Thirtieth Session (11 page pdf) – “The Savage Land” – In a lost valley atop the frigid mountains, the PCs make enemies, then friends, then enemies of some intelligent monkeys and enemies, then friends of some lizardfolk.
We get deeper into the Crucible of Chaos, basically encountering most of what’s in the valley before they get to the real fun of the ruined (and Azathoth-blasted) flying city of the Shory.
They were really in a chatty mood this session, so everything from monkeys to lizard men called for attempts at dialogue – and, atypically, dialogue even after an initial combat (some days that makes PCs decide that GENOCIDE IS THE ONLY SOLUTION). It was also funny in that the lizardfolk don’t understand Common and also don’t understand a comprehend languages spell, so they try to make themselves understood by speaking slowly and pantomiming to the party, who understands them thanks to the spell, but then feel free to chat amongst themselves assuming they can’t be overheard. “Should we have them trampled to death yet?” “No no, not yet…”

