Second Session(6 page pdf) – “Wereshark Conspiracy” – The crew tracks down tales of wereshark attacks on the Razor Coast.
First they meet Mokoli Ali’i, the leader of the local Tulita who are trying to maintain their traditional ways instead of living as plantation slaves or servants in the city. They are told about the evil shark god Dajobas and that weresharks herald his return. They get some poultices to fix the wereshark bites, since they are a more dangerous form of lycanthropy, “fel lycanthropy.”
Now, what exactly does that mean? This is one of the real problems with the Razor Coast book. Information is spread all over and called different things. (fel lycanthropy? Kiss of Dajobas?) And they have all these summaries (multiple kinds, and very long) in an attempt to be helpful with campaign planning, but instead they thwart searching the PDF quite effectively because it guarantees that encounters, NPCs, etc. are mentioned in literally hundreds of places. You’d think they’d summarize everything about it in one place, but once you finally find the “fel lycanthrope” (not wereshark, that’d be too easy) template it doesn’t mention lycanthropy or spreading the Kiss at all. The Tulita poultices to cure it are mentioned just in equipment in Milliauka’s stat block.
I love Razor Coast but man… I know organizing such a huge amount of content is difficult, but I have spent a lot of my life control-F’ing over the last several years.
Anyway, then they go fight some weresharks. Choppity chop!
First Session (6 page pdf) – “Port Shaw” – The Chainbreaker reaches Port Shaw, on the Razor Coast, in search of its long-awaited prey! New friends and enemies are made in the southernmost outpost of civilization (by which of course we mean white colonizer civilization).
Ah, the first day in a new city! Buying! Selling! Meeting the new crop of NPCs! Collecting quest leads!
They make friends with Fr. Zalen Trafalgar, the priest of the local chapterhouse of Gozreh, and then try to make friends with both the Dragoons and the native shaman Milliauka they’ve arrested, and both hear about recent unfortunate shark attacks and go to meet the local would-be native leader, Mokoli Ali’i.
This session’s pretty self explanatory. It took a lot of prep – one of the most difficult kind of sessions to prep for is when a) there’s a whole bunch of pregenerated content and b) the PCs are free to go wherever and interact with any bit of it. As the DM you can try to lure them into specific things but I really had to bone up on several full chapters of the Razor Coast book to keep it rolling!
The Reavers on the Seas of Fate keep on goin’! In Season Seven, we investigate Port Shaw on the Razor Coast, from the Frog God Games Razor Coast setting/campaign. (It was started by infamous Pathfinder author Nick Logue, but abandoned and picked up by Frog God, I actually helped proof it and have a credit in the book!)
The Story Thus Far
Our PCs are pirates from the Riddleport area, plying the seas in their ship the Chainbreaker.
Captain Sindawe is a Bonuwat Mwangi monk. His patron is the voudou wendo Mama Watanna (a fantasy version of RL African goddess Mami Wata). He is lawful and violent.
Quartermaster “Serpent” (real name: Ref Jorenson) is an Ulfen barbarian/ranger/druid. He has a large serpent pet (Saluthra), a serpentfolk wife (Samaritha), and can turn into a serpent. He is chaotic and violent.
Master gunner Wogan is a Chelaxian gun-wielding cleric of Gozreh, the god of wind and wave. He guards his chastity carefully and is less violent than the other two, but a hefty dose of rum covers over the differences.
Back in Riddleport, they got embroiled in a plot by an ancient serpentfolk wizard who took over the identity of Elias Tammerhawk, head of the Cyphermages, a group dedicated to unraveling the secrets of the massive arch known as the Cyphergate. He of course tried to use it to loose a shadow army upon Golarion. The PCs thwarted him, though the opening of the gate did cause problems including a tsunami that trashed Riddleport, and various phantom enemies to deal with that can only be harmed by an ultra-rate metal, orichalcum.
Now, with cypherglyphs embedded in their bodies from that event that burn in proximity to phantom foes, they are hunting the serpent man known as Elias Tammerhawk to the ends of the globe to finish him off. They have tracked him to Port Shaw on the coast of the Mwangi Expanse (fantasy-Africa), which is the southernmost outpost of fantasy-European civilization. With, of course, some detours for random acts of piracy, navigating the remains of the sunken continent of Azlant, and a variety of hair-raising encounters as they made their way south of the equator.
