Tag Archives: horror

Carrion Crown Chapter 6, Shadows of Gallowspire, Session 5


Fifth Session (10 page pdf) – We ascend Gallowspire and it’s a fight to the finish with a would-be successor to the Whispering Tyrant!

Welcome to the final session of our Carrion Crown campaign! It lasted for exactly a year of every-other-weekend play. We’re level 14 and locked, cocked, and ready to rock.

We have some luck and an optimized necromancer – the one fight on the way up the tower that could have been epic and/or fatal was the nightwing, and Zurak banished it at a go. We did a good job at not hesitating to use our spells as we went up but also not depleting ourselves completely.

Then we threw down with the lich!  Well, an amped up semi lich dude. But the “solo caster vs party of PCs” fight never lasts too long, we lay on greater dispel magics and swarm him.

You can see our final L14 character builds (for some of us, at least) on the main Carrion Crown page! I’ll publish a retrospective with thoughts from the players and GM later.

Carrion Crown Chapter 6, Shadows of Gallowspire, Session 4

Fourth Session (15 page pdf) – Dr. Vaus turns into his alter ego Ironface and head butts the Grey Friar till they both regret it. Then, shopping! And then we meet the most helpful ghasts in the world. And then we fight fight fight.


Ancient Psychic Tandem War Elephant

First, Bruce our session scribe treats you to an extended bout of more-purple-than-usual prose. I missed the Grey Friar fight because I was taking my daughter to band camp, but I got there in time for the shopping!

We went to Gallowspire and fought the ravener first.  That’s like a dracolich but not copyrighted, apparently. I liked the end scene where I gently send him to his rest courtesy of my (Su) Healing Hex.

Then we had one of those shitty D&D fights, with “dreams” that look and act all undead but aren’t because they know we have anti-undead stuff going on, and they spam fear and confusion and such on us all combat.  Yay, I got to spend the whole combat running away. That’s one game mechanic that needs to die in a fire, it is so un-fun.

Then we rested.  Then we fought two devourers and a nightshade, and went to rest again.  I summoned a celestial triceratops again but to make it more Indian-y I insisted it was an ancient psychic tandem war elephant (see pic above!).  Dr. Vaus’ force bombs are the one thing that actually allows us to dump damage onto anything in this craphole.

I’m not too jazzed with this final chapter, but next time should be the climax!

Carrion Crown Chapter 6, Shadows of Gallowspire, Session 3

Third Session (14 page pdf) – As we wander through Renchurch, our necromancer and dirge bard keep us in lively discussion with the local undeads. And we do bong hits with Whispering Way acolytes. (No, really!)

The Worm That Walks

The Worm That Walks

Apparently there’s nothing you can’t add the lich template to, including werewolves and worms. The grind would be a bit trying, but with all the charmed undead we have around, we at least get to talk some before the killing.  When we came across Whispering Way acolytes smoking spirit siphons, Girl was so put out by the dungeon that she flopped down and started taking hits with them. This was quite successful, as we talked with them for a long while and then moved on.

When we fought a bunch of “cenobites” it took us a long, long time to get through our heads that wasn’t code for Hellraiser type cenobites (which you see a lot in Pathfinder, they’re called kytons) but actual, you know, monk type cenobites. But undead, so whatever.

Then it was double up action with the Worm that Walks and the wolf-lich. Spells! Violence!


Carrion Crown Chapter 6, Shadows of Gallowspire, Session 2

Second Session (11 page pdf) – We force our way into the monastery and fight various high level outsiders. Then we try to act chill when we meet our vampire lady friend.

Devils, daemons, undead, we’re racking up the CRs here. Then we find our vampire lady friend parleying with the locals. We collaborate with her and then waste some spectres. It’s mostly fight, read the session summary for the nitty gritty!


Carrion Crown Chapter 6, Shadows of Gallowspire, Session 1

First Session (5 page pdf)- Teleport traps make us sad. As do wilderness encounters. We finally reach Renchurch and begin our assault.

Along the way, Xurak does his best to provoke a group TPK by summoning a demon while everyone’s asleep. Some very lucky rolls on a spell combo from me and crit from Oswald puts paid to that, however.

Then we about get burned to death in a barrow.  But eventually we get to Renchurch!  There’s a banshee on the wall, but Zurak charms her too. We start to go in, and get attacked by an athach and an unseen sniper. Storm the beaches!!!


Carrion Crown Chapter 5, Ashes at Dawn, Session 4

Fourth Session (14 page pdf) – We kill vampire witches and blood knights, and then almost get killed by angry plant life. Then, it’s off to Renchurch!


We find a corrupted vampire paladin and get intel from him. This allows us to bust in on the vampire witch and blood knight from the side instead of the front. Xurak dispels her solid fog, Nigel hits her with hold person (he’s a dirge bard so it works on undeads), and I power-slide over and stake her! We sic a hasted zombie octopus on the blood knight and it’s like Tokyo Gore Police up in this bitch.

That was easy! We go back to Caliphas and drink. Then it’s off to the Church of All Renfields – where a bunch of hangman trees just about murder us. It’s always the nuisance encounters that cause us to wipe in these games.

After I leave, the group decides to tease an irate linnorm, and end up teleporting away to avoid becoming linnorm droppings.



