Wake of the Watcher is the “Lovecraftian” fourth chapter in the Carrion Crown Adventure Path.
First Session (17 page pdf) – Slugs and babynapping cultists abound in the otherwise-shitty town of Illmarsh. But we obtain the ultimate weapon – a controlled spectre!
Second Session (13 page pdf) – We fight mutant giants, fish-men, Hounds of Tindalos, and The Colour Out Of Space in a run-down old mansion an in unholy mashup of half of Lovecraft’s short stories. Next week – the other half!
Third Session (14 page pdf) – We decide the local cult needs purifying, sword-style. Then we take a primitive bathysphere down into Deep One territory! Tentacles ensue.
Fourth Session (13 page pdf) – We fight deep ones, mi-go, gugs, dimensional shamblers, and all the other inhabitants of your usual Arkham House short story collection.
Fifth Session (13 page pdf) – The black goat of the woods with a thousand young approaches! Ia! Ia!
Ia Ia ftagn! Gesundheit!