Port Shaw in Golarion
Part of the challenge of GMing this is weaving this large setting into the Pathfinder world of Golarion. Here’s how I did it.
First, the map. I’m looking for the Razor Coast to be part of the western Mwangi coast south of the Shackles, Sargava, and Bloodcove – right off the edge of the published maps and south of the Equator!
Right about here in the big empty region on this interactive map of Golarion.
I basically took the map of the Razor Coast and flipped it both north/south and east/west to fit.
In fact, I had to just eyeball it, but now we’re in the age of AI, let’s see what it can do… Here’s what ChatGPT did! OK, not perfect, but pretty good; Gemini and Claude boofed it pretty hard. And I must say that “Freeport Anal” is pretty on point as a place name.
Razor Coast MapPlayer Version
I also decided on a real-world location analog to pull weather, culture, and other elements from.
One of the things that always appealed to me about D&D is that it was a good prompt to do real world research – all of Gygax’s fiddly polearms in AD&D, understanding what medieval life was like (I have copies of Life In A Medieval City and Life In A Medieval Village whose purchase was prompted by D&D; I even took a medieval history course in college to learn more). In my opinion the “made up fantasy lands” people do nowadays are weak, tepid, lacking in the texture and realism of – real world stuff! So I embrace Golarion lands being “fantasy <wherever>” and then it makes me go learn something real.
I declided that the Razor Coast would be equivalent to the Gulf of Guinea, from Ghana in the north to the end of Nigeria, rotated 90 degrees to the right.
Really the part of the coast from Gabon to Angola is a better geographic analog to the Golarion map; I could have used the Fang people as a guide and made Angola more of an analog to Port Shaw, which would also be a solid choice – but I wanted more a “medieval” feel (when Elmina was colonized) than an “early modern” feel (when Libreville was colonized). Ghana’s later colonized by the British and called the Gold Coast in this later period. And Sargava to the north, when it throws off its chains, will be kinda like the Mali Empire.
I used the RL Ghanian city of Elmina as the Port Shaw reference point, it was colonized by the Portugese in 1482. Tell me this Port Shaw art and this Elmina art don’t look the same!!!
ElminaPort Shaw
And thus Fort Stormshield is represented by Elmina Castle (originally St. George Castle):
Here’s a concrete example of how having real world places to draw from pays off… So there’s some whaling ships in Port Shaw in the Razor Coast book. That seems like a less tropical and more arctic thing, I wasn’t sure what to do with it – change it, but to what… Insert research… Oh look a whole fucking Wikipedia article on “Whales in Ghanian Waters.” Turns out “Ghana’s coast forms part of the distribution range of a ‘Gulf of Guinea’ humpback whale breeding stock with estimated population at over 10,000 individuals.” Sperm whales wash up from time to time. Well consider me educated and I have enough info now to add realistic details when the PCs engage with it.
Converting the people groups over was easy, the colonists are Chelaxians like in Sargava, the natives are Mwangi, and the local Tulita tribe is just a specific tribe of Bonuwat.
Converting the religions was also easy. The only real church mentioned is the church of Quell which is a sea god, so that maps directly to Gozreh, who’s the deity of all the party as well so they’ll have affinity with those plot threads – there’s a plot to blow up the church of Quell/Gozreh, and Bethany Razor’s ship, the Quell’s Whore, becomes the Gozreh’s Whore.
What about when they start poking deeper into the natives’ beliefs? Real world research to the rescue again – I used these Wikipedia entries as starting points, West African Vodun and Yoruba Religion. We often get a bit of a “New Orleans” view of voodoo from films and stuff. I went more to the original Orisha for details and insipration.
Frank Mentzer’s add-on Razor Coast adventure has voodoo loa based on the same sources (Oggun is even in there by name). In the adventure, PCs go find mystical trinkets for Aizan, the loa of water and the seas (Yemaya, in the Yoruba religion). Sindawe is already hooked up with her under the name Mama Watanna, so we have PC linkage! (OK so technically Mami Wata and Yemaya are different in RL African mythology, but it’s better for my game to combo them… And Mami Wata has a relation to serpents which plays into our party and themes… And again, I have learned something about the real world while figuring this out!)
I mean, I can’t say the tie-ins were all completely accidental as I had a good knowledge of Razor Coast and knew it was the capstone of the campaign from the beginning, but with just a little stage-setting the incorporation of this monster (546 pages in Razor Coast, plus more in Heart of the Razor) into Golarion, and fleshing it out with real world details, was pretty seamless.
