Twentieth Session – The final fight on dark Leviathan-haunted seas as the Gambler’s Orphans execute upon their last contract as a mercenary group, the death of Lord Strangford, and try to save all of Duskvol in the bargain!
Before we sail for death or glory, there’s one last Downtime. Reis makes love to Delasia Finchester for what may well be the last time, and puts together a ritual to the sea demon Setarra to summon a horde of sea zombies at the cost of two human sacrifices. Everyone else blows off stress in their accustomed ways. Hasten and Marto go out to party with Rauth Kinclaith and Cantor from the Bloodletters, which ends up adding so much heat on the group they have to go mess with some bad guys from a gang called the Hive to undo the damage. Kraid gets a tier 7 anti-Leviathan rocket bomb and also kills some Hive goons, sending us to war with them. Then we take all our gang and cohorts and armaments and Bloodletters and a demon hunter named “Salty Gomash” and board ship.
The Dagger Isles ship Ischariyya’s Lament cuts across the dark haunted seas as we seek out Lord Strangford’s ship Unironic and his crazy plan to lead a Leviathan right to the city.
The Unironic has an anti-ghost field to keep off all the sea ghosts attracted by Leviathan blood. They torpedo us and we rocket-bomb them, knocking the field down – ghosts attack everyone. We board but our gang starts taking heavy losses. Reis casts Setarra’s Lament and suddenly we have like 80 zombies on our side. Troll the Hull uses his electroplasmic gatling gun on the sailor cultists.
A wave of bosses come after us – some ninja kid possessed by a demon, and Old Man kung fu killer who sprays Leviathan blood, and a hydraulic hull. Horribly violent fighting results.
Kraid goes belowdecks and confronts Lord Strangford, and promptly is burned by ectoplasm and thrown to the tentacles. The Orphan’s forces try to pin him down as Reis, RC, and Hasten Doom get the ship underway and try to lure the oncoming Leviathan away from the city. Everyone starts migrating down to take a crack at Strangford but he’s tough. Kraid rallies and attacks him again and again falls unconscious into the loving embrace of the tentacles in the hold.
Reis decides “fuck this shit” and drops a high-Tier grenade down through a hatch, sorely wounding Strangford. Given this opening, people pull back and Troll and Marto pour fire onto the man. He eventually falls into the tentacles. Some folks try to pull Kraid out of the tentacles but they are too naughty and they are forced to retire.
We lure the Leviathan away from the city by kiting it with the Unironic, and abandon ship for our corsair right before it catches up and tears up the huge oil tanker sized ship like it is a Christmas present. Kraid is lost, to our chagrin.
Back in Duskvol, the surviving Gambler’s Orphans are set up pretty well. Hasten Doom becomes their bear-blood quaffing leader as Marto goes to wander the wastes. Reis retires to the Dimmer Sisters’ mansion and the arms of Dylasia Finchester… And possible the arms of Setarra, eventually.
Kraid washes up on shore. His eyes open and they are jet black.
The end.