s happened to them since the Gold Box games.

Has anyone else noticed that when they go to wizards.com, the popdown at the top even says “Brands” now?  Not “Games.”  Not even “Products.”  Just “Brands.” How shit-tastic. That doesn’t bode well.

Bill Slavicsek Leaves Wizards Amidst Layoffs

Bill Slavicsek, Director of R&D for Dungeons & Dragons Games and Novels at Wizards of the Coast, has left the company. He was with WotC and TSR before them since 1993. He designed Alternity, d20 Modern, revised Dark Sun and Council of Wyrms, Star Wars Revised, and much more.  Outside TSR he worked on Torg and Paranoia.

It’s unclear whether he resigned or was laid off, as at the same time Monte Cook tweeted “I wish the best for those laid off from Wizards of the Coast today. Some were good friends. All, I’m sure, are talented and capable.” So it sounds like a larger purge at work. We wish Bill and the others well in their new endeavors.

Bill has a mixed legacy. I love Alternity, but a lot of the problems with D&D 4e are directly his responsibility.  I’ve been reading Mike Mearls’ “Legends & Lore” articles hopefully; it seems they’re revisiting older versions of D&D and trying to actually understand why they were good and how 4e has left a lot of the core play experience behind, though it’s hard to get one’s hopes up that they’ll really implement that correctly (I agreed with their critiques of 3e, but what they did to fix them was God-awful.) Bill leaving has re-fueled discussion of a “D&D 5e” (or, more likely, a D&D 5e with a more confusing branding).

WotC does layoffs regularly, though it’s usually after a big release or around Christmas to boost end of year numbers, and usually it’s not someone this prominent, so it’s a bit concerning for the industry.  We’ll see what happens…

How 4e Loses Its Biggest Fans

There’s a good post by Clark Peterson of Necromancer Games on ENWorld where he explains how he got converted from the “biggest non-WotC cheerleader of 4e” to saying “bah” and now planning to support Pathfinder.

WotC has perfected the art of screwing things up with this edition.  Hopefully all of Mearls’ Legends & Lore columns asking people about how they really like to play (hint: not the 4e way, is the general tenor of the responses) will culminate in a better D&D 5e sooner rather than later. And perhaps whoever is in WotC legal (and marketing, and product planning) will get tied to some railroad tracks.

Save Third Party D&D Publishers!

Aren’t third party D&D publishers doing fine?  No, we mean third party publishers for 4e.  So you can see the problem.

Chris Dias wrote this Open Letter to WotC: Save 3rd Party Dungeons and Dragons Publishers, asking WotC to do something, anything, to help out their third party business partners, please.

Of course, this reasonable request brought out the psychos of the Unpaid WotC Defense Brigade, who rebut Dias by telling him that he and his whole grey market sub-industry should consider themselves lucky to be suckling at Wizard’s teats. Bonus, one 3pp’s “lawyer” chimes in to give his opinion on how draconic business practices are the only way to go.

Surprisingly, I’m on WotC’s side on this one. Well, at least kinda. Let me explain.

Q: What do you tell a third party D&D 4e publisher with two black eyes?

A: Nothing, they obviously don’t listen.

Look, man.  Wizards has been making it clear for three years now that they would like every other company to die in a fire. They pulled all their licenses from third parties.  Then they abandoned the OGL, dragged their feet on putting out any kind of license, and then when they put out the GSL it had a “poison pill” clause saying you couldn’t use the new license if you were doing anything OGL. (They retracted that eventually in the face of a firestorm of criticism.) They don’t let 3pps into the DDI, they don’t promote them at all, they clearly see them as leeches upon their largess that they’re not even clear themselves why they tolerate.

So by continuing to try to publish for them, you’re really just getting into battered spouse syndrome.  “Hey maybe if you just beat me a little less I can really please you!” Why are these people still trying to do it?  “I know WotC still really loves us, even though they treat us so bad!”

Sorry, baby, they don’t love you. And they’re not gonna stop whupping on you. It’s time to go find yourself a new man/woman. Try Paizo and Pathfinder, they cheerfully promote their third party partners and those guys are creating large amounts of great content and selling it. Open Design, Rite Publishing, LPJ Designs, Adamant Entertainment, and many more.  Heck, I have personally bought Pathfinder stuff from those guys plus Green Ronin, Sagawork, and probably some others I’m forgetting. On RPGNow there’s 4x the number of third party products for Pathfinder than for 4e.

