Twenty-sixth Session – Our handler wants us to forge a brave new world with a new interstellar government. Instead, we spend the time screwing around with various personal subplots.
Of those subplots, the mainly interesting one was that the Swede’s crazy mutant terrorist ex-wife shows up with a gang and causes problems – problems we solve with MURDER! And then there’s a wedding.
Not much more to say about it. Some of these sessions where we just do all the subplots while we’re in drivespace are a little trying. There’s a interstellar alien war on, so when people whine to us about some personal problem it’s a bit hard to take it seriously.
You say “subplots” as if they’re of less value, but these kind of plots are where the fun is, as far as I’m concerned. A game that really focused on the interstellar war would be pretty grim and boring. Just look at the source material that I’m drawing from. In shows like Babylon 5 and DS9, there were always big wars going on, but that was usually secondary to plots that were more personal to the main characters.