Tag Archives: dnd

Infamy Points

One of the key rules we use in the Reavers on the Seas of Fate campaign is Infamy Points, colloquially called “gold coins” because I hand out actual replica pirate coins to represent them.

I asked for feedback on hero point mechanics prior to the campaign starting, and then I had posted them quietly on one of the Reavers pages but never really talked about them. Recently, Paizo has started to unveil their “new take” on Mythic rules in Pathfinder 2e and it seems like a step in the right direction, but still a little fiddlier than it should be.

Infamy Points (2 page pdf) in my piracy-oriented Pathfinder game are gained rarely, by performing significant acts of derring-do that get the populace’s attention. They don’t have to be “evil”, but do have to be “dangerous and badass” (a paladin who killed an apartment building full of criminals is as scary as someone who just mass murdered; no one wants to hang out with Judge Dredd). You get one a level, and one each time you do something super notorious – not every game session, not tied to “completing an adventure”, you have to do something really badass. Maybe that’s once every 4 sessions, maybe less if you don’t have a local populace to impress.

I have a list of things they can be used for but over time it’s basically boiled down to “anything.” Spend a coin, tell me what you want to happen. This is a big level up from the usual “Inspiration” type mechanics you see in D&D and D&D clones. “Oh you can add a couple points to your roll!” “Oh, you can reroll it, but before you know the result!” A bunch of fiddly crap if you ask me – kinda OK if you get a fistful per game session but if you only get it once in a while (like 5e inspiration) – why are you so afraid of making it powerful?

Get out of death? Sure. (Proactively you get off scot free, if you do it reactively after you already took the death blow I give some kind of drawback – like Sindawe lost an eye after being critted through the head with a rapier). Save someone else from death? Sure. (It’s a pirate campaign so this is a great source of people needing peglegs, hooks, and eyepatches.) Just take out some goon? Sure. I don’t let them take out a major villain with it but “they cackle and run off” or something is fine. Change the narrative somehow? Super! Oh the guy that runs this bar is your old buddy? Why not.

This is a place where I feel like D&D/Pathfinder has been too conservative – there are plenty of games out there that let you use actual narrative control but here everyone argues about “oh but if you can decide to roll inspiration afterwards it’s so powerful“…

Because, you see, here’s the secret. It’s not a tool for the players, it’s a tool for the GM. Whoops, you unleashed something too hard on the PCs and their ship is about to get eaten by a shoggoth? Well, they spend an infamy point and look there’s another nearby ship they can speed by and have the shoggoth eat them instead. The PCs are finding a plot thread boring? They short-circuit it. In Reavers, Sindawe had set up in his background a whole thing about his family so later I have his long-lost brother show up to fight him in a shark cult temple – “I kill him. Here’s an Infamy Point.” Uh, OK – I was surprised, I thought that was something he wanted, but this gave him a way to say “nope” that has his character come out well in the fiction, so fine!

Also, getting them is based on interacting with society ™, and it’s always good to promote that. Heck, my PCs use these rare and valuable things on saving their favorite NPCs fairly commonly!

So don’t be afraid of letting your PCs thwart death and accomplish things. A limited powerful narrative currency is IMO much better than fiddly ass shit like action points (add a 1d6 to a roll if you declare it before you roll! You get 1d8 of them a level! Please.)

D&D 5e is Coming!

It’s official! It was obvious from all the Mearls/Cook noise from over there in WotC land, but now the New York Times is reporting that Dungeons & Dragons 5th Edition is planned to be announced by WotC today! They cite the MMO pressure and the split to Pathfinder and muse – as do we all – about whether WotC can bring D&D back together again.

If nothing else, despite its “dwindling market” it’s good news that the NYT considers this part of all the news that’s fit to print!

For those who consider this to be dubious news and part of the Great Media Conspiracy, Mike Mearls has responded on wizards.com to say it’s true and that they’re going to take a big hint from Paizo and do an open playtest of the new rules! You can sign up at that link.

This isn’t really surprising for those who have been watching. The Escapist recently published three articles on D&D’s past, present, & future that inform the landscape behind it very well.

Well, this is good news I think.  I’m one of the many who told WotC from the first steps of 4e that they were about to really mess up and fragment the hobby, and look, that’s exactly what happened. This is a big chance, and Mike Mearls and Monte Cook might be the right people, to un-screw up Wizards and D&D.  This is a hard task  given their corporate setup; here’s an interesting article on ENWorld from insider Ryan Dancey about how the Hasbro financial reporting structure and internal politics has really smacked D&D down hard and basically drove them to their ill-considered “let’s make it all depend on DDI and then not deliver” strategy.

Also, I like the open playtest idea.  Now, there are problems with open playtests – with Pathfinder, they got a lot of flack from some folks from not being willing to change too much despite fan feedback. D&D could fall into this trap too, and consider 4e (or 3e, depending how much they’re willing to admit their mistakes) too much of a must-have baseline. But if they take too much “fan input,” you get something designed by committee, which always sucks more than something designed by a small set of skilled artists. But the open playtest is no longer a rarity – Paizo has made sure of that; Goodman Games is using it for their Dungeon Crawl Classics, 6d6 does it routinely, and even those not doing truly open playtests seem to be doing more closed playtests (if the number of invites I get for such things is any guide).

ENWorld has three articles on the new edition: WotC Seeks Unity With a New Edition, The Day Wizards Showed Me 5th Edition, and Bet You Wish Your Workplace Looked Like Wizards of the Coast (this last is the most unlikely, unless you love being laid off). They are also keeping up a 5e Info Page with all reveals to date. Best quote so far is from former D&D Brand Manager Scott Rouse – “4e is broken as a game and business and it needs to go away.” The weirdest thing is all the news coverage it’s getting- from the Huffington Post to PerezHilton.com to HispanicBusiness.com.

Also, there’s an article on Forbes from a playtester – he got to play in an early draft of 5e and liked it.

The blogosphere results are in and there’s a lot of dubiousness.  GeekDad from Wired’s article on the new edition is probably a good representative response. I have to admit I’m dubious but hopeful.  If they could carry off Pathfinder compatibility, that would be a coup. WotC needs to realize they’re not the 900 lb gorilla any more, Paizo’s been eating their lunch in sales for a year now and is expanding into novels, comics, minis, MMOs… If they could come up with some plan to merge the two instead of leaving them divided, then BOOM goes the dynamite! If they don’t… 5e would have to be super amazingly good to sway me from Pathfinder, and I don’t just mean the rules – all the good content people have (usually after being laid off my Wizards) gone to Paizo, which is why the 4e adventures have reportedly been largely tripe. We’ll see if they can really swallow their pride and unify…

Many people are chiming in with what they want 5e to be like but frankly most strike me as confused and sucky. I really like Zak’s (before the announcement!) ideas on what 5e should be like though…