Sixteenth Session(5 page pdf) – “Mama Watanna’s Thanks” – After escaping Lo Lulu’s realm, they return Mama’s things to her! She thanks her lover, Captain Sindawe, in the traditional “Angel Heart” fashion, but thanks the rest of the crew in a way most unusual!
The PCs are annoying enough to Lo Lulu that even though they get the comb they have to fight as he throws “skelespiders” (guecubus reskinned to look spidery) at them. They finally find out via healing bursts that positive magic can free the souls held here which causes Lo Lulu to let them go.
I don’t recall who the other dead were – I think I had the PCs fill out a card about someone that died that they felt guilty about. The one that made the summary this time is an elven wedding party woman who died back in the first session of Season Three. It’s always interesting to ask questions like this to see what’s stuck in your players’ minds.
Anyway, they get Mama Watanna’s effects to her, and as a gift she says they can emerge from the spirit world wherever they want – so they pop out right at Port Shaw, avoiding several more months of sailing.
Wogan says, “How long have we been in the spirit realm?” Several crewmen overhear him and begin to wail.
And of course, it’s not a Mama Watanna visit without an Angel Heart style sex scene with Sindawe. I don’t want voodoo to be “just another religion like the others” in my game, so I make sure there’s a strong overlay of very visceral stuff whenever it happens to make it real different from the more “Presbyterian with some Disneyland theme on top” kind of fantasy religions you usually see.
And that’s the end of Season Six – a shorter one, basically a travel segue with two big adventures, but structured to introduce the two big themes of the rest of the campaign! The decadent ancient elves and the tension between the Mwangi natives and their own religion and the Avistani colonizers and the “standard” religions.
Fourteenth Session (5 page pdf) – “Omaru’s Wilderness” – Our pirates visit the next Wendo spirit to get one of Mama Watanna’s items. The visit goes smoothly; the exfiltration does not. Then they go to meet Lo Lulu, wendo spirit of the dead, and on the way they meet the Bone Collector, who does a good job of collecting Wogan…
Omaru aka Omaro aka Oggun aka Ogun is drawn from the RL Yoruba deity Ogun. As with Pele, their actual encounter with his is peaceful and full of them being super polite. Unfortnately their ship isn’t as lucky, it gets attacked by stone crabs Pirates of the Carribbean style.
On their way out they roll a dangerous random encounter, a Dragonship (Tome of Horrors Complete), but manage to evade it. But they don’t evade an ambush by a hag and spriggans and “hungry fogs”, which ends on a cliffhanger… To spice up the encounter since they interrogate one of the spriggans (“ugly gnomes with moustaches” that seem to sometimes be backed up by “cyclopses”) I give a backstory to the hag that she is the “Bone Collector” and they find her massive collection of “country clutter” style art made from bones.
Unfortunately, the subsequent session summary was lost to the sands of time somehow. But in it they go to Lo Lulu, the “Night Lord”‘s realm of death (based on Baron Samedi) which is one of the more complex setpieces in the adventure, where there’s a land of the dead dance hall – I add some people the PCs knew and have killed to it. It’s a RP puzzle to find out how to get Lo Lulu’s attention at all to get the comb (he’s happy for everyone to stay in the land of the dead) which they do by really annoying Lo Lulu. Consequences – next time!
Thirteenth Session (7 page pdf) – “Pele’s Throne” – The pirates visit the realm of Great Pele, Mother of Fire, goddess of volcanoes. That goes pretty well, but when they sail off the edge of the world, the Thunder Hydra takes umbrage at their intrusion. That goes less well.
While they have to fight through some fire giants and hell hounds to get into Pele’s place, they are polite and make high Diplomacy checks and trade a crystal ball for Mama Watanna’s mirror, so except for some bonus volcanic eruption it’s all smooth. Pele is of course based on the Hawaiian goddess of volcanoes of the same name.
Next up is the realm of Omoro, “The One Mighty and Strong.” this involves sailing off the edge of the world, which is upsetting to many of the crew – luckily their ship flies with its Shory aeromantic gimcracks! Unluckily this attracts the attention of a “sky kraken”, aka a “Giant air-infused thunder child hydra cloud” which is quite a bag of whupass – CR13 but it’s vs the whole ship so fair enough, I figure. They use their Azlanti “ghost materializer” to make it take more solid form (it is weirdly, technically solid, but this was clever so I had it remove its DR). This was quite a fight and they finally settle down into a swamp on a floating island.
