Tag Archives: 13th skull

Dungeon Crawl Classics – Thirty-Fifth Session

Thirty-Fifth Session – It’s back into the caves below the Magnusson crypt to best the Silver Skull!

This is made more complicated by the characters still being body-swapped – but the dice are on our side and the Silver Skull generally loses his spells. With a final acrobatic flourish we dump the skull into Hell and the place tumbles down. Huzzah!

The way back to Kingspire is full of weird random encounters. First some odd cultists we disregard, but then Podrick demands we tamper with “a giant creature whose chains merge with its rotting body. It clutches a book inscribed with arcane symbols. It’s empty eye sockets glow with sickly green light. It moves towards the characters, exuding a horrible stench.” It’s more or less just a troll though so we put paid to it.

Finally we get the swamp-witch’s daughter back to her – she got killed by the devil in the dungeon but the GM lets us “turn them over” and otherwise do heroic spell-casting to save dying NPCs because he’s not fully on board the DCC murder train :-). The witch swaps everyone’s bodies back. Then she suggests Ned goes and enters a wizard Mortal Kombat tournament, which tickles all of our fancies.

Then we screw around in Kingspire for a while, mostly soliciting the local bootmaker. (No, that’s not a James Bond style condom joke.) Also my shadow demon gives us another adventure lead, and gambling gives both another and a cool book called The Sassy Wizard Kid. It is a book of well-known poems, each next to an illustration of a magical device.

Dungeon Crawl Classics – Thirty-Fourth Session

Thirty-Fourth Session – Adventurers, slugs, and undead, oh my! We go to rescue a kidnapped woman from the clutches of demons! And do, kinda sorta.

The party is well and truly jacked up, besides being soul-swapped folks are poisoned, injured… Luckily I missed last session, so Hemp shows up hale and hearty and looks after his twisted brood as we try to heal up for a couple days. Luckily the depredations of camping checks don’t injure us any more. Plus Hemp uses the giant manta ray skin we found to make a tight weatherproof pavilion tent for the group.

We are approached by a party of adventurers looking for “cursed relics.” We assume they just want to rob us, because every magic item we have could be described as a cursed relic. They leave but we prepare a counter-ambush as we’re sure they’ll come back.

They don’t but a shitload of giant slugs do. (I think that’s the official group term for slugs, like a flock or herd or murder.) We have a big bag of salt, which is not as helpful as we’d hoped. We kill them, but are a bit the worse for wear again afterwards.

The next day we find our target dungeon, and enter through a crypt whose skeletons at least have the good grace to have valuables on them! Plus a shadow curse. Well, that beats most of our encounters that have something hideously dangerous but no money, so we are pleased.

After some dungeoning we find the witch’s daughter strapped down getting set to be sacrificed by a barbed devil. We try to intervene but the barbed devil pops a barb burst and kills her. We fight him and Old Man Fish pours healing into the woman, who manages to survive.

We come away with a super evil magic dagger called Abathon, the witch’s daughter, and clear intent to find Duke Magnusson the undead wizard and put paid to him.