Forty-fourth Session – We continue our CQB-filled city fighting as we try to liberate Fythorp from the undead. We get to murder some live people too, as a bonus!
We continue to clear the Cider House, which still has poisoner monks in it that decided to serve Lady Skeam rather than skedaddle like the others we met on the road. Some of them are ambivalent about serving her but we just sweep and clear them, poison monks are bad enough, but bootlickers must go.
After we get through them, it’s into the salt mines, where we try to bluff our way in using poison monk robes but that goes to shit fast and we kill kill kill! Many of our foes are “salt-tongued cultists” which generates a lot of unfortunate speculation from the group.
We do capture an ex-acolyte of Alar who has been working for Skeam, but he seems penitent enough that we send him above to fight random undead in the streets to work it off.
We do stop to refill our lamprey milk dreaming drug from the Snuggoo cultists in the mines (that’s a long story, you need to read these summaries from the beginning…). They helpfully tell us a secret passage to get right to Skeam’s lair.
Fighting Lady Skeam is one of those complex environmental boss battles with soul pylons and skeam-bound skeletons emerging from pylons and such. We manage to kill her and avoid the whole lich-escaping-to-their-phylactery thing because Podrick’s magic wolf-spear he found long ago can pin even gaseous or incorporeal creatures, which turns out to be a great benefit when we’re always fighting vampires and liches and ghosts and stuff!
Podrick invokes the powers of Chistu to turn Lady Skeam’s soul and destroy her forever. The effect is breathtaking, or at least as breathtaking as a 1980’s effects house can manage.
And with that, Fythorp is liberated from the undead army!