Twelfth Session (9 page pdf) – “Wendo World” – After a respite of normalcy, it gets even weirder when Captain Sindawe’s lover/patron Voodoo goddess Mama Watanna sends them on an otherworldly quest.
But first, Sindawe hews to their battle cry of “No Witnesses!” and cannons the cargo ship full of 3 crews of sailors into nothingness. Both the PCs and NPCs are mixed in their reaction to this, but… he’s the captain. Sindawe’s interpretation of Lawful Evil is pretty interesting, both “devil style” deals with catches, ruthlessness, but loyalty to and protection of his crew.
They go and give the Aspis their cut without event at Smugglers Shiv, famous as being the starting point of the Paizo Serpent’s Skull adventure path, also set in the Mwangi Expanse (fantasy Africa) and featuring serpentfolk. I haven’t been able to steal from it for this campaign though since one of the other players is a GM and owns and has run it (and at least one other player played in it, I believe).
Though interestingly enough in that adventure, Souls for Smuggler’s Shiv, there’s a serpentfolk posing as a female Varisian scholar…. Samaritha in the future, if things go poorly? Maybe!
Anyway, Mama Watanna appears again to Sindawe and convinces him to take the ship on a weird mystical quest in the spirit realm for her lost comb, brush, and mirror. This is a somewhat amended version of a Frank Mentzer-penned adventure in the Razor Coast corebook called “Deep Waters”, which kicks off with their ship “sinking” to the bottom of the sea to meet Kendo Kane and thence to sail the spirit seas guided by his gris-gris…
Sindawe of course has his voodoo (wendo, in Pathfinder-ese) goddess already but the rest of the PCs haven’t had to deal with it much. But it’s a big part of the Razor Coast so here I’m unpacking it for the rest of the party. But first I have to merge the “canonical” Pathfinder juju wendo (voodoo loa) and the Razor Coast third party ones, plus make them draw from real world stuff for extra fun. Here’s the combo result for the campaign.
Juju (aka Voudou)
Ritualistic Tradition of Spirit Worship
Centers of Belief: Mwangi Expanse (Kibwe, Mzali),
Sargava (Kalabuto), The Shackles (Mgange Cove)
Common Believers: Druids, oracles, rangers, Mwangi humans (Bekyar, Bonuwat, Zenj)
Compatible Beliefs: Druidism, totemism, pantheism
Incompatible Beliefs: Ecclesiastical religions (particularly Abadar and Iomedae)
The tribal people of the Mwangi Expanse walk a path between the mortal world and the spirit world, or hana juju. Those who follow their ancient traditions believe that countless entities known as wendo move among mortals, shaping fate and guiding destiny. Though not gods, the wendo are capricious and demand worship in exchange for cooperation. Only the wendifa, juju oracles whose craft is passed down through oral tradition from lost civilizations, can divine what the wendo want. Wendifa lead rites and sacrifices to gain insight from the wendo and offer their followers some protection from the unforgiving forces of nature. Wendifa of great power can bend the spirits of both nature and the living to their will, earning them respect from both foes and followers.
To the uninitiated, juju is a complicated system of objects and symbols for protection and power. Some even believe it to be an organized religion with a standard set of beliefs and rituals. Those with greater experience know that juju is a living, breathing faith—an ever-evolving collection of traditions transmitted by word of mouth from one generation to the next. Fetishes, power objects known as “gris-gris”, and ancient sigils are the tools of worship, but they are not the heart of juju, nor are the practices of one tribe common to all.
The heart of juju is communion with the wendo through elaborate rituals designed to summon the spirits, who carry messages and entreaties to hidden spiritual entities of immense power. These rituals involve idols and sacrifice, music and dance, and the crafting of metumbe, detailed pictograms identified with specific wendo. The nature of these rites can range from celebrations and offerings of food to the bloody sacrifice of intelligent beings, depending on a tribe’s moral tendencies. Failing to follow the precise directions of a ritual, improperly fashioning a wendo’s metumbe, or—worst of all—allowing nonbelievers or ben kudu (“lost ones”) to witness a ritual can bring the wendos’ wrath, requiring even greater sacrifice to appease the spirits.
