Twenty-Third Session (10 page pdf) – “Ill Luck on Argavist Isle” – As the pirates prepare to flee, the Witch of the Darkpines and her werewolf minions show up and present the PCs with their position – between a rock and a hard place. I like it when player confusion, executed in-character, creates humor. When Sindawe and the others return, Wogan demands to know “his wife’s name!” Sindawe isn’t married, Serpent is, and this leads to a fairly lengthy “Who’s on first?” exchange at weapon-point to determine if someone in the group is indeed a doppleganger or just retarded. Then when some lurking people warn them about ettins, Serpent claims “there are no such things here!” but Sindawe and Wogan remind him that yes indeed, last time they were here there was an ettin. He blames it on being previous to getting his Azlanti Headband of Vast Intelligence which he claims makes him smarter than anyone else now.
They get ambushed by werewolves. I dug out my old randomly generated dungeon and remembered that they had bypassed a room with a bunch of low level adventurers in it, I had sheets printed out and everything. I decided they had fallen victim to Mythra, the Witch of the Darkpines – werewolf, former-lover-now-hater of Jaren the Jinx. This ends with a standoff and parley.
This is where Sindawe finds out he probably has contracted Jaren’s curse, which Mythra put on him in the first place. I had been making them pull crit fumble cards on rolled 1’s when he was around but he figured that was just me being a killer GM and I didn’t disabuse him of that notion. Mythra wants them to clear out some local freaks in her shrine and she’ll remove the curse – Sindawe does not take this gracefully and they part without firm agreement. They interrogate their Ulfen prisoner via Domination and discover that White Estrid’s fleet plans on hitting Nisroch – again! By wintering here they will be able to strike before anyone would usually worry about Ulfen incursions from the ice-shrouded north.
The ships are ordered to sail to nearby Roanoke Island, anchor there, keep a sharp eye, and return in five days, an hour before dawn. The landing party will show one torch for ‘unsafe’, two for ‘pick us up’, and three for ‘we have been devoured by the locals; send more pirates’.
They decide to still brave the shrine despite the Ulfen threat – Bel the Eunuch asks to come along; they totally forgot about him when taking stock of the crewmen missing limbs. “Oh… Yeah,” they say. And it’s off to the shrine!