Twenty-Second Session (19 page pdf) – “Monster Island, Part 2″ – It goes from bad to worse on the ruined Azlanti islands; the number of living pirates is going down while the mutations and insanities of the survivors increase. And then a huge spiderlike monstrosity appears standing right next to you.
Yet another session of From Shore To Sea. More fun with just the three PCs and two of their pirate buddies (the outgoing yet fragile Gareb and the suspected serial killer Slasher Jim). They did a good job of cutting up, despite getting increasingly mutated by the Warping effect the Azlanti island has. Though in the end, Gareb was a mess psychologically and Slasher Jim was a mess physically.
They get to fight a giant frilled lizard. After, we’ve seen trailers for “Mysterious Island 2” where there is indeed a giant frilled lizard! Alas, a month too late for me to use it as a visual aid.
This session had lots of good classic adventuring. Dungeon delving, cutting open felled monsters to look in their guts, etc. With this session I tried something different – I told the players that in order to combat 3e-disease we were going to ramp back on the skill checks and do things more old school – you observe and manipulate your environment, not just “make search checks.” I think that worked well!
The octopus fight was epic. I about had some player revolt due to the annoying rules of fighting underwater/through water… By the rules, attacking that octopus in a floating muddy water ball is like -8 to hit, 50% miss chance. I let Wogan’s purify food and water get rid of all of it.
They were grim when they found their ship and the whole crew slaving away digging some kind of canal for the fish-men. Correctly divining that the big orrery in the observatory on the top of the island was a key point, they went and started to mess around with it, starting a really fun fight with a couple of phase spiders! Gareb got hit by a stray effect from the thing, blurring him, which made him able to see them. The resultant combat really hinged around blink and blur and a variety of effects that interact with ethereal creatures.
Read on, there’s more coming up!