Tag Archives: 80

Dungeon Crawl Classics – Twenty-fourth Session

Twenty-fourth Session – We extract from the Temple of the Carnifex right through a giant Ewok tree village full of goblins!

Well, Gallfred Weasel finally gets his wish of unlimited goblins to kill with Shadeslayer. He still spends a lot of the time hiding. And unconscious. With no Mordecai either it’s just Hemp, Old Man Fish, Ned, and Podrick against a whole raft of goblins and giant bats and goblin moonshine and bat swarms. And a goblin vampire.

Luckily we’re on a hot streak – in combat, and also my one-liners flow fast and furious!

Hemp picks up a skewered, roasted bat and nibbles on it. He tells the others, “The children of the night… What tasty snacks they make.” Ned watches Hemp carefully for signs of hydrophobia.
[…]
The throne is carved from the back wall of the cave, so (sadly) not portable in any way. Hemp tries sitting on it. He finds that it is made for a goblin, so not particularly comfortable. In spite of that, he insists, “I never tire of sitting on dead men’s thrones.”

Then it’s all over but the looting!

Dungeon Crawl Classics – Twenty-third Session

Twenty-third Session – Deeper into the Temple of the Carnifex we go, fighting through an ancient cult in order to… Well, we figure that out as we go.

We fight a bunch of dudes in here and largely have no idea why we’re doing it. “Are we ze baddies?” we are forced to ask. Mordecai finally shares some of what’s going on:

There is a brief discussion where Mordecai reveals the purpose of the quest: he found out from Lady Skeam that the king is sending an army of undead to march on Fythorp, and he can stop them with the power within this crypt, by taking control of the army and sending them back on their creator. The rest of the party suddenly feel much more motivated.

Anyway, after we kill Azazel the head Pious guy the rest of his seemingly limitless goons die. Then we have a lively discussion over whether we free the evil goddess trapped in here or not. We decide not, and have a big gold Ark of the Covenant box, some mystic tome, and three big ass jewels to show for it. But getting out isn’t as easy as it sounds… We’ll cover that next time!

Dungeon Crawl Classics – Twenty-second Session

Twenty-second Session – The party braves Bat Country to go to the Goblin Spires which turn out to be the entry point to the Temple of the Carnifex.

We find a nice little monastery (with carved trees like Aladzha Monastery, you should go visit it if you’re in eastern Bulgaria!) that distracts us with tales of a nearby goblin tribe living in a stone spire.

Unseen by all, a shadowy presence at the end of the table takes sudden, bloodthirsty interest. Gallfred Weasel is always eager to slaughter the goblin races.

So we go there; we thought it was a distraction from our search for the Temple of Carnifex but it turned out to be the antechamber to the place, and suddenly we are in DCC Jewels of the Carnifex.

My favorite part was Hemp finding a starving shocker lizard that he adopts to nurse back to health. I name it “Zipzap.” Once that’s done (after we leave the dungeon, not this session):

Zipzap the shocker lizard
Lizard, shocker: Init +2; Atk bite +1 melee (1d4); AC 14; HD 2d8; hp 4; MV 40’ or climb 20’; Act 1d20; SA electrical shock 1d8, Ref save DC 12 for half; SV Fort +2, Ref +3, Will -2; AL N.

Rest of the session’s pretty self explanatory dungeoneering, read all about it in the summary!

Dungeon Crawl Classics – Twenty-first Session

Twenty-first Session – We brave both Law and oxen as well as ourselves to go get the fabled Helm of Chistu for Podrick!

After the Celebration of Temptation’s Embrace we have brunch and decide on next steps. One of the great things about DCC is we all have quests we want to go on to get specific superpowers. But it does founder a little upon the shores of irregular attendance. Mordecai wanted to go to the Temple of the Carnifex, but he’s not here, so we instead head for the Rusting Hills where the (tainted) Helm of Chistu is.

The Helm is a big deal, we’ve heard rumors about it from like the second or third session of the game, getting it, untainting it, and using it is one of the core plot arcs of the whole campaign. Spoiler alert.

So we end up going to a super duper Lawful dungeon, which no one but Podrick is really comfortable with. We meet a giant like Babe the Blue Ox-style ox named “Taurziel, First Born of Oxen, Guardian of the Cataphract, Bound to Remain” which now allows me to google for the adventure and discover that we were in DCC , Intrigue at the Court of Chaos.

The dungeon is mostly puzzles and choosing the right colors and whatnot. We mostly guess right on how to solve them, at least enough that we don’t lose major body parts. There is a “Sacrifice” area that demands we give up class abilities and stuff which was a bummer, but it turns out we get them back at the end of the adventure.

Then we have to fight mirror versions of the party. Hemp knows what’s up and shoots Mordecai (who showed up partway through the session) immediately in the head, he’s a wizard so the greatest threat and has notably low hit points.

OOC moment: We had been making “evil wizard” comments about Mordecai trying to kill all the Snuggoo cultists back in Fythorp he didn’t like and now my targeting his shadow double caused some amount of IRL interpersonal hard feelings, unfortunately. We tried to settle it out and move on.

We come away with the Helm (which being a Chaos-tainted Lawful artifact is unusable as of yet) and exit stage left!