Seventeenth Session – We go to thwart Lord Strangford’s horse stealing ways and are attacked by elite frogmen! Like, they are actually some kind of Deep One-esque aquatic humanoids, as well as someone we posit is popular with the ladies; we know him only as Tentacle Mouth. Then we go get the Heart of Kotor – this Kotor guy has every body part strewn somewhere.
Strangford needs demon horses for his ritual and he’s been getting them from Baron Kinclaith’s stables. He won’t sell him any more because he found out about his naughtiness, but we figure theft is close behind. Sure enough, a whole bunch of fish-men appear, unfortunately while Bluecoats are hassling our characters due to a terrible initiation roll.
Marto just starts shooting from a window; luckily Reis keeps his head and is like “Oh no someone’s shooting at us!” to the coppers. Everyone pretty much leaves him to hold off the po-po while we go to take care of business. They just fire into the building indiscriminately, you know, how cops do.
Kraid finds himself facing a black scale armor-clad glaive-wearing beefcake with a big ol tentacle coming out of his mouth. Reis heads in to warn Lord Kinclaith and try to get him to accept our help. Of course, we did kidnap and ransom his son to him, and that son makes it pretty clear he wants to kill us during this coming melee, so there’s that.
Hasten Doom and Kraid kill all the bad guys, but the equivalent of a space herpy comes out of tentacle guy and scoots around. Kraid chases it through the city while Hasten takes a prisoner – these guys are all tattooed Leviathan hunter sailors. Strangford vouches for us being his “private security” to the cops and they slink away. ACAB!
Then there’s another bear blood orgy (Reis declines to participate) and Dylasia tells us the Heart of Kotor is being held in the Iruvian Embassy to give to their Emperor. Marto, of course, is super into being Iruvian. An embassy safe is a hard target, but as the actual consul is giving us intel we know pretty much where to go.
So we cook up an embassy infiltration plan where most of the team goes in the front and reenacts the scene only lightly modified from Lethal Weapon 2 (“But… but… You’re not bleck!”) while Reis ghostwalks through the back wall. Marto and Kraid get the guards to take them into a private roomn for a “party”, and once they are out, turn off the electrified floor in the vault (!) so Reis and Hasten can get in. We get the Heart, steal other stuff (ghost key!), and bail. Marto and Kraid come under some suspicion but acquit themselves well under questioning.
The heart is in a bag with a tracer enchantment which we give to our captive from Part 1, possess him with a ghost, and have him scamper off through the city and do a “Banzai” self destruction with a grenade to throw the Iruvians off our trail.
This was a fun session and the two elements doing back and forth Ocean’s 11 type stuff for the embassy job was nice, as was pulling a job where we didn’t resort to murdering everyone in sight. Duskvol has like magic bells that go off when there’s a murder to bring the Spirit Wardens because of the ghost threat, but the GM takes it easy on that so usually someone (where someone is usually Kraid but sometimes Marto) just decides to mass murder.