Monthly Archives: September 2025

Fantastic Fest 2025 – Day One

The first day is a partial one – an opening night party and big premiere on Thursday night. The Highball, the bar connected to the Alamo Drafthouse South Lamar that hosts the festival, was all Dungeons & Dragons decorated – they even had a dragon head set up atop the building outside like the Godzilla head in Shinjuku! Cosplayers in Renfaire garb filled the venue (advertising a “Hynafol” LARP event happening soon at a local Renfaire).

Then we had a lively opening band – Castle Rat! If you haven’t heard of them, they are an example of, uh, the “chick with a sword rock” genre? I’ve seen their videos on YouTube and it was cool to see them in person.

Then we had the big premiere of the first night, a movie called Primate, showing on most screens. There were a couple screens of something called Tree of Knowledge that also looked good, but I figured I’d start the fest off with the big crowdpleaser most folks were attending.

Primate – A young version of Florence Pugh (Johnny Sequoyah) comes home to Hawaii for college break with her girlfriends.  The family chimp gets rabies. Hilarity ensues, and by hilarity I mean faces getting ripped off. Nearly zero foreplay, they just get right to it. Interesting quirk in that the professor dad is deaf (the actor too) and so you get some chilling “can’t hear what is happening right around him” moments, though he’s not there for most of the film. Disappointing in that the monkey just goes to 100% murderchimp immediately, no slack for his family (you’d expect just a little bit of “maybe he won’t kill her!”, but the girl is immediately like “nope he’s gone”). Decent, but watch some murder chimp documentaries first to get in the mood. Coming to theaters in January. 3/5 stars, though I am rounding up to get there.

Then in the 11:00 PM slot for the faithful, I chose Ikatan Darah, an Indonesian film (I was tempted by the 4k Bride of Reanimator restoration, but I try to choose films it’ll be hard to see again vs easy to maximize my fest-time). And it was a hoot!

Ikatan Darah – The first film from Uwais Films – yes as in Iko Uwais from The Raid. An Indonesian family runs afoul of the mob and it falls to the daughter, a former national silat (Indonesian martial art) champion, to save them….  by increasingly awesome martial arts kills vs an ever freakier cast of bad guys! It doesn’t disappoint and there was lots of breathless applause after many of the knock-down-drag-out fight scenes.  She starts out normal and not wanting to kill anyone but as the stakes ratchet up she kills her first guy, is sad and pukes, and then as they kill her friends and stuff she goes no holds barred on them. The pacing was really good (sometimes modern foreign martial arts films either choose weird times to lag or cut confusingly from one scene to another). The crowd exclaimed (hollered, we’d say in Texas) at some of the more impressive and/or gruesome moves, which silat is particularly good at. I saw Uwais’ first film Merantau at my first Fantastic Fest back in 2009 and it’s been great to see the growth of his acting, and now production, career! 5/5 stars for sure.

Next, Day 2!

Fantastic Fest 2025 – 20th Anniversary Edition!

I took a week off and went to my favorite Austin film festival, Fantastic Fest! It’s the 20th year of this genre (fantasy, horror, science fiction, action, and cult) film festival started back in 2005. The movies range from the ultra weird obscure foreign films to the breakthrough hits (Zombieland, John Wick, The Babadook, and Smile for example). I started going in 2009 with fellow gamer Chris and have attended on and off since (2009, 2010, 2011, 2015, the online-only 2020, 2023, 2024, and 2025). It’s always a good time – you see some complete trash and you see some movies better than anything that would normally hit the theater in your city that become your favorites of all time.

