Forty-Second Session – We talk to every NPC who will talk to us in Weebrook and then head off to the undead army occupied Fythorp to begin our guerilla resistance.
But first, Gallfred goes to meet the local witch Ymae the Mad Widow. Seems like there’s old witches everywhere and they’re generally related. He loves their poison and filth. And she makes him an indecent proposal – she’ll make an undead-catching net if he agrees to marry her! “Sure,” he says…
After that, we split our time between recruiting allies and planning Gallfred’s bachelor party!
We go and talk to the worthless local duke, who checked out the undead army and turned tail. As best as we can tell he and his thanes don’t do anything except live off the townsfolk. Hemp mentally marks them all for death as part of his “Anarchy Now” political platform, but decides not is not the time since the region is already very destabilized. “Soon…” he muses.
And then we go skulk around the haunted town of Fythorp. The local church is spewing out supernatural cloud cover of the “I bet vampires can scamper around freely during the day in this zip code” variety.
We find some holdouts boarded up in the local inn and get a message to them. Then, we pretend we’re with a batch of bounty hunters we’ve befriended that are roving magic artifact collectors (Lady Skeam has people rounding up chaos artifacts to give to her). We send word that have found the Helm of Chistu, which can be used to summon whatever evil god they worship (Chauvinism, IIRC), and would like 5 large for it please. This story has the benefit of being true, but rather than hand over the helm to the banshee that comes to get it, we attack!
We’re sad to find out that the banshee is the nice sea shanty singing lady from the town, now undeaded. She nearly gets away but Gallfred uses his dowry on her (the undead catching net the witch made for him). Our sorrow is assuaged by the fact that she did indeed have 5,000 gp on her. “Grand Theft Auto for the win!” we cry.

