Monthly Archives: November 2025

Dungeon Crawl Classics – Thirty-Ninth Session

Thirty-Ninth Session – MORTAL KOMBAT!!!! We go with Ned to an occult island where wizards gather to fight it out one-on-one tournament style.

Ned blows a magic horn and some robots sail us out to the recently risen island-town of Dagon, inhabited largely by giant bug people. There are six other wizards with their retinues in attendance. There’s a lot of rules like “non-wizards can get killed by wizards with impunity” and “the bugs will obey wizards but probably eat you.”

We get to meet an impressive array of freakydeak wizards and their minions. We try to make some allies, as we all immediately suspect the prize for winning this tournament is “being eaten by bug-men.”

We bet on some of the wizard battles and then realize “You know… I bet whoever loses a fight has a bunch of good shit back in their guest tower, as magic items aren’t allowed in the fights.” We skedaddle to the tower of the recently deceased Renox the White Magister and loot it; we have to fight a demon summoned by a demonic sigil but get a spellbook and some sick goodies.

Next day, we discover that Illka the Fey got poisoned by Urzeth the Living Flame Guy’s folks and his minions want to “go get ’em!” We offer to escort them to Urzeth’s so the bug-men don’t eat them, with every intention of siccing the two groups on each other and mopping up the victor. And the plan goes well, though we are horrified by the effectiveness of bug-men in combat (4 attacks, wtf!?!)

We whack Urzeth and his sexy lizard lamia chick Amathies joins us rather than die. And we loot his tower, too! So many spellbooks…

Dungeon Crawl Classics – Thirty-Eighth Session

Thirty-Eighth Session – We save some witches from a giant centipede, and try to hook Ned up with the least gruesome of the witches, but we are on a timetable – apparently a timetable to be eaten by moth-bats.

We go to a Secret Cave – I think the goal was for Hemp to get an Aphiel patron bond. Besides the usual weird critters, we find out about some warring long-ago folks from the ghost of a little boy named Tammun.

Uncle Zugun is trapped between life and death in a coffin and Father Boak wants to become a demigod… Anyway, the lads fight off waves of attackers while Hemp does a cool Aphiel ritual! Huzzah.

We end up with Uncle Zugun in a coffin. He claims he’s not a vampire but we’re having none of it. Anyway, we need to cart him far into the Shudder Mountains to the Luhsaal Wheel in the Deep Hollows, where Boak is going to become a god, because he’s an Aphiel apostate and is now into the sorceress goddess Camue, and we hate that.

Dungeon Crawl Classics – Thirty-Seventh Session

Thirty-Seventh Session – It’s a tie as to what’s the most dangerous experience this session – tentacle-birthed monstrous servitors of a dark god, or Ned setting our campsite on fire – twice.

We travel through weird random encounters and Ned setting our campsite on fire. At long last we get to the Shrine of the Bethines where Podrick needs to cleanse the Helm of Chistu, which is supposed to be all kinds of help against the evil undead hordes. It’s just full of horrid Servitors of Zeron, though you can knock their teeth out and eat the teeth to get protection from hostile elements.

The experience of swallowing malign chaos magic is deeply unpleasant, about like smoking, eating the contents of the ashtray, and washing it down with Ivanovich vodka. After that, the characters each experience a mild, cold numbness.

He means Ivanabitch vodka, which is the worst thing Chris ever fed to us. He got it on clearance for like $2. It’s a “menthol flavored” vodka. It tastes like a stripper throwing up in your mouth. This was easily a decade ago but it still haunts us.

We delve deep into a weird dungeon, including a room with 30 skeletons in it that we manage to not have to fight. A gaseous demon poses a real problem but luckily my magic flaming bow gives it a good what for.

Finally we emerge with a cleansed helm! And Ned sets our campsite on fire again.

P.S. This appears to be “The Zeron Protocol” from the 2016 Gongfarmer’s Almanac.

Dungeon Crawl Classics – Thirty-Sixth Session

Thirty-Sixth Session – We head from Kingspire to Wymoor and meet some bewitched goons we manage not to murder, and then some other goons we do murder.

We take our large retinue on the road. The first night, we meet the artifact hunters on the road that we were sure were going to just waylay us last time we met them. This time they found an artifact, a crown, that has clearly bent them and they insist Hemp is the True King and should put on the crown. We tweak to that immediately but the fight doesn’t go great until Ned managed to magic missile the crown for an insane amount of damage and they all get a grip again.

We decide to put a curse on one of the artifacts they’re selling up the river to the evil lackey of the wizard king, Lady Skian. Turns out she and her undead army have taken over Fythorp, which we figured was coming eventually.

Then we come across some friars fighting some prisoners. For whatever reason, most of the PCs decide to murder the majority of the friars until Hemp finally gets everyone to calm down. The friars insist the prisoners are guilty of random crimes so we have Podrick judge them, which he does fairly but sternly.

Grond, Barka, and Skarn are three berserkers who decide they have nothing better to go back to and are grateful, so swear to serve Hemp as his personal bodyguards! Nice.

We settle most of our otherworldly followers in Wymoor where we buy them a house. Logistics and carousing takes us through the rest of the session!

Dungeon Crawl Classics – Thirty-Fifth Session

Thirty-Fifth Session – It’s back into the caves below the Magnusson crypt to best the Silver Skull!

This is made more complicated by the characters still being body-swapped – but the dice are on our side and the Silver Skull generally loses his spells. With a final acrobatic flourish we dump the skull into Hell and the place tumbles down. Huzzah!

The way back to Kingspire is full of weird random encounters. First some odd cultists we disregard, but then Podrick demands we tamper with “a giant creature whose chains merge with its rotting body. It clutches a book inscribed with arcane symbols. It’s empty eye sockets glow with sickly green light. It moves towards the characters, exuding a horrible stench.” It’s more or less just a troll though so we put paid to it.

Finally we get the swamp-witch’s daughter back to her – she got killed by the devil in the dungeon but the GM lets us “turn them over” and otherwise do heroic spell-casting to save dying NPCs because he’s not fully on board the DCC murder train :-). The witch swaps everyone’s bodies back. Then she suggests Ned goes and enters a wizard Mortal Kombat tournament, which tickles all of our fancies.

Then we screw around in Kingspire for a while, mostly soliciting the local bootmaker. (No, that’s not a James Bond style condom joke.) Also my shadow demon gives us another adventure lead, and gambling gives both another and a cool book called The Sassy Wizard Kid. It is a book of well-known poems, each next to an illustration of a magical device.