You can check out my writeups of previous years (of varying length and detail). The TL;DR is my top 10 movies I enjoyed the most from prior years are:

  1. Fish Story, a Japanese movie about a punk song that saves the world.  It is beautiful. 
  2. 13 Assassins, the best modern day samurai movie by a wide margin. TOTAL MASSACRE!!!
  3. Sound of Noise, a Swedish film about guerrilla musicians and the tone deaf cop from a famously musical family who’s after them
  4. Green Room, where a punk band runs afoul of Nazis, as they do (with Patrick Stewart as lead Nazi!)
  5. Kill, an Indian (Sikh) movie that is “Die Hard on a Train” with super impressive action
  6. Animalia, a Moroccan arthouse movie that is beautiful and deep
  7. Riddle of Fire – like a 1970s live action Disney movie, and absolutely hilarious
  8. Planet B – a frighteningly realistic “VR Guantanamo” scenario in a French near future sci-fi thriller
  9. Daniela Forever – Nacho Vigalondo’s take on an Eternal Sunshine of the Spotless Mind type situation
  10. Sister Midnight – a newly married bride in Mumbai’s life goes from trying to boring to weird

If you watch those you’ll have a good time and also get a taste of the breadth of offerings at the fest.

Here’s a letterboxd list of the 2024 features as a bonus.

I’ll cover the fest day by day! Here’s the cool stained glass “Saint Chingu” theme this year:

Dungeon Crawl Classics – Twenty-ninth Session

Twenty-ninth Session – And now – weird elves out of time!!!

My research indicates that Old Man Fish’s desire for darkvision let us into DCC 88.5, Curse of the Kingspire!

Things get weird quick, both camping near the ruins of the Kingspire and then as we approach it (leaving our 8 companions and horses at camp) ghostly figures surround us. And as we approach the tower we are suddenly part of a ghostly ancient battle between hordes of beast-men and a castle full of Kith! Some of the spectres are more real than others and it’s dangerous.

I think Kith are elves. But “old” elves? Kinda like in the Witcher they’re like “Elder blood!” “Do you mean elves, there’s a bunch of them?” “Yes! No! Kinda!” Fair enough.

Anyway, we fight/sneak our way into the Kith castle with the sometimes phantom, sometimes physical savage subhumans close behind. We find a crapload (27) of cultists doing some ritual, doubtless responsible for the ancient battle starting to phase in on us.

Luckily (?) a bunch of worms start eating cultists as part of the ritual. We have to fight our way through a rearguard of archers but Ned gets a super high magic missile roll and “death blossoms” them (Last Starfighter reference!)

We make our way through the ruins and find the cult leader Arkos and his cult champions and initiates and a free range combat is on! At the climax the cult leader throws done some black orb from the top of the chamber while invoking the “Crow King.” Harp powerslides and catches the orb before it hits but it shatters anyway (fair enough, gotta get to phase 2 of the adventure, but I was proud of doing it) and suddenly we’re in the full on past battle!

After some violence we make contact with the Elder Kith and meet the Crow King himself, who explains we’re not technically in the past but in a spell of time stasis. “A difference without a distinction!” we cry! Anyway, Old Man Fish swears fealty to him and agrees to go whack his brother, and gets his darksight!

Then we meet the old Vizier and a big formorian giant type torturer on the way to the brother. It’s obvious to us they aren’t on Team King and they are torturing some chick, so once the Vizier leaves we dogpile the giant and take him down fairly quickly. Unfortunately the tortured kith-maiden perishes shortly after being rescued.

Trapped catacombs ensue and we find some other kith – forces of the brother (who we’re not sure is really the bad guy in all this?) Find out… Next time!

Dungeon Crawl Classics – Twenty-eighth Session

Twenty-eighth Session – In the aftermath of Glipkerio’s Gambit, as well as the advent of the year of our Lord 2025, we make friends with the new extraplanar people that have joined us and deal with swamp life, swamp witches, swamp gnolls, swamp zombies… Ick.

The introductions between our normal PCs and the other-time zero levels goes as you might expect, with everyone trying to get each other to take various proscribed substances. We spend a good bit of the session role-playing here, which is fun.

Gallfred Weasel makes friends with a swamp witch – something that turns into a real recurring theme in this campaign (She tells us she has two sisters. We suspect Gallfred means to bang all three.). We gather intel to go back to Kingspire, land of mud farmers and murderous barbarians, because Old Man Fish wants to do something with the Elder Kith (elves? Super old elves?) cult there to get the ability to see in the dark.

