Nineteenth Session (10 page pdf) – “Viperwall” – The ancient human ruins of Viperwall give way to even more ancient serpentfolk ruins beneath. And a shadow-cursed high priest of that race asks Serpent for help! Traps, shadows, demons, and ancient artifacts abound, but there is nothing more dangerous than another PC. Check out the hot PvP action in this installment.
This episode is a good example of how to successfully weave together published scenarios into a campaign. I combined two adventures as part of the dungeon – Beyond the Towers, a Green Ronin adventure, which served as the layout for the swamp and the human temple of Viperwall, and Madness in Freeport, which gave us the subterranean serpent temple.
Where they have elements that support your themes – like the shadows in the serpent temple – you keep it. Where they have elements that don’t – like the lizardy guys BtT placed in the swamp – you change it (to boggards, the classic Varisian swamp threat, in my case). The players were surprised to find out that the upper/human temple and the lower/serpent temple were taken from completely different adventures, and that’s the way you want it.
The PCs faced some decent fights this session, but the biggest one was when Wogan got dominated by a statue magic trap thingy and unloaded on the party. He wasn’t going to kill anyone, but they had to be careful with hurting their priest, and he was blowing valuable spells and channels on them.
Next time, the dungeon crawl reaches its conclusion! I am not really a huge dungeon fan, truth be told, but they’re good as one element in a complete mix.