Thirty-Second Session – The seas beckon as we leave Kingspire for the Isle of Lone Ait, which looks foreboding even on the map. Foes await!
First, we have a quite lively fight with some seafaring skeletons. “Eight skeletons on a boat? No problem, let’s get them. AIIIIEEEEEE it hurts” is a good summary of what we said.
And then we start in on some adventure about weirdly named people (Shadankin! Queen Cealheewhalool!) because Gallfred has some horn he needs for a fech quest. As I discover later, this is from the adventure DCC#75, The Sea Queen Escapes.
We find the sea cave dungeon readily enough, and as one might expect – LAMPREY MEN!!! They have harpoons, but I have a fire bow.
Then it turns into a platformer, which is super annoying.
More in the summary, but this one is mostly fighting!


