Tag Archives: sargava

Reavers on the Seas of Fate, Season Six, Fifth Session

Fifth Session (6 page pdf) – “Bound for Elf Island” – Aboard a pleasure yacht, the Champagne Morning, they set out for Elf Island with spoiled noble girl Jacinth Deepwarder. On the way they run across a slave ship in the process of a slow-burn rebellion.  They help the rebellion, but they do price out the slaves before coming to that decision.

We continue with the second adventure from the Heart of the Razor supplement for the Razor Coast, “Sinful Whisper.” After obtaining a pleasure yacht for the purpose (Jacinth has a steady hand at blackmail, it turns out), a hand picked set of crewmen and women set off for Dolentla Island (which they militantly refer to as “Elf Island” due to the rumor of ancient elven ruins there), still maintaining their cover story as “treasure hunters from Magnimar” and not pirates. They come across the Iron Bastion, a slave ship that requests their aid because “things are weird.” Turns out things are weird because a native witch doctor slash valet is Wormtonguing the captain into giving the slaves more and more leeway. After contemplating the 2500-5000 gp list price of 50 slaves, they finally decide to help free them anyway. Which goes well, but leaves them with the problem of “what do we do with 50 slaves, a slaver ship, some slavers that are still alive, and our skeleton crew on a yacht that has a mission to do?” Ah, the decisions of a pirate’s life.

The adventure would have Jacinth be a colossal bitch. Greedy! Arrogant! Racist! Irredeemable! I have to tone that down because this is not a party of good PCs, they’ll drown someone if they dislike them too much. So I keep some of that but with a “she doesn’t know any better, she was raised all privileged like in Redneckistan by rich redneck parents, so she’s like one of those chicks on My Super Sweet 16” twist designed to make her somewhat sympathetic, at least enough to keep her alive. The art of her with giant Dallas hair helps, we all live in Texas, we know the type.

Reavers on the Seas of Fate, Season Six, Fourth Session

Fourth Session (13 page pdf) – “Eleder” – The Chainbreaker reaches Eleder, the capital of the colonial country of Sargava, on the jungle coast of the Mwangi Expanse. They find employment by some parents of local rich kids who have gone missing on a pleasure voyage, to be accompanied by the only one who returned, Jacinth Deepwarder.  A milk run, certainly.

Eleder is a classic colonial outpost, with whitey ruling it up, in their minds benevolently, over the black natives. The primary source for it is the old Pathfinder Companion: Sargava, The Lost Colony, augmented by the Mwangi Expanse information in Pathfinder Chronicles: Heart of the Jungle. Now, for Pathfinder 2e there’s a more comprehensive Mwangi Expanse book, but there’s been significant world changes (including a native revolt in Eleder); this is based off the 1e Golarion info.

The players sell what loot they can that isn’t obviously stolen (they got rid of most questionable goods at Rickety’s Squibs and Bloodcove, mostly they have weird alien doodads from The Black Spot) and then immediately go find the Aspis Consortium to join up with them. The A.C. is evil in an “East India Company” kind of way and is happy to sic the PCs on ships belonging to their competitors.

Then they go shopping. These are the kinds of things this group buys.

Purchased from Black Arm, the Besmaran priest:

  • A Sargavan letter of marque to prey on anyone, mostly Chelish and Andorans. (100% legal, 2000 gp)
  • Protection from the Eye of Abendego mount this (an angry red eye painted on a plate of copper) on your mast. The goddess will look kindly upon you and turn the wrath of the eye away. 1900gp.
  • A blindfold looking item that was created by a Besmaran pirate witch. If you get the woman to wear this not even magical divination will reveal the truth about whether you slept with her. It only works once. 1700gp. Natural 20 by the GM, so it will probably work, maybe even against voodoo loa Mama Watanna.
  • An Indulgence For Killing Disloyal Crewmen – these items are in the form of hand-crafted shanks, which are to be left next to the body. 100gp per crewmen. Sindawe buys five.

Here we start the second adventure from the Heart of the Razor supplement for the Razor Coast, “Sinful Whisper.” The PCs are approached indirectly by a local viscount whose daughter just returned from an ill-fated cruise of some local noble kids and the rest of them need rescuing from “some kind of natives.” They meet Jacinth Deepwarder, a stuck up blonde half elf noblewoman. Her story only partially tracks, but there’s money on the line, so time to hit the sea!