Twentieth Session (18 page pdf) – “From Shore To Sea” – The crew drops into the village of Blackcove to check in on their old buddy Jaren the Jinx. Apparently his jinxiness has gone nuclear as tentacle horror erupts shortly after they arrive.
We had fun with Sindawe’s plan to land an “away team” posing as an adventuring party to scout out good marks. We basically dressed each member like one of the Paizo iconic PCs, which is to say they all look like murder-strippers.
It’s funny that since they are pirates, not adventurers, their opinion of adventurers is mixed contempt and pity.
After a little more random shipboard encounters and weather, they get to Blackcove! Which is basically like Innsmouth. Now we begin the Paizo/Open Design module From Shore To Sea!
After dealing with some locals and a spooky mostly abandoned town, it’s tentacle attack time while holed up in a lighthouse in a storm at night. They were having a hard time of it and Sindawe was getting sick of the locals being in the way, so for a while he started throwing townsfolk to the tentacles hoping that perhaps they had a preset kill limit.
When the storm cleared – the Teeth of Araska was nowhere to be found. What to do? Surely there’s somewhere to go other than the nearby “Monster Island…”
Oh boy oh boy, was in the design team, can’t wait to see what happened…
“It’s funny that since they are pirates, not adventurers, their opinion of adventurers is mixed contempt and pity.”
Of course because your average group of pirates sails about killing indiscriminately and plundering. While your average group of adventurers runs about killing indiscriminately and plundering. See the difference?
P.S. This is this blog’s 666th post, making it “The Post of the Beast!”