Juju is a highly personal faith, with each practitioner keeping to the rituals and taboos handed down from his family or tribe. Though they prefer to stay close to their wendifa for guidance, juju practitioners who travel the world follow their rituals closely, seeking guidance from the spirits while making sure to guard them from the eyes of ben kudu.
Rather than choosing a specific patron, most wendifa deal with a wide range of wendo according to their needs. While undead-creation exists within the faith, and is often fixated on by outsiders, it isn’t indicative of the religion as a whole, and reflects merely the specific practices of individual tribes.
Known wendo include but are not limited to (Wendo Title Weapon Sacred Animal):
Kindo Kane (Papa Legba to some), “The One Who Stands at the Gate”, Longspear, Panther and dog
Mami Wata (Aizan to some), “The Water Mother”, pouwhenua (staff/spear double weapon), Snake
Great Pele, “Mother of Fire and Wrack”, Battle poi, none
Sister Liiza, “Sweet Sister”, Dagger, Chicken
Lo Lulu (Baron Samedi to some), “Night Lord”, Blowgun, Spider
Adamde Baaka, “The Jungle Spirit”, Shortbow, Monkey
The Serpent King (Damballa to some), “Wise Brother”, Quarterstaff, Snake
Omoro (Oggun to some), “The One Mighty and Strong”, Club and machete, Warthog and Bear
Mfuello, “The Journeyer”, Shortspear, Frog
Old Ba, “Old Man, The Ancient”, Quarterstaff, Goat
Donma Goko, “The Cliffdweller”, Dagger, Swallow-tailed gull
Exact names, genders, and details for the wendo (loa) vary from region to region.
Reavers Campaign Notes
Sindawe knows all this, being a Bonuwat Mwangi from the Expanse.
The local Tulita tribe in Port Shaw on the Razor Coast think Mokoli Ali’i is the prophesied “Son of Pele”. There are legends that it was Pele who smote the elven city on Hot Springs Island.
The party will go into the realms of Omoro, Pele, and Lo Lulu and met Kindo Kane during this spirit-land adventure to get her comb, watch, and mirror for Mami Wata.
The Serpent King is disturbingly similar in depiction to Serpent, which for some reason has not occurred to Sindawe.
Anyway, this is in addition to gods like Shimye-Magalla the janiform combo of Desna and Gozreh and the local Tulita trinity of totem gods, Whale, Dolphin, and Turtle, which you don’t know much about.
Eleventh Session(6 page pdf) – “Plundering the High Seas” – Done at long last with elf sex cults and degenerate nobles, our crew gets some intel on a rich prize at sea and heads out for some good old fashioned piracy!
After the heavy stuff in the previous adventure, we have a little palate-cleanser as the PCs get set onto a fat prize by the Aspis Consortium. It’s an interesting 3-on-1 naval fight using our campaign naval combat rules with one cargo ship and two cutters for defense.
There’s some hot action but the Chainbreaker emerges victorious pretty handily; transfers cargo off the Ariavela and even allows the rescued crews of the cutters to head on board it.
Tenth Session (9 page pdf) – “Leaving Elf Island” (Warning, adult content) – Having braved the dark island fairly successfully, the pirates return to Eleder and cash in.
Serpent is bad off after drinking the qlippoth’s blood and decides of the three ways to go with it- drugs, sex, and violence – the safest bet is drugs so he hits the maht (aka “Granpappy Blackskull”) hard to at least keep himself super stoned and out of everyone else’s hair.
The others loot the temple/lab (there’s a weird part with a fairly calm crypt thing; I am prepared for the PCs to talk more with it to get some backstory but they don’t, they just rush to attack, get teleported away, rush to the attack again…) and spend several days repairing the ship and trying to heal the various folks caught in the dark dreams and early stages of hawani transformation.
The layover and trip back to Eleder isn’t eventful combat wise but is spent exploring the after-effects of the island’s unfortunate events. Some of the nobles are still sex-crazed, Melella is depressed and they put her on suicide watch, and even the PCs are having PTSD and addiction drug withdrawl problems…
Genevieve Tolcrist approaches Serpent below decks and thanks him for the rescue. He warns her off, but not well as she pushes herself firmly against him. He pushes her violently away, moreso than he intended. She hits the wall heavily, then sinks.
But finally they get everyone back home, cleaned up, back to their parents, and collect their reward.
