Sixteenth Session (5 page pdf) – “Mama Watanna’s Thanks” – After escaping Lo Lulu’s realm, they return Mama’s things to her! She thanks her lover, Captain Sindawe, in the traditional “Angel Heart” fashion, but thanks the rest of the crew in a way most unusual!
The PCs are annoying enough to Lo Lulu that even though they get the comb they have to fight as he throws “skelespiders” (guecubus reskinned to look spidery) at them. They finally find out via healing bursts that positive magic can free the souls held here which causes Lo Lulu to let them go.
I don’t recall who the other dead were – I think I had the PCs fill out a card about someone that died that they felt guilty about. The one that made the summary this time is an elven wedding party woman who died back in the first session of Season Three. It’s always interesting to ask questions like this to see what’s stuck in your players’ minds.
Anyway, they get Mama Watanna’s effects to her, and as a gift she says they can emerge from the spirit world wherever they want – so they pop out right at Port Shaw, avoiding several more months of sailing.
Wogan says, “How long have we been in the spirit realm?” Several crewmen overhear him and begin to wail.
And of course, it’s not a Mama Watanna visit without an Angel Heart style sex scene with Sindawe. I don’t want voodoo to be “just another religion like the others” in my game, so I make sure there’s a strong overlay of very visceral stuff whenever it happens to make it real different from the more “Presbyterian with some Disneyland theme on top” kind of fantasy religions you usually see.
And that’s the end of Season Six – a shorter one, basically a travel segue with two big adventures, but structured to introduce the two big themes of the rest of the campaign! The decadent ancient elves and the tension between the Mwangi natives and their own religion and the Avistani colonizers and the “standard” religions.

