Twenty-seventh Session – Into Mount Tyche where weird stuff continues to happen and we end up fighting a bunch of time-shifted wizards!
Hemp is on a quest to get closer to his new deity Aphiel – he has an artifact, the blazefire bow, but it doesn’t, you know, blaze into fire. There is a temple to Aphiel up on that mountain, but apparently someone’s taken it over and shooed out the priests.
We fight our way there, and the most dreaded of encounters happens – the “monsters that steal your magic items” attack!!! They grab up Gallfred’s sword shadeslayer and Podrick’s magic bow and beat wings. Luckily, missile attacks down them and we recover our goodies.
But then we start to encounter an unfortunate number of wizards, who seem to be all the same wizard and disappear before we can kill them. Then we fight some “Komodo dragon men,” which is a lot more intimidating (and infection-causing) than “lizard men,” we all approved. Hemp has a magic helmet that helps him in this, but once he rolles a “7” on a die it cracks and falls off, alas.
The numerology continues with number puzzles! We have to go up numbered stairs but they’re also too large to comfortably go to the ones we need; an enlarge spell from Ned and thinking from everyone overcomes the puzzle.
The nomal dungeoneering is disrupted by a bunch of weirdos from other dimensions suddenly teleporting in from modern day, the 1970s, science fiction… From our recent one-shot! It’s a lot to deal with and since they are zero/first level they are probably just going to get murdered so we settle them in on the lovely temple grounds and go fight a whole batch of the same wizard and have some fun time loop stuff. And then we’re done and I am fully on board the Aphiel train, and hit fourth level to boot.
We all make Triumph’s Dawn resolutions for the new year! Two of them are “overthrow the wizard king”…