And that’s the end of “Sinful Whispers” from Heart of the Razor. Very adult, I laid it on thick early on in the season TV series style to make the point “this is what’s gonna happen”. Razor Coast itself does some more drugs but not that much more sex, but the Hot Springs Island OSR type supplements are all about the ancient sex-drug elves and I’m mashing together Razor Coast, Hot Springs Island, and our own custom shadow phantom/Cyphergate/serpentfolk plot into one big campaign ender! So this exposed them to that and to the consequences and the perils of not being able to control yourself.
The rest of Season Six segues into stage-setting for the other big theme underlying the rest of the campaign… More on that soon!
Ninth Session(5 page pdf) – “Elf Tentacle Temple” (Warning, very adult content) – The pirates penetrate the temple in the deviant Elvish installation at Dolenta Isle.
Now the psychic tampering goes hard. Wogan and Serpent use protection from evil but Sindawe is left to his monkly super-Will to try to resist the dark dreams. This is my opportunity to show some of what’s to come on Hot Springs Island so they find sculpture of things like “an elf dressed in the style of the Persian King from the movie 300.”
The “Sinful Whisper” adventure doesn’t really have a good reason beyond “liking to kill monsters” to proceed into the temple, so their captured crewmember provides some motivation. Sindawe gets bitten by another hawani and keeps losing bits of Wisdom but is lucky on his saves.
The last feral bites Sindawe on the thigh, then it is cut down. Sindawe steels himself to fight off the violent sexual urges that continually flood his mind.
Then they burst into the sanctum of the temple, which has an imprisoned Shoggti Qlippoth, the source of the disturbance, in a very tentacle-hentai scene. It was imprisoned here by the elves long ago as part of their increasing deviance and extraplanar escapades, and was under control then – now it’s trapped but not under control and loves luring people to join its feral cult. It also has the benefit of looking a lot like a little kraken, and a demon kraken is one of the big bads of the Razor Coast campaign.
It’s a hard fight and Serpent finally kills it with his raging bite attack, which ends up being super bad for his stats and sanity. But in the end the creature is dead and they have rescued Melella and a bunch of Eleder noble spawn.
Eighth Session (5 page pdf) – “Elf Island Village Murders” (Warning, adult content) – The pirates slay their way through violent aroused feral natives to try to recover their crewmembers and quarry.
Ko’oku’wa is asked to make a cure for Fazzio, Vel, and Lavender Lil, who slumber without awakening caught in dark dreams. He does so, then a small team goes to the tied up trio and administers the cure. Lavender Lil is first ; she awakens and asked, “What happened?” She is told what happened and she explains, “Something is inviting me to join its sex cult. But I…” Serpent finishes her sentence, “Already serve a dark master.”
They finally go in force to the hawani village and attack the opium-smoke enshrouded orgy; the continued mental battering of the resident god-monster makes it harder than it should be. They steel themselves to fight the pregnant hawani as well, who are just as fierce as the others. They kill many but try to K.O. the ones that are recently marooned nobles… They end the session with Melella, some violent sex neanderthals, and – something else – inside the ancient temple, for next time.
Seventh Session (5 page pdf) – “Elf Island Orgy” (Warning, adult content, not kidding) – Apparently something about this island turns people into bestial, violent, sex-crazed versions of themselves. And they start to lose crew members…
Well, the pursuing Sindawe and Serpent manage to make their way through a bunch of jungle traps to the hawani camp and are disturbed by both the nonstop fight club slash orgy they find, augmented by big clouds of maht smoke (think opium). They want to get Melella back, but she’s already been to the temple and they are shocked when she comes out and joins in with the cavemen. They don’t think the two of them are up to the challenge and start heading back to the beach to get more forces when they hear shots…
Wogan and Mandohu were left alone on the beach with three crew members, Lavender Lil, Fazzio, and Vel asleep and caught in the local violence-sex dreams the monster floods the island with. And then draugr emerge from the surf. Luckily Wogan is both a cleric and a little upleveled for the adventure; when Serpent and Sindawe manage to sprint back they’ve already dispatched the undead!
They link up with Jacinth and a launch from the Iron Bastion and look to make their way across the island again – this time they investigate a shipwreck they’d passed, which both reveals the ghost of Jacinth’s ex-boyfriend who died in a trap here (he’s angry at her) and some more hawani which they fight off… But Serpent gets bit and his rage vibes quite well with the dark dreams of the monster. So he’s not entirely fine, which I hint at and he happily picks up and roleplays.