Morrus from ENWorld seems to be the only one happy about publishing for 4e, he says “it’s great being a big fish in a small pond.”  I would hope you could sell SOME copies when you slather ads for your product over every single ENWorld page all the time. And I’m glad you’re happy with “a big slice of a small pie instead of a small slice of a big pie” – but that’s not really what real companies usually try for, and it certainly doesn’t breed innovation or excellence. Try using software written for a niche industry sometime; you’ll discover where all those Nazi scientists fled to and what they’re doing with their time – Gmail it’s generally not.

You’re left with two choices – embrace the indifference, mediocrity, and occasional ass-beatings, or break up with that abuser and find a new sugar daddy, one that’ll treat you right. Come on, baby.  We’ll give you what you need.

WotC Discontinues D&D Minis

Hm, that’s sad news - the prepainted plastic D&D minis were a great idea and were the only thing I still buy from WotC.  My gaming group has a whole trunk full of them, and we don’t play the actual minis game or 4e, we use them for battlemaps for a lot of games.  I still have old pewter minis from like 15 years ago I’ve never gotten around to painting, and I don’t want to have to.

It’s also strange news – so what will they be doing instead?  In the same article, they proudly announce their latest dungeon tiles product, which it would seem you’d need minis for.  You could do counters, and it sounds like they are putting some out, but there’s no profit in that.  Issuing counters is a “we know you have to have something so here it is the cheapest way we could make them, mostly for free” kind of play.

Do they think they’re going to get their virtual table working and declare “all gaming is virtual now, death to the tabletop?”  No – not just because they’ll never get the virtual tabletop working, but because they’re still selling cards and whatnot too, and pushing Encounters, which all are tied to tabletop.

Are they going to partner with someone else to do them?  If so, this is a ham-handed way of announcing it; also, WotC’s model has been “pull it all in house” since the development of 4e, moving it back out would be an unprecedented shift in strategy.

Are they getting more expensive to produce as fewer 10 year olds are willing to be exposed to toxic fumes even in China or wherever?  Seems like they’d just up the price or put fewer in a box if that were the case.

Are they planning to change the sales model (sell non-randomized or singles)?  Again, this is a very bad way of announcing that – you don’t say “product terminated” if you’re just changing the model.

Are they just not selling well, so they don’t really give a shit how it fits into the product strategy or game experience?  Maybe.  They seem to be understaffed and floundering. I suspect this is the only reason that makes sense – the margin is down and so they’re canceling them, and they don’t have the time or people or energy to bother about product strategy.Sure, they’re adding the cards, but that can be done with excess staff etc. from WotC’s card game lines.

Even with the rumors going around that what we’re seeing is rampup to a 5e – and it makes sense, the cycle’s been like 3e – put out 3e, fairly quickly put out 3.5e, fire most of your staff, trickle out products and begin on a new edition.  They put out 4e, put out Essentials (4.5e) fairly quickly and fired most of their staff… But even if that were true, why would discontinuing minis fit into that plan?

[Edit: I have seen Reaper's prepainted plastic minis line but they don't have many of them.  And apparently to be more 'retail friendly' they just changed their name to "Hobby-Q".]

Gaming Industry Terrorist Watch

A quick roundup of what the usual malefactors are up to.

First as usual is Wizards of the Coast.  They’ve sent a cease and desist letter to Masterplan, a tool being developed for D&D 4e adventure/campaign planning.  They had coded a hook to connect, using your own D&D Insider subscription, to pull in monsters and whatnot.  Naturally WotC’s reaction is “Shut down or we’ll sue you!”

This one is even sketchier than usual though, legally.  It is pulling information using YOUR Insider account via their publicly available interface.  That’s a lot more like the RIAA saying you can’t burn an mp3 you bought to a CD so you can listen to it in your car.

Why anyone would even try to do anything for 4e, I don’t know.  It’s obvious that Wizards of the Coast will just come shit on you, sooner or later.  Forget them, they’ve killed official D&D, move on.

Second is Catalyst Games.  They’ve defeated an immediate ruling on the Chapter 7 request to declare them insolvent and take their stuff to pay all the peple they’re stiffing, but it goes to court on June 18.  Looks like they’re just happily moving forward with their six-figure thief as CEO and conducting business as usual, yay.  Time will tell if Topps will pull the license, or if subcontracting to a criminal enterprise is OK with them.

Jim Shipman of Outlaw Press surfaces every once in a while to re-open a Lulu or EBay or similar storefront to hawk his illegal Tunnels & Trolls wares before people report him to the provider and have him shut down.  He is apparently still able to find suckers, though!

