Our third collection of the Sentinels RPG with our Aussie family of Kaiju hunters went swimmingly. I (The Yowie) got bone cursed and had to go to the Dreamtime to fix that up, that was fun.
Follow along with our exploits!
Thirteenth Session – “New Charleston Incursion”
The Abyssal is now The Umbral, sinking even deeper into dark magic depravity. We go pub crawling until we are interrupted with a call for help fighting kaiju off from New Charleston Island. If the Samoans can’t handle it, it must be bad! Sure enough, it’s basically Starship Troopers except most of us don’t have guns, or look good naked. And Yowie gets a death curse put on him for appropriating Aboriginal magic. Fair enough.
Fourteenth Session – “The Beginning of the Endlings”
We get to meet the Endlings, which is some Jack Kirby on crack shit. Yowie likes the Terminarch, Jansa Vi Dero, because she’s huge! We then go to catch a kaiju for her, but of course way more dangerous than a giant monster is some rich one percenter bastard.
Fifteenth Session – “The Dreamtime”
The Aboriginal sorcerer Merricumana refuses to lift the bone curse from Yowie, which means we have to venture into the Dreamtime to try to fix the problem! We go to Ayers Rock and smoke it up and sure enough we end up in the Dreamtime. We then have to intervene in various Very Symbolic Activities, hoping that we are intervening in a way that will help and not hurt. And then we get to fight dark versions of ourselves! Except for Umbral, who fights a jolly shining elf version of himself (I’m kidding).
Sixteenth Session – “Fear the Bunyip”
After enjoying some finger limes, we have to fight some weirdo carrying a giant black rock and protect a giant white rock who has two cute lil’ whale and koala pals. We are traumatized by having to fight the cute guys. We fight the Bunyip, the Yowie dies but is brought back to life by the Rainbow Serpent, and defeats the Bunyip with the help of his friends… We return successful to the waking world, to be confronted with a plague of spore-bearing pterodactyls.
Seventeenth Session – “What To Expect When You’re Expecting”
First we have to save Sydney from a rampaging Kangasaurus Rex (or, as we like to call it, “Tuesday”) when Golden Key’s daughter from the future comes back! She tells us we must fight the future and so we go to Zurich and fight a Tatzylwyrm and eat Strudel and look for magical instruments.
Eighteenth Session – “Sleepless in Seattle”
We have to join up with the Argent Adept, who Umbral hates, to fight Heretic, who we all hate, in Seattle, which we all also hate. A random environment generated dude, Stan the Battalion Mechanic, a gruff blue-collar maintenance man who keeps fixing the battle platform we’re trying to invate, becomes a favorite of ours during the fight so we recruit him once we win.