Welcome to our Blades In The Dark campaign! Blades In The Dark is a game designed for a criminal gang operating in the city of Duskvol (a kind of Renaissance apocalypse with ghosts). Our gang, the Gambler’s Orphans, was a mercenary company on the losing end of a recent war. Now our base is an orphanage, the Yaggo’s Home For Miscreant Children, in the Six Towers district. We seek to build ourselves up into a force to be reckoned with!
- Bruce is Marto “the Bear”, a Hound (murderer type 1).
- Tim is Kraid Naben, a Cutter (murderer type 2).
- Patrick is Thaddeus “Toad” Todd, a Leech (doctor/alchemist).
- Chris is Hasten Doom, a Lurk (thief).
- Ernest (I) am Reis, a Whisper (ghost wrangler).
- And Paul is our GM.
First Session – Besides character and gang generation, we go to jack with the Red Sashes gang at the behest of the Lampblacks gang who are both destablizing the previously ascendant Crows gang. [blog post]
Second Session – We continue to maneuver with the other gangs like the Crows, Red Sashes, and Lampblacks. We decide we need some turf so take over a homeless camp. Starting small. But we meet some lady in an Eyes Wide Shut kind of cult so that’s cool. [blog post]
Third Session – The Red Sashes decide to get back at us by coming to take over our homeless-infested mansion. A lot of violence ensues. Then when we go to try to sell off some bank notes we liberated, a captain woman decides she’ll ride Marto like a Harley on a bad piece of road. [blog post]
Fourth Session– The Red Sashes are no more, and we decide to start a fighting pit and start trouble with the Crows. I just watched Dolemite so I ensured that it ended up in a Dolemite-style club confrontation in the end! [blog post]