Things have been ongoing but with no new specific major incidents; I declare the RPG Sector Terror Alert to be at Yellow.

EDIT:  I forgot one – Palladium Games is suing a computer game outfit called Trion for daring to make a computer game called “Rift: Planes of Telara.”  Their request for a restraining order to stop them from showing their game at E3 failed but of course there’s more to come.  Story courtesy Living Dice.

Wizards Fan Site Policy – What It’s Good For

The wheels of justice turn slowly, but they turn.  At long last, some six months after a little spate of shutting down Web sites, and a year after they were supposed to come out with one, Wizards of the Coast has published an official fansite policy and you can see it here.  Here’s some analysis for you.

The Bottom Line

Basically, if you follow some guidelines you get to use some images they provide you in a zip file. That’s it.

Is/Is Not

The guidelines aren’t too bad (though you have to have long copyright stuff on every single page), but in the end the payoff is a little pointless – you just get to use some (38, mostly product covers) of their images to use while worshiping them online.  But what it most crucially does NOT allow is any kind of original work or use of the actual content of the D&D game (in my opinion, graphics are incidental content).  I quote:

Please note that this Fan Site Policy does not allow you to publish, distribute or sell your own free-to-use games, modules or applications for any of Wizards’ brands including, but not limited to, Dungeons & Dragons and Magic: The Gathering. If you want to engage in any of these activities related to Dungeons & Dragons 4th Edition, such use is subject to the Game System License.

So all it lets you do is add graphics to your site, but not meaningfully develop content.  You can then use the GSL, which allows you to develop certain content as long as it’s in PDF (HTML and plaintext are NOT ok).  Here’s more analysis of the GSL to help navigate those waters.  Technically you have to use the GSL to refer to their trademarked terms, rules, etc.

From the GSL:

Licensee may reprint the proprietary 4E reference terms, tables, and templates (each, a “4E Reference”) described in the 4E System Reference Document…

If you want to make a D&D adventure, or new class/race, or variant rules, or whatnot and put it on your Web site, this fansite policy does not help you.  You have to either follow the GSL or do a really good job of knowing your rights to use their content under existing copyright/trademark/trade dress law, which is tricky.  (But doable – Kobold Quarterly and other products have published for 4e without a license.)

(NB: I am assuming that clause could be construed to “override” the GSL clause that “For the avoidance of doubt, and by way of
example only, no Licensed Product will (a) include web sites, interactive products,…”  Otherwise the fansite thing says “See the GSL” and the GSL says “see a cold day in hell.”)

Comparison – Pathfinder

Compare the Pathfinder fan site policy, which allows such use as part of itself -

• You may descriptively reference trademarks, proper names (characters, deities, artifacts, places, etc.), locations and characters from products listed in Section 1 of our Community Use Approved Product List at paizo.com/communityuse/products, provided it is clear that these are our marks.

• You may descriptively reference dialogue, plots, storylines, language, and incidents from products listed in Section 1 of our Community Use Approved Product List at paizo.com/communityuse/products in campaign journals and play-by-post or play-by-email games.

And of course the rules are OGL in the first place, which is why they don’t mention rules terms in that quote.

Comparison – White Wolf

Hmmm, even the quite objectionable White Wolf fansite policy allows  use of copyright/trademarked stuff:

White Wolf trademarked and copyrighted material may be used in the presentation of standard nonprofit, nonrevenue generating HTML World Wide Web Pages, non-graphical MUSHes, MUDs, MOOs, IRC and all similar Chat environments as per the Requirements and Restrictions listed below. If, for some reason, you do not wish to participate in Dark Pack, please understand and acknowledge that you and your site must still fulfill all of the other requirements listed on this page. The same goes for fan projects. They must be nonprofit and nonrevenue producing. No money. You cannot make any kind of money off of White Wolf intellectual property.

Your site should not have Google Adwords. Your site cannot be hosted by a company that inserts banner advertisements or Adwords, even if you do not get the revenue.

Of course that banner/AdWords stuff is pure hateful crap but at least in general you can use the material.

Conclusion

This new fansite policy doesn’t explicitly have any “evil” statements in it, which is a step up for WotC in their first passes at new licenses.  But it is telling in what it leaves out – any “safe” ability to use the 4e rules and content itself.  Is this deliberate?  Or do they think of D&D as a “brand” exclusively now so mentioning what us old timers think of as the “real” part of the game is passe?