Then we decide to attack a bunch of swamp gnolls unprovoked, which doesn’t go super well for us and we end up fairly wounded. A zombie scare, and that’s it for the session!

Dungeon Crawl Classics – Twenty-seventh Session

Twenty-seventh Session – Into Mount Tyche where weird stuff continues to happen and we end up fighting a bunch of time-shifted wizards!

Hemp is on a quest to get closer to his new deity Aphiel – he has an artifact, the blazefire bow, but it doesn’t, you know, blaze into fire. There is a temple to Aphiel up on that mountain, but apparently someone’s taken it over and shooed out the priests.

We fight our way there, and the most dreaded of encounters happens – the “monsters that steal your magic items” attack!!! They grab up Gallfred’s sword shadeslayer and Podrick’s magic bow and beat wings. Luckily, missile attacks down them and we recover our goodies.

But then we start to encounter an unfortunate number of wizards, who seem to be all the same wizard and disappear before we can kill them. Then we fight some “Komodo dragon men,” which is a lot more intimidating (and infection-causing) than “lizard men,” we all approved. Hemp has a magic helmet that helps him in this, but once he rolles a “7” on a die it cracks and falls off, alas.

The numerology continues with number puzzles! We have to go up numbered stairs but they’re also too large to comfortably go to the ones we need; an enlarge spell from Ned and thinking from everyone overcomes the puzzle.

The nomal dungeoneering is disrupted by a bunch of weirdos from other dimensions suddenly teleporting in from modern day, the 1970s, science fiction… From our recent one-shot! It’s a lot to deal with and since they are zero/first level they are probably just going to get murdered so we settle them in on the lovely temple grounds and go fight a whole batch of the same wizard and have some fun time loop stuff. And then we’re done and I am fully on board the Aphiel train, and hit fourth level to boot.

We all make Triumph’s Dawn resolutions for the new year! Two of them are “overthrow the wizard king”…

Dungeon Crawl Classics – Not In Kansas Anymore

Not In Kansas Anymore – Paul runs a weird one-shot funnel where we each generate characters from a different time!

Paul directs us to go make characters from “anything” in the Purple Sorcerer 0-level party generator! I choose “Trailer Park Shark Attack” and others pick options like “Space Dungeon”, “Dying Earth”, “1920s Earth”, and “Modern Earth.” We get a lovely list of 0-levels, some of the most notable are Stacey Thompson the Professional Screamer, Maynard the Meth Manufacturer, and Shad the Trailer Park Santa. Full list in the summary.

With my four, I was inspired by having recently read Carl Hiassen’s novel Strip Tease, so I modeled my four characters after the four primary movers from the book – A middle-school student (Erin), a guy with a chainsaw (Darryl), a guy who looks like Ving Rhames in a Santa suit (Shad), and a Florida man (Dilbeck).

Anyway, with no other preamble all our various characters suddenly appear and are beset by a handless wizard and some lizard men. (Seems like this could have been a King Gizzard and the Lizard Wizard reference in another world… Someone needed to workshop an adventure more!)

Turns out this is “Not In Kansas Anymore”, written for 1970s characters and in the “Gen Con 2016 Program Guide.” Did you know those were actual content products? I didn’t!

Tim gets the award for quickest death – “Three Coins” the majordomo is murdered in the first round. The fight against the lizard men is quick and violent; some PCs die; more die as we flee the rising lava. Meth begins to factor in heavily to the party’s tactics.

Wackiness ensues – a sample:

There is a motionless humanoid shrouded in shadows at the top of the stairs. Shad staggers up, yelling “Ho, ho, ho!” He finds that the stairway is trapped: a pressure plate causes spears to shoot out from the walls. Fortunately, Shad has the luck of the drunk and survives without a scratch. He finds that the “standing” person is someone already impaled and held upright by a spear.

Shad shakes the body, shouting “You’ve been naughty this year!” He takes a swig from his bottle of Ol’ Grandad.

