Dungeon Crawl Classics – Second Session

Second Session – Our new first level party goes from Weebrook to an unnamed ville that is all about a fire god. Naturally, they get attacked by a flying iceberg, which has a bunch of “tontuu” aboard, which if you guessed are humanoid tauntauns, you’d be right! Except they steal child souls instead of keeping you warm on a chilly Hoth night.

Sadly I wasn’t here for this game, so can’t report on how the rest of the guys felt about their first level one escapades in DCC. But, they survived, which is good in DCC! And the power of animal summoning is introduced – when individuals aren’t that bad ass and get one attack, the abilty to soak attacks, position, and add actions to the action economy is nice.

You can tell from the early part of the session that much of the character development is quest-based. Old Man Fish the ranger wants to get some clerical healing? OK, go do an adventure that’ll get you that! Very different from the entitlement-based powerups of modern D&D.

Here’s the flying iceberg map – classic DCC, they like their maps being both sketchy and not 3d-realistic, but also works of art!

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