I’ve been working on a lot of new rules and game guides lately, and have realized that they’re all somewhat buried within blog posts or campaign summaries. So I’m making a page to hold all the “good stuff” for your downloading pleasure.
The primary download links are to .pdfs for convenience but I also post them in other formats, usually Word 2003 .doc, for people that want to take and edit them. You are free to use and reuse these however you like as long as you credit me; the terms of the Open Gaming License apply wherever I’ve used OGL content.
The Field Guide To Summoned Monsters (30 page pdf) – Did you know that there are a lot more monsters whose writeups say they are summonable using the summon monster spells than are listed in the spell description in the Player’s Handbook? Like, a hundred more? Well, there are, and I’ve written a guide to all of them. [.doc]
Geek Related Chase Rules (9 page pdf) – A dynamic action environment is always full of chases! Foot chases, horse races, ship battles… This is a set of rules that lets you handle chase scenes while still deeply integrated into the rest of Pathfinder’s combat rules. After my initial release of these rules Pathfinder released their own chase rules but they are a minigame that pulls you out of the normal ruleset till resolved, and I find that kind of thing unsatisfying. Revised as of 8/2015.
Mass Combat Rules – refined version coming sometime
Firearm and Cannon Rules – refined version coming sometime
Multiclassing for Spellcasters – get your CL borked less.