Tag Archives: colony

Reavers on the Seas of Fate – Season Three, Eighth Session

Eighth Session (14 page pdf) – “Cultists, Guns, and Money” – The line between friend and foe grows ever more slim and tenuous as the crew trades with a hermit and his killbot, fights some Sun Colonists and saves others, and are maybe betrayed by yet another…

OK, sorry, I’ve gotten like 2 years behind on blog posts for this campaign – we are still hacking away at it every other week like clockwork though! It’s going for epic length. Let’s see if I can get you all caught up.

When we last left our friendly pirate crew they had ventured out into the Arcadian Ocean to seek treasure in the spires of lost Azlant, as well as bring wanted pirate Morgan Baumann of the Black Bunyip back to Riddleport. They found the long-lost Sun Temple Colony (described in Lost Cities of Golarion, and I’m riffing off it) and have begun to explore and befriend (and/or slay) the natives. They discovered that the main group on the island has some kind of weird sun god and controls a Floating Azlanti Death Lens that does an ant-meets-magnifying-glass routine on anyone trying to come or go from the island. They have a buddy from the other group of ex-colonists, a one-handed lad named Lefty, who is guiding them as they explore the isle further.

First they get cornered by mutated gibbering dudes that set things on fire by touch. They escape them and meet a crazed hermit with a “killbot” who also pounds on them until they manage to engage him in conversation.  He reminds several people in the group of their crazy old Fox News-watching grandparents and so the discussion tends towards the evils of immigrants and the perils of fluoride in the water; they end up trading him stuff for cool bits of lost Azlanti tech.

Then they have a run-in with the Sun Temple Colonists, which is quite violent and during which they find out that they have some kind of fire-blobs in them and are immune to fire. They start to get suspicious of Lefty, which leads to my favorite exchange of the session:

Wogan turns on Lefty, slaps him and says, “Did you signal those guys from the tower? Are you working with the cultists?” Wogan slaps him again for good measure.

Lefty reddens and begins to tear up. He manages, “No…”

Wogan says, “I don’t believe you! What are you up to?” More slapping and yelling follows until Lefty cries out, “I’m changing! I can’t stay with my people much longer; I’ll have to join the cultists.”

Serpent says, “Puberty?”

Wogan asks, “Fish peoplism?”

Lefty replies, “I can’t tell you! My people consider it evil!”

Sindawe says, “Look, you can always join my crew. We don’t care what you’re changing into, because we can always use an extra set of hands.” Then considering the possibilities, he adds, “Are you turning into one of those touch burning mutants? Because that would be a lower rate of pay than ‘cultist’.”

Wogan whispers, “‘Bullet to the head’ sort of wages.” Serpent nods.

Then, based on their experience from Shore to Sea, they decide to talk to the Watchers, aka Azlanti Streetlamps, aka will-o-the-wisps.  That goes a little rocky, but they save a lady named Xiola from the colony!

Reavers on the Seas of Fate – Season Three, Seventh Session

Seventh Session (12 page pdf) – “The Sun Temple Colony” – The crew finds the lost Andoran colony built atop an Azlanti ruin.  They fall in with religious extremists as an Azlanti artifact nearly burns their ship to the waterline! Then they start poking around the island.

lost_citiesI liked doing the Sun Temple Colony after I did From Shore To Sea, because they were used to the WoW-like architecture of the Azlanti, and even knew to talk to the will-o-wisp streetlights in Aklo… But first they get lit up by the main attribute of the Sun Temple Colony, its big ol’ sun-focusing floating lens.

The Sun Temple Colony is from the Lost Cities of Golarion supplement. The intent here is that there’s parts of it about 10 CRs above the party’s level, so they have to keep it a bit on the down-low and play the locals against each other. They meet the “free” colonists and learn about the cult, the God-touched and breeder varieties. And they get a mascot, the impressionable 15-year-old Lefty.

Sindawe gets to exercise his captaining skills, which is generally “issue orders and then beat the nearest crewman unconscious since he’s clearly not moving fast enough.” They do get loot shares; this is probably the best place to give the pirate crewmen treasure because they are a thousand miles from anywhere they can spend it.

Then, it’s off to hexcrawl and explore the island!

 

 

Reavers on the Seas of Fate – Season Three, Sixth Session

Sixth Session (12 page pdf) – “Quest for Azlant” – The crew sees some hot action against the Mordant Spire Elves as they fight a skimmer to the bitter end. Then they investigate the weird dangers of Azlant, finally arriving at the Sun Temple Colony.

mordantspireThe fight against the Mordant Spire Elf skimmer is very different from their previous naval combats.  The elf ships are small and nimble, with small but very expert crews. Sindawe was shocked when they handily outsailed him and then the magic started – elementals, an unseen servant dropping the ToA’s anchor, fireballs, glitterdusts, fly, invisibility, and much much more!

And they maroon the female elf captain, eschewing torture, rape, etc., possibly as a result of last session’s heart-to-heart on the subject of pirate ethics. They do enjoy taking all the elves’ masks however! The Mordant Spire elves consider the Azlanti islands a “no go” area so patrol it and drive off outsiders. Didn’t work in this case, but it was a solid combat!

Then the crystal pillar they come across and decide not to enter is directly from a legend about real-life St. Brendan the Navigator I read in some book of exploration stories.

And finally they reach the place they end up staying a while – the Sun Temple Colony!