Second Session (15 page pdf) – “Tammeraut’s Fate” – The Teeth of Araska crosses the Arcadian Ocean headed for Azlant, and finds an abandoned monastery on Firewatch Island, the first major waypoint in the islands. What’s going on?
The crew wavecrawls their way West across the Arcadian Ocean. As usual I use a mix of random weather generation and the Today at Sea encounter generator.
Crazy ships! Ghost ships! Bad storms! They become concerned their ship is haunted! It was really just a couple coincidences but I enjoyed how quickly a couple unexplained minor occurrences turned into a major witch hunt; welcome to shipboard life.
And finally they reach Firewatch Island, home to a lone monastery – and the location of famed Dungeon Magazine adventure Tammeraut’s Fate! Dungeon #106, written by none other than Greg A. Vaughan. Think John Carpenter’s “The Fog” and you’ll be on track. Besides a peryton it seems abandoned, but something bad happened recently… More on that next time!
Have you made a list somewhere of the published adventures you’ve used in the wavecrawling part of the campaign? I have vague plans for a saltbox game myself and some pointers would be appreciated.
Hmm, I’ve mentioned them as they came but I don’t think I have a comprehensive list yet, I can look at putting one together though!
OK I’ve started a list here https://geek-related.com/session-summaries/reavers-on-the-seas-of-fate/reavers-sources/ – Season One is done and more will come.
Excellent, thank you!