We are then told by a prisoner “you must stop Glipkerio from freeing the ancient dragon Slagothorp.” That sounds like made up nonsense to us but we don’t have anything else to do. We find a dead dragon, which we think is good news, but it turns out there’s a young dragon too, which is bad news. Everyone decides to use the bullets they’ve been hoarding for their boomsticks to little effect. But then Batreau, an AirBnB owner back in the real world, has been exhibiting strange Scanners-like brain-exploding powers and he explodes the dragon’s brain. Yay?

Then it’s time to face off with the wizard and a bunch of lizard men – we get cool powers but die like flies. Erin my middle school student pretty much solos the wizard while everyone else is distracted, but finally gets murdered and the wizard disappears. Darryl manages to kill dragon #2 with his .357 Magnum and then the eight survivors from the original group of 20 cross-time weirdos get swept up by magical birds and end up in… Our normal DCC campaign, next time!

Dungeon Crawl Classics – Twenty-sixth Session

Twenty-sixth Session – Back in Weebrook, some Wormtongue type sorcerer named Sylle Ru is now in charge. We immediately subscribe to his newsletter.

This new wizard comes to visit us in the inn with some undead goons. Half of the party is Chaotic, and most of us hate in movies where some good supporting character sasses the bad guy and gets murdered instead of humoring him until they’re out of 9mm range, so we have a nice chat about his economic revitalization program.

The Duke has investigated thoroughly, there is nothing to fear from these supposed undead armies. In truth, the King is just sending us reinforcements to make our towns more secure. And then we can bring in those wretched villages and hamlets that have not been brought into our protection. And with that protection comes prosperity! There are so many nameless villages and communities of subhumans around.”

Podrick responds, “You’re right! I have been patrolling the area, and the subhumans are crying out for protection and discipline!”

Hemp is also on board, “Absolutely, there’s nothing more important than the economy. And how can you have so little pride in your community as to not even name it.”

Sylle Ru Is pleased that Podrick and Hemp are so enthusiastic.

But this doesn’t last long as Old Man Fish decides to assassinate the wizard. All hell breaks loose but we are nothing if not practical, as soon as the plan switches to “murder” we mob the guy.

And the Duke is freed! Apparently it “wasn’t his fault” he was sacrificing townspeople to placate the Black Dog but this guy’s. He says he’ll totally go back up Fythorp from the undead army that’s coming. His general pussiness and the ineffectiveness and numbers of his thanes make us dubious.

The rest of the time in town can be summed up loosely by Hemp as:

Hemp goes and tells the bartender that Gallfred drank a potion, encountered a demonic accountant who called him a “bummer”, and then he spent the rest of the night having sex with mutated horses.

No sooner do we leave than giant slugs attack. And a mutated cat monster. And a next quest, to go jack up some wizard named Glipkerio who’s messing with time. We like time! It’s… when I keep my stuff!

Dungeon Crawl Classics – Twenty-fifth Session

Twenty-fifth Session – Ogre drug dealers enliven the journey back to Fythorp, where baths and treasure sales are the order of the day.

This session is mostly roleplay in town, which is fun. I get there late and spend a solid hour on inventory and selloff, as we have a bunch of stuff and seldom are in anyplace with more than two rubles to rub together.

Oh, and now we’re rich enough to get horses, so we spend quite some time naming them.

Hemp commissions a tiny suit of armor for Zipzap. Hemp names his horse Wildfire.
Podrick refuses to name his horse, in to improve his chances of crossing a desert.
Old Man Fish’s horse’s name is Matilda.
Ned Wimbley names his horse You Bastard.
Mordecai names his horse (tbd).

Then we try to convince people there’s an undead army coming for them. It goes modestly. But in the end, they hand some noncombatants and the mayor’s daughter and her girlfriend off to us and we escort them to our home town of Weebrook.

It’s a little weird to be selling treasure and partying it up in a place that we’re pretty sure a skeleton army is going to wipe off the map – we don’t have any immediate way to stop it, either, except a long term plan to get Podrick’s helm un-cursed. We’ll figure something out, I hope!

