Chapter 4 – Wake of the Watcher

Wake of the Watcher is the “Lovecraftian” fourth chapter in the Carrion Crown Adventure Path.

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First Session (17 page pdf) – Slugs and babynapping cultists abound in the otherwise-shitty town of Illmarsh. But we obtain the ultimate weapon – a controlled spectre!

Second Session (13 page pdf) – We fight mutant giants, fish-men, Hounds of Tindalos, and The Colour Out Of Space in a run-down old mansion an in unholy mashup of half of Lovecraft’s short stories.  Next week – the other half!

Third Session (14 page pdf) – We decide the local cult needs purifying, sword-style. Then we take a primitive bathysphere down into Deep One territory! Tentacles ensue.

Fourth Session (13 page pdf) – We fight deep ones, mi-go, gugs, dimensional shamblers, and all the other inhabitants of your usual Arkham House short story collection.

Fifth Session (13 page pdf) – The black goat of the woods with a thousand young approaches!  Ia!  Ia!

<– Retreat to Broken Moon                   Onward to Ashes at Dawn –>

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