Third Session (14 page pdf) – We decide the local cult needs purifying, sword-style. Then we take a primitive bathysphere down into Deep One territory! Tentacles ensue.
We discuss a bit whether there’s any chance there’s any innocents in the cult-corrupted church or if it’s valid to just roll in and wipe everyone there. I got Chris to agree to provoking them instead of just ambushing them. Turns out they’re all evil. We smack them easily but then they have a crabby critter with them that’s a lot tougher. It gives us quite a fit until I turn it into a tiny soft-shelled crab with baleful polymorph. Then, because of the retarded polymorph rules, it continues to beat up on us with an even higher AC. I guess I’ll look elsewhere for my save-or-dies in the future.
After looting and returning the kidnapped baby to her parents, we head down to the lake floor in Horace Croon’s bathysphere. A demonic spellcasting devilfish decides to play “fish in the mason jar and I’m the octopus” with us. Luckily, Xurak turned the dead giant octopus from previous into a zombie, so we repel it with hot cephalopod on cephalopod action (all the players but one are also repelled by that, except for Patrick who is strangely aroused).
We enter the complex via a gel-filled sphincter-portal that causes us to argue whether “Jim Carrey being birthed from the rhino in Ace Ventura” or “Danny DeVito emerging from the sofa in It’s Always Sunny In Philadelphia” is the most apt analogy to its use, and then fight some dimensional shamblers. More, next time!
When we returned the baby the parents gave us a hard time, telling us that we had ruined the Neighbours’ rituals and that we would bring doom upon the town. At that point we did consider proving them right by torching the entire place but as we were a Good party we refrained and just gave the villagers a telling off instead.