Quite the drama erupts in Part III of The Skeletons of Scarwall, in which our dear priestess Annata gets killed! The last sub-boss in Scarwall got her with a Trap the Soul, and all our anti-undead/necromancy/death magic protections were of no avail because – get this – that’s a conjuration spell. The boys killed the demi-lich and broke the gem, but then had to Shadow Walk back to Kaer Maga to get a Resurrection. On the one hand, dying is scary, on the other hand, she got to see Sarenrae Heaven first hand and meet the Sunlord Thalachos, Sarenrae’s herald, so after she recovers from the physical aftereffects she’s mentally and spiritually quite invigorated.
Then the Shadow Count (and pet chain devil) finally turns on us and Laori. We spank him but Laori heads out to Cenobite Heaven to sightsee, so the Boner Squad is no more. And sadly Laori missed her last chance to put the moves on Annata.
And then we finally get the fabled (and holy, intelligent, and badass) blade Serith-Teal! Thondyke is chosen as its wielder; as it’s both intelligent and holy it’ll have no part of Malcolm, and Annata (though to be honest a little jealous) thinks he’ll get a lot more use out of it.
And with that, Castle Scarwall is cleansed! We get a sending from Vencarlo that tells us it’s time to return to Korvosa and whip some bitch-queen ass. About time, we reply. But first, we have $50k a head to gear ourselves out like the 14th level master killers we are! To the magic mall!
Go enjoy the full 10 page .pdf summary of the session (and all the others). Your favorite adventurers will return next session with Crown of Fangs!