Tag Archives: elves

Reavers on the Seas of Fate, Season Five, Twenty-eighth Session

Twenty-eighth Session (10 page pdf) – “The Battle of Nightfall Station” – It’s death or glory as the Ekujae elves assault the station in force. Can the PCs stem the tide of these “savages?” Or will they fall to overwhelming numbers? Find out as we conclude River Into Darkness!

Well, it turns out one of the Hated British was actually a necromancer, making fast zombies out of elves and dead colonials alike. The Ekujae have very severe taboos around their dead so that explains their “wipe out whitey” program. There’s no opportunity to negotiate a peace, however, as wave after wave of elves throw themselves at Nightfall Station.

But finally they are rescued by a real high level party – the Hands of Slaughter from the Rival Guide, a real bad set of dudes (like, a gorilla antipaladin named “Eater of Elves” bad) that are the Aspis Consortium’s local enforcers. The party gets paid, levels up (they’ll level up again in… seven years I guess, spoiler alert), and heads off to Nantambu, putting the impending genocide out of their minds. “We’re pirates, man, this isn’t our problem.”

It’s always tricky emulating a problematic type of story, but I think everyone came away with the clear message “these were the bad guys and we were helping them.”

And with that, we have finished River of Darkness!

Reavers on the Seas of Fate, Season Five, Twenty-seventh Session

Twenty-seventh Session (9 page pdf) – “The Siege of Nightfall Station” – The PCs guard the station as the native elves harass them – but is treachery from within the bigger threat?

Nightfall Station is an interesting mix – it’s the beleaguered Europeans being attacked by violent natives, but it’s pretty obvious these Europeans aren’t the good guys (the heads on pikes and torture is a hint) – but are they ever? The elves start to hit the station and the PCs charge out to kill every time it happens. Luckily the elves like traps and ambushes.

Serpent leads the way in the dark right into a punji stick pit that swallows up him and Wogan. Sindawe narrowly avoids falling in as well, then relights his ioun stones. Wogan and Serpent extricate themselves, then Wogan heals them.
Serpent says, “I think there’s poop on these spikes.”
Wogan replies, “I hope it’s elf poop. That stuff has healing properties.”

Reavers on the Seas of Fate, Season Five, Twenty-sixth Session

Twenty-sixth Session (6 page pdf) – “Nightfall Station” – Mansquitos and sleeping sickness and elf ambushes dog the pirates until they finally reach their destination, Nightfall Station.  It’s a shithole.

A fight with a giant mosquito (which they name a “mansquito” since it is the size of a man) gets more complicated when they douse their captured shambling mound with water causing it to revive. And then they get ambushed by elves.

The Ekujae (jungle) elves have some cool tricks, like:

Thistle Arrows
These arrows are a specialty of the Ekujae shamans, who craft the arrowheads out of the thistles of a toxic plant that most creatures find highly caustic.
They deal normal damage but have a 25% chance of becoming embedded in the wound and causing an additional 1 point of damage each round from their irritating sap. Creatures immune to critical hits or sneak attacks are immune to this extra damage. A creature can remove an embedded thistle arrow as a move action without provoking attacks of opportunity, but doing so deals an additional 1d3 points of damage as the thorny barbs are pulled free. A DC 12 Heal check (made as a standard action) can pull free a thistle arrow’s head without dealing any additional damage.

Reavers on the Seas of Fate, Season Five, Twenty-fifth Session

Twenty-fifth Session (12 page pdf) – “Brimstone Falls” – After leaving the somewhat-relieved Whitebridge Station and its casual racism, the PCs search for fuel for the River Queen, leading them into both toil and trouble in the depths of the jungle.

Anyway, the party has to go get some tumors off a shambling mound to power their magical riverboat. And in a cool twist, the adventure has some lizardfolk “come to pay homage to the loa spirits” that have statues along the path and they are “none too please to find strangers (especially “softskins”) at this sacred place, and don’t hesitate to attack.”

But the party, having a wendo goddess sponsor themselves, left an offering at each loa statue on the way up, and when they also parley with Serpent’s “serpent shaman” parseltongue trick, that’s enough to chill them out. I really, really like rewarding interacting with the fictional world and not just moving from “combat” to “combat”, that is so lame.

And (almost) just like that, they have a captive shambling mound!

Reavers on the Seas of Fate – Season Three, Seventh Session

Seventh Session (12 page pdf) – “The Sun Temple Colony” – The crew finds the lost Andoran colony built atop an Azlanti ruin.  They fall in with religious extremists as an Azlanti artifact nearly burns their ship to the waterline! Then they start poking around the island.

lost_citiesI liked doing the Sun Temple Colony after I did From Shore To Sea, because they were used to the WoW-like architecture of the Azlanti, and even knew to talk to the will-o-wisp streetlights in Aklo… But first they get lit up by the main attribute of the Sun Temple Colony, its big ol’ sun-focusing floating lens.

The Sun Temple Colony is from the Lost Cities of Golarion supplement. The intent here is that there’s parts of it about 10 CRs above the party’s level, so they have to keep it a bit on the down-low and play the locals against each other. They meet the “free” colonists and learn about the cult, the God-touched and breeder varieties. And they get a mascot, the impressionable 15-year-old Lefty.

Sindawe gets to exercise his captaining skills, which is generally “issue orders and then beat the nearest crewman unconscious since he’s clearly not moving fast enough.” They do get loot shares; this is probably the best place to give the pirate crewmen treasure because they are a thousand miles from anywhere they can spend it.

Then, it’s off to hexcrawl and explore the island!

 

 

Reavers on the Seas of Fate – Season Three, Sixth Session

Sixth Session (12 page pdf) – “Quest for Azlant” – The crew sees some hot action against the Mordant Spire Elves as they fight a skimmer to the bitter end. Then they investigate the weird dangers of Azlant, finally arriving at the Sun Temple Colony.

mordantspireThe fight against the Mordant Spire Elf skimmer is very different from their previous naval combats.  The elf ships are small and nimble, with small but very expert crews. Sindawe was shocked when they handily outsailed him and then the magic started – elementals, an unseen servant dropping the ToA’s anchor, fireballs, glitterdusts, fly, invisibility, and much much more!

And they maroon the female elf captain, eschewing torture, rape, etc., possibly as a result of last session’s heart-to-heart on the subject of pirate ethics. They do enjoy taking all the elves’ masks however! The Mordant Spire elves consider the Azlanti islands a “no go” area so patrol it and drive off outsiders. Didn’t work in this case, but it was a solid combat!

Then the crystal pillar they come across and decide not to enter is directly from a legend about real-life St. Brendan the Navigator I read in some book of exploration stories.

And finally they reach the place they end up staying a while – the Sun Temple Colony!