I’ve been working on a lot of new rules and game guides lately, and have realized that they’re all somewhat buried within blog posts or campaign summaries. So I’m making a page to hold all the “good stuff” for your downloading pleasure.
The primary download links are to .pdfs for convenience but I also post them in other formats, usually Word 2003 .doc, for people that want to take and edit them. You are free to use and reuse these however you like as long as you credit me; the terms of the Open Gaming License apply wherever I’ve used OGL content.
D&D 3.5
The Field Guide To Summoned Monsters (30 page pdf) – Did you know that there are a lot more monsters whose writeups say they are summonable using the summon monster spells than are listed in the spell description in the Player’s Handbook? Like, a hundred more? Well, there are, and I’ve written a guide to all of them. [.doc]
Pathfinder 1e
Chase RulesĀ (9 page pdf) – A dynamic action environment is always full of chases! Ā Foot chases, horse races, ship battles… Ā This is a set of rules that lets you handle chase scenes while still deeply integrated into the rest of Pathfinder’s combat rules. Ā After my initial release of these rules Pathfinder released their own chase rules but they are a minigame that pulls you out of the normal ruleset till resolved, and I find that kind of thing unsatisfying.
Mass Combat Rules (6 page pdf) – Once you get a bunch of NPCs with your PCs, how do you handle them in combat, without just handwaving it away or taking too much time? Here’s a set of rules that let you use normal combat rules and just combine similar NPCs into squads and then break them out again.
Firearm and Cannon Rules (7 page pdf) – While Paizo has firearm rules now, they are too – “samey.” Fire each round for 1d8 damage. How about guns you have to spend more time reloading but pack more of a punch, and that are a little more historical? Well, here you go!
Naval Combat Rules (14 page pdf) – Time for some high seas combat with rules for ships and ship combat. Gain the weather gage, cross the T, fire your cannon, and board those scurvy dogs! Combine with the Firearm and Cannon and Mass Combat rules for best effect.
Infamy Points (2 page pdf) – Stop fiddling around with +1d6’s, reward your players for major acts with major narrative control!
Multiclassing for Spellcasters – getĀ your CL borked less.

There’s no links for the Pathfinder stuff, which is kind of a bummer cuz I could use it. ^_^
In progress; it’s all in the blog here somewhere, but I’m proofing and .pdfing it and all before adding it here.
Hella cool.
Hey!
Stop proofing and start posting allready!
You are a smart guy, there can’t be 3 months worth of typos š
If you could, the link to Multiclassing for Spellcasters is broken. I’d love to see what sort of things you and your group came up with for that.
Fixed, sorry about that!
I hope that clarified version of the Firearms & Cannon Rules is coming along soon, a number of my friends and I are going to be running the Skulls & Shackles Adventure Path and your new rules on gun use sound perfect for swashbuckling adventures on the high seas! I know it’s probably not done yet but could you explain some of the cannon/bombard siege weapon rules like the change in the wording of the Mount rules (Does Medium mean “Large” in the core rule book? Heavy means “Huge” or something to explain that change?) as well as the Ready rules. (Is that Aim and Ready slapped together?)