Fourth Session (13 page pdf) – We go to the butthole of Ustalav and farm us some werewolves, plus any local necromancer that gets lippy.
After an unfortunate encounter with a hangman tree (made more dangerous by the fact that three PCs weren’t there/didn’t show up on time, and only bested by one of them showing up mid-fight) we go to the Furrows, also known as the worst place in a bad country.
We dodged a remarkably large local necromancer patrol and rooted around in a ruined building where we found our missing werewolf hunter, Duristan. “Oh, I’m not werewolfed, and I somehow got a band of mercenaries here! We’re hunting some other werewolves!” “Yeah, that sounds grrrreat… Take us to your mercenaries.” We hoped we’d convince them we’d “help attack” the Prince’s Wolves and then we could betray them mid-fight. Duristan, however, showed his usual lack of forethought by just yelling out as soon as we went into where the Jhazeldans were.
And here’s where seventh level pays off! I crowd-controlled the shit out of that building. Black Tentacles BAM! Web BAM! We knew that was just a delaying tactic and we needed help, so everyone else fought while I flew over to get the Princes’ Wolves to help; they were remarkably whiny about it for having been dispatched here for this express purpose. I convinced them (In D&D you always have to convince NPCs to do anything, including what they were going to do anyway) and then it took them like three rounds of running in their heavy armor to get there and when they did they were like crappy CR2 werewolves only suitable for mob control. Sigh. But the rest of the party had staged a calm fighting withdrawal to outside the building and was keeping the werewolves bottled up, so I figured I’d liven up their day with a Stinking Cloud. You would think werewolves would have OK Fort saves but they were all puking up squirrels. By the time they broke loose and got out of the building the Princes’ Wolves arrived; I hit the BBEG with a 4-level Enervation and everyone else chopped him to bitty-bits. I slumber hexed Duristan so hopefully we can cure him of his lycanthropy.
Then we’re talking with the Princes’ Wolves inside the building when some necromancer goon with two big undead thingys busts in and is all like “Now I’ve got you!” I Lightning Bolted his dumb ass and everyone chopped through the undead. I blinded him and he ran off crying to momma; a slumber hex later and I dragged him into the building with us. Send more necromancers!
It wasn’t all me or anything, everyone was on top of their game. Icobus got a great beheading shot in among others. Nigel started using his whammies on undead, being a dirge bard. Oswald shot a lot of things. We were worried when two players didn’t show but even just three of us could hold the fort for a good number of rounds! Yay, level 7. (Though, it does explain why it’s the breakpoint for E6; it’s definitely the level you leave normal life behind for the life of a superhero.)
Sounds like a great session, always nice when your character success a few times. I was on a high for hours when my fighter actually had two opponents and got a (3.5) cleave off for the first time in 5 levels!
Black tentacles and a web, sweet!
This fight was quite different when we played it. The werewolves weren’t a factor at all as they killed each other off-screen as it were, so the big fight was between our party and the necromancer. He unleashed Circle of death on us but because of the blessing we’d received in the woods we shrugged it off and battered him to death.
Dang, he didn’t pull the CoD on us… Was it the same necromancer, there’s a bunch?
Ah, we’re talking about a different fight. We got the CoD from Vrood this session. This was some necromancer flunky with festrogs. More to come!
Ah, we didn’t run into the earlier necromancers for some reason, only Vrood. Sorry for the unintentional spoiler!