Twentieth Session (9 page pdf) – “A Dish Best Served Cold” – Escaped sorceress Daphne brings back some Mordant Spire elves for revenge on the PCs, and by “some” I mean “four ships full.” The Teeth of Araska and Black Bunyip fight for their lives against an ambush on the high seas.
First, they almost lose Tanned Hank the ship’s carpenter to a sea horse (yes, really). Then… Things get out of hand.
Daphne, the sorceress that they had Samaritha keep mentally dominated for so long, managed to escape in the fight with the Bunyip – she got hit by a dispel magic that dispelled the domination; she grabbed a dragon staff one of the crew had gotten as booty and flew off. Well, she’s back with some friends. The Mordant Spire elves take offense at anyone prowling the ruins of Azlant and they drive off or sink any they find.
The Black Bunyip and Teeth of Araska are lured into attacking a ship which turns out to be two Mordant Spire elf skimmers. Well, that’s not too bad… Oh wait, suddenly there’s a blue dragon fireballing us from 500′ up! That’s bad! Wait, there’s two more Mordant Spire skimmers catching us in a pincer? HOLY SHIT! A six-ship battle, the largest we’ve dealt with in the campaign.
Serpent flies up to do battle with Daphne the dragon, while the blinded Sindawe gives Samaritha the wheel and instructions to ram. Read the session summary for more, it’s hot action indeed – blood and screaming among cannon-fire and smoke. Besmara’s thirst for slaughter is well-slaked today.
I’ve been binge reading these session summaries; this campaign is the most entertaining, long lived, well developed example of its kind I’ve ever come across in about 3 years of regular searching/reading. It generates sooo many questions for me as a GM! Specific to this naval battle, do you use ship minis? Regular 28mm minis? Or just theatre of the mind? I’d love to see your book-keeping on this thing! Any resources/methodology you could pass on there? I think you linked the naval rules you are using; after this battle, what’s your overall thoughts on their playability and realism?
Anyway, hats off to you and your group for a marvellous product
Thanks! I’ll write a post on it…