Dungeon Crawl Classics – Twenty-fourth Session

Twenty-fourth Session – We extract from the Temple of the Carnifex right through a giant Ewok tree village full of goblins!

Well, Gallfred Weasel finally gets his wish of unlimited goblins to kill with Shadeslayer. He still spends a lot of the time hiding. And unconscious. With no Mordecai either it’s just Hemp, Old Man Fish, Ned, and Podrick against a whole raft of goblins and giant bats and goblin moonshine and bat swarms. And a goblin vampire.

Luckily we’re on a hot streak – in combat, and also my one-liners flow fast and furious!

Hemp picks up a skewered, roasted bat and nibbles on it. He tells the others, “The children of the night… What tasty snacks they make.” Ned watches Hemp carefully for signs of hydrophobia.
[…]
The throne is carved from the back wall of the cave, so (sadly) not portable in any way. Hemp tries sitting on it. He finds that it is made for a goblin, so not particularly comfortable. In spite of that, he insists, “I never tire of sitting on dead men’s thrones.”

Then it’s all over but the looting!

Dungeon Crawl Classics – A Year In

The last session marks a solid year of our gaming group playing in Paul’s DCC campaign. (He runs every other week while I run my Reavers Pathfinder campaign in alternate.) I thought it’d be a good time to do a retrospective on how we’re finding the game.

It’s going well! The zero-level funnel was fun and we’re all about third level now so not quite as squishy.

Dungeon Crawl Classics is – hard. Deliberately, that’s its deal. It’s easy to die.

Magic and healing come at a very sharp cost. At the low end it’s ability damage and at the high end it’s mutation and such. It’s very random, too, most of the rulebook is lengthy random tables for every spell. Powerful magic items get you the wrath of the gods and thus penalties. We have more hit points now but there’s plenty of ways to take lots of damage, ability damage, or straight up save or dies where your hit points aren’t a major impediment. Attack economy is an overwhelming factor – even at this level “six skeleton archers” are a holy-shit moment.

Wilderness travel threatens to kill us not just with random encounters but with fishing accidents and dysentery. Being outside a city is terrifying. (And most of the “cities” are just 20-ish primitive screwhead mud farmers; nowhere we’ve been has things like “shops”.)

And the flavor is gritty. Adventures are about wading through mud, and blood, and rat pus, and rotting flesh that sometimes wants to have sex with you. NPCs are all feckless, whether Lawful or Chaotic. Even our fellow party members – we’re friends, but we sometimes are working at cross-purposes especially when our various supernatural masters are involved. And there’s a price or downside for nearly everything.

And we like it!

I got a comment on a previous session summary saying “it doesn’t seem like you are having fun from reading the summaries!” Well, we are, but our characters aren’t, I’d say… Except for the rare occassion they manage to get a good meal and a bath the world pretty much sucks to live in. But we’re all old school gamers who played original D&D (and many other games) since the ’80’s and it’s a nice change of pace from the anime-superheroes power fantasy mode of modern gaming.

Now, the system is different in a good way from AD&D 0e/1e. Fighters have mighty deeds of arms, starting spellcasters can cast more than one spell a day (with risk), Luck gives everyone a chance to improve stuff a little. Early D&D, you had 2 hp, 1 spell to case, and otherwise were shit out of luck. So the system’s a little more textured and forgiving.

But they definitely have an adventure style (most of the ones we have played are written by DCC mega-author Harley Stroh) based on the grittiest of the 1e strain of modules.

But as we are grown ass men, the challenge is part of the point. It also rewards being smart; it is combat as war, not combat as sport. While being stupid can lead to death from trivial causes, very dangerous encounters can be made way easier with careful planning, positioning, and scheming. Traps and dungeoneering are less about rolls and more about reasoning. That’s the most engaging part of the game for me (well, and the roleplay, but in the game part) – being clever enough to reduce the risk of what’s going on. Within the limits of most of us being weird Chaotic freaks, we’re not like a SWAT team or anything. And magic is very unreliable, so it’s hard to count on in a plan.

