Alternity “The Lighthouse” Session Summary 44

Forty-fourth Session – Back on Lucullus, the Lighthouse comes to the relief of the kroath-beset locals.  That’ll teach them to be such criminal douches next time we need their help. We engage in some large scale land combat and send in the A Team and some Recon Marines to nip the alien leadership in the bud. It all goes well, except those darn psychic aliens teleport up and take over the Lighthouse’s bridge while we’re giving them their whupping! Experience the twists and turns of the latest installment in our Alternity Star*Drive campaign, The Lighthouse!

We spent a ridiculously long time getting the various Lucullan factions on board with the Verge Alliance last time we visited, only for them to totally roll over like bitches for the Externals. All the alien fleet left but has ovipositor-ramming facilities in full swing turning Lucullans into kroath soldiers. Sigh. We put together a joint Verge Alliance and Medurr fleet, using the Medurr riftship to gate in draco-centaur needle ships. Concord Marines, Lucullan Picts that have been on board the Lighthouse, and Medurr all take part in the assault.

I as Admiral Takashi put together the tactical plan. We had our forces feint at the alien domes to lure out their armor as we sent in an infil team (including our command staff, of course) to take out their orbital-capable guns and decapitate their leadership. Then once those guns are silenced, our aerospace superiority would enable us to pound their armor and carry through the assault. I made some great tactics rolls and the larger army action went very, very well for us.

On the micro level, we rolled hard on the aliens and had a lot of success, including killing some of the birdlike sifarv whom we hadn’t encountered in person yet, until one of them downs Haggernak and negotiates for his release.  Admiral Takashi is a naval man of his word type, so he accepts the sifarv’s parole and chats cordially with him, only to discover the other alien leaders had teleported off to take over our space station!  Grr. We’ve tried to set up psychic teleportation detectors with little success and prevention with zero success. Fricking aliens.

I am always a bit worried about going into a lot of battles with Takashi since he is by no means a combat monster. He has inordinately good luck with shots from his laser pistol when it counts, but he is not well armored or really all that skilled. He excels in using his Command skills to inspire other combatants and give them bonuses, however.

This episode also features the continual combat effectiveness of the Concord Marines. We have been continually impressed with these guys; in fact, I’ll do some posts on them in particular as we’ve been inspired to detail them more as they continue to come through for us. Our PCs are not butch enough to go in on assaults without backup, and so we bring them along a lot. For second level NPCs they have performed remarkably!

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