Thirty-Fifth Session – It’s back into the caves below the Magnusson crypt to best the Silver Skull!
This is made more complicated by the characters still being body-swapped – but the dice are on our side and the Silver Skull generally loses his spells. With a final acrobatic flourish we dump the skull into Hell and the place tumbles down. Huzzah!
The way back to Kingspire is full of weird random encounters. First some odd cultists we disregard, but then Podrick demands we tamper with “a giant creature whose chains merge with its rotting body. It clutches a book inscribed with arcane symbols. It’s empty eye sockets glow with sickly green light. It moves towards the characters, exuding a horrible stench.” It’s more or less just a troll though so we put paid to it.
Finally we get the swamp-witch’s daughter back to her – she got killed by the devil in the dungeon but the GM lets us “turn them over” and otherwise do heroic spell-casting to save dying NPCs because he’s not fully on board the DCC murder train :-). The witch swaps everyone’s bodies back. Then she suggests Ned goes and enters a wizard Mortal Kombat tournament, which tickles all of our fancies.
Then we screw around in Kingspire for a while, mostly soliciting the local bootmaker. (No, that’s not a James Bond style condom joke.) Also my shadow demon gives us another adventure lead, and gambling gives both another and a cool book called The Sassy Wizard Kid. It is a book of well-known poems, each next to an illustration of a magical device.