Carrion Crown Chapter 5, Ashes at Dawn, Session 3

Third Session (12 page pdf) – Off to the Monastery of Saint Lemiran, where all the witches are strong, all the vampires are good looking, and all the loot drops are above average.

We semi-quietly infiltrate the Monastery of St. Lemiran with our pet charmed vampire, clear some guards, and hit one of the two witches that run the place.  As usual, I drop her with a slumber hex but she gets woken up by others before she can get coup de graced, alas.


We finish off with a demonic stablehand, and prepare to clear the next level in a fortnight!


Carrion Crown Chapter 5, Ashes at Dawn, Session 2

Second Session (6 page pdf) – We intervene in vampire on vampire violence with some good old fashioned human on vampire violence – in a tailor shop?

Basically this is one big fight.  Xurak charms the main vamp, but we fight the others till we manage to lock them in a bathroom and tear the roof off to poof them. Then there’s some ghouls and demons. I turn a demon into a slug with baleful polymorph, learning my lesson from last time (when I turned a monster into a little crab and it killed Icobus anyway) to give them no possible attack form.

She turns it into a slug with baleful polymorph – an evil, demonic slug with a boatload of hit points. The slug falls to the ground and oozes away, to one day scare the piss out of a local paladin.

Then it’s all over except for the looting and plot points.

Carrion Crown Chapter 5, Ashes at Dawn, Session 1

First Session (16 page pdf) – The group bypasses a headless horseman on the way to Caliphas, where vampire murders are investigated.


My friend Scott from Memphis was in town, and guest starred as Vampire Hunter D.

Xurak charms the horseman as we fight off hellhounds.  Unfortunately, the intelligent nightmare he’s riding will have none of it…

Then we investigate murders.  Vampire murders.  Vampire murders of vampires.  The racist among us simply consider this “a job well done” but the plot has other ideas. We investigate, gather intel, and banter. Eventually a tailor shop is targeted for a home invasion.

Carrion Crown Chapter 4, Wake of the Watcher, Session 5

Fifth Session (13 page pdf) – The black goat of the woods with a thousand young approaches!  Ia!  Ia!


Just out of pure coincidence, everyone decided to bring a huge helping of donuts or other baked goods for the group this session, so we went into the finale in a carb-fueled frenzy.

First we fight more mi-go, who have a lovely cold projector gun that I get and eventually learn how to use! They also have a large body-mulching machine, which we forgo learning how to use. Then there’s more tentacle-heads. We wipe them while singing the Billy and the Boingers song “Love Rhino.”

And then it’s go time!  We fight a Dark Young of Shub-Niggurath while the Black Goat of the Woods with a Thousand Young herself starts to enter Golarion!  It’s hard fought, details are in the session summary, but we persevere!

We escape the flooding base, go back to town, install the mayor’s brain as ruler pro tempore, and pull the heck out. We take the one sane person we met with us, Laurel Sills the innkeeper. We took such a liking to her that we agreed to stake her to a bar in Caliphas, the vampire town.  (Get it? Stake?  Ha ha ha haaaa!)

On the way there, we meet a Renfield with a wagon containing a vampiress! Somehow, we manage to parley instead of just go on a murder spree, even though I had to leave early…

Carrion Crown Chapter 4, Wake of the Watcher, Session 4

Fourth Session (13 page pdf) – We fight deep ones, mi-go, gugs, dimensional shamblers, and all the other alien inhabitants of your usual Arkham House short story collection.

Hey, where are the human women at?

Where the human women at?

Besides the fact that Chris and I had just watched Spring Breakers and were besotted with it, such that when we found evidence of ongoing fish-man on human forced breeding programs our main response was to sleazily mutter “Spring… Break…,” this was just hacking our way through the Lovecraft Bestiary 101.  We did appreciate finding all the brain jars and trying to talk to the Mayor’s brain, though.

Carrion Crown Chapter 4, Wake of the Watcher, Session 3

Third Session (14 page pdf) – We decide the local cult needs purifying, sword-style. Then we take a primitive bathysphere down into Deep One territory! Tentacles ensue.

We discuss a bit whether there’s any chance there’s any innocents in the cult-corrupted church or if it’s valid to just roll in and wipe everyone there. I got Chris to agree to provoking them instead of just ambushing them. Turns out they’re all evil.  We smack them easily but then they have a crabby critter with them that’s a lot tougher. It gives us quite a fit until I turn it into a tiny soft-shelled crab with baleful polymorph.  Then, because of the retarded polymorph rules, it continues to beat up on us with an even higher AC. I guess I’ll look elsewhere for my save-or-dies in the future.

After looting and returning the kidnapped baby to her parents, we head down to the lake floor in Horace Croon’s bathysphere. A demonic spellcasting devilfish decides to play “fish in the mason jar and I’m the octopus” with us. Luckily, Xurak turned the dead giant octopus from previous into a zombie, so we repel it with hot cephalopod on cephalopod action  (all the players but one are also repelled by that, except for Patrick who is strangely aroused).

We enter the complex via a gel-filled sphincter-portal that causes us to argue whether “Jim Carrey being birthed from the rhino in Ace Ventura” or “Danny DeVito emerging from the sofa in It’s Always Sunny In Philadelphia” is the most apt analogy to its use, and then fight some dimensional shamblers.  More, next time!