Dungeon Crawl Classics – Ninth Session

Ninth Session – We brave the Tower of the Black Pearl to get its… Pearl! A little on the nose but we do get to murder pirates aplenty so there’s that.

This is apparently from a DCC adventure called Tower of the Black Pearl. After Ned decides to mutate himself heavily to become a tentacle-god follower, and Hemp has a not terribly satisfactory conversation with a random chess-playing cyclops, we take a boat to a sunken tower that Mordecai hears has magic that will let him be a fighter/mage.

When we get there, there’s pirates! We fight, and fight, and fight and fight and fight… Fight fight fight, fight fight fight! After some dungeon weirdness (animated statues… Charon taking us downriver…) we find the pirate leader, Savage Quenn, who teams up with us for all of 3 pages of session summary. His attempted betrayal goes poorly because we knew he was gonna do it, so Gallfred Weasel interrupts his evil soliloquy with a backstab.

We clear the dungeon and get the goody, and flee as the dungeon floods. DCC adventures love for the most dangerous part to be “make lots of checks or die to escape the dungeon collapsing.”

Mordecai is very pleased with a pearl that can “allow him to wear armor and use weapons as a fighter, and gives him +1 to saving throws, AC, and attack rolls as an added bonus.”

Hemp tries out the rapier from the pirate captain – it is super cool and powerful, but makes him make DC10 Will saves to not stab random people for kicks. He is not made of Will and fails the first one and murders a captive we found. I decide that random forced thrill-killing isn’t a great upside so he packs the rapier back up.

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