Having six PCs definitely helps (though not much healing), and Paul knows how hard DCC is so usually runs underleveled adventures for us. And we’ve gamed together for a while, so we know how we tend to think and act in combat.

Also, the cool thing about this is that you get additional powers not just from “leveling”, but from weird artifacts and Gygaxian pools and doodads and boons and stuff, so we are able to flex our characters in desired ways without having “a feat for that”.

The characters are shaping up well, I think, for being randomly generated!

  • Podrick (Patrick) is our Lawful knight-wannabe, so is our impetus to do “good things” plot wise, and is a very effective tank and has a good magic spear.
  • Gallfred Weasel (Bruce) with his Cloak of Cheret the Lost is so stealthy that we forget about him (and in extremis, he even forgets about himself).
  • Mordecai (Matt) has become a very powerful and very Chaotic gish (wizard but with armor and sword) and is enjoying necromancy and becoming ghoulish. The necromancy rules make it a little tough to get actual zombies which frustrates him. “You get an undead… upper torso!”
  • Old Man Fish (Chris) has struggled a little game rule-wise; as a ranger he has an animal companion but it’s his horse and doesn’t come in dungeons; he is an archer but has low damage. Personally he’s always a solid part of the group though, is often my fellow “plan guy” and has been helpful in the wilds (though some of those rolls require stats he is low in). Later on he gets healing and rage and stuff to fill it in.
  • Ned (Tim) is definitely a fan of the weirdo mutation part of being a wizard, it’s actually hard to keep up with his bug infestation and tentacles and dirt fetish. Man he can magic missile the shit out of things if he rolls well!
  • Hemp the Weaver (me) has tripled down on archery which works out well; force projection is important in a combat-as-war game. He has a side gig in being the party tailor which is fun.

Everyone’s got a good personality and a good schtick. And an overall plot is emerging – it was just random stuff but now it’s gelling around an evil monster king sending bullshit our way, so fighting against that is unifying. Lawful and Chaotic folks alike love to kill evil kings!

Bruce (who is our usual session summary scribe) adds his thoughts:

The game system does a nice job of giving each of the classes a trick that makes them useful in a (relatively) unique way during gameplay – the traditional OSR issue of fighter-types gradually becoming first just a huge well of (defensive) hit points, and then becoming entirely optional appurtenances of the heavy-artillery wizards is something the rules deal with nicely. I’ve personally really appreciated the easy regenerability of Thief LUCK – balanced by the fact that to effectively use Thief skills I end up with a character that cannot stand even close to the front lines.

As regarding the campaign, the ongoing sequence of character quests gives the players a good ability to guide the world. I’ve very much appreciated that. Paul has done a good job of mitigating the “only one shall survive!” nature of the mostly convention-oriented adventures. Adventures built with the idea of integrating more into an ongoing campaign would be useful, but perhaps not something that is as worthwhile to publish. The idea that characters can undergo remarkable transformations of nature that are overall a benefit (with some drawbacks), and that this is more common than outright curse effects that are nothing but bad, promotes more character experimentation, which is ultimately better for gameplay.

Dungeon Crawl Classics – Twenty-third Session

Twenty-third Session – Deeper into the Temple of the Carnifex we go, fighting through an ancient cult in order to… Well, we figure that out as we go.

We fight a bunch of dudes in here and largely have no idea why we’re doing it. “Are we ze baddies?” we are forced to ask. Mordecai finally shares some of what’s going on:

There is a brief discussion where Mordecai reveals the purpose of the quest: he found out from Lady Skeam that the king is sending an army of undead to march on Fythorp, and he can stop them with the power within this crypt, by taking control of the army and sending them back on their creator. The rest of the party suddenly feel much more motivated.

Anyway, after we kill Azazel the head Pious guy the rest of his seemingly limitless goons die. Then we have a lively discussion over whether we free the evil goddess trapped in here or not. We decide not, and have a big gold Ark of the Covenant box, some mystic tome, and three big ass jewels to show for it. But getting out isn’t as easy as it sounds… We’ll cover that next time!