Our brave band continues their struggle against evil as they begin the second chapter of the Curse of the Crimson Throne Adventure Path!
In Seven Days to the Grave, Part I, Annata and her friends were busy bees indeed. First, they are trying to nip this darn Blood Veil plague in the bud. Grau came to her and asked for her help because his niece was sick and needed help. They set out immediately. Grau was standoffish and wouldn’t talk to her much, which hurt Annata’s feelings a little. He was just like “OK, here’s my sister-in-law’s house, get to healing, gotta go!” Hmph! She’s practicing her icy demeanor for the next time he shows up.
Next, Vencarlo asked them to come over! Annata had been wanting to ask him about the political situation (and see him again on general principles). When they got over there, he had the escaped assassin/victim Trina Sabor with him! Blackjack had entrusted her to him to aid in her escape. (Yes, it’s obvious to the rest of the party that Vencarlo’s Blackjack, but not to Annata!) They promised to smuggle her out of the city. Vencarlo said that things had gotten too hot for him politically and he was going to need to go underground in Old Korvosa for a while. Annata’s breathless “Oh, Vencarlo, are you in danger?!?” provoked a round of groans and “Jeeezus”es from the other players at the table. I am proud. Anyway, we snuck her out of the city, the other characters largely foiling any of Annata’s efforts to learn more about the girl and what her deal is.
Upon reflection, this is the first major crime Annata’s performed. She didn’t really think of it that way at the time, but all these postings about new capital crimes in town made her face that fact. She had just talked with her spiritual mentor, Father Valdur (incidentally the head of the Bromathan family), who confirmed to her that serving the greater truth and good sometimes required some minor deception. So she’s OK with it, but a little sobered now in retrospect.
The appearance of these “Queen’s Physicians” and “Grey Maidens” seems ominous. Annata is willing to give them the benefit of the doubt, despite her companions’ immediate ranting about cryptofascist conspiracies. But it is fishy enough that she’s willing to check into them a bit more.
Meanwhile, Valash appears to be going totally and completely insane. Obsessive/compulsive mania and paranoia. Up till now Annata was tolerant of her friend’s quirks but now she’s getting concerned.
The dungeon crawl against the wererats went well. Annata managed to save the lives of all but one of the wererats, still being very reluctant to have anyone die. She was disappointed that she couldn’t talk Girrigz, the wererat leader, into repenting of his evil ways and accepting redemption. But, the Mark of the Outcast she placed upon him will likely prevent any further shenanigans. And they saved an otyugh!