Here on Geek Related, I dish out the shame when it’s due but also the props when they are due. In D&D 4e, the “kid-proofed” version of the Rust Monster prompted me to write the ever-popular article Mike Mearls Strangles Realism In D&D Like It’s An Unruly Hooker. Go read it to find out why.
But today in Forbes, there’s a preview of the new fifth edition rust monster. And you’ll be happy to know it’s 100% hooker safe.
Well, OK, maybe 90% hooker safe. In earlier editions, if the weapon rusted, bam, that was it. Your +5 Holy Avenger is so much brown dust. Here you get the progressive -1’s before it’s destroyed. So it’s definitely nerfed from some other incarnations of the Rust Monster. But that’s still a far sight better than 4e’s “oh, you can always just get it back afterwards” approach. I imagine there will be some way to fix a rusted weapon – there’s not a spell for it yet, but I imagine the second level make whole spell will return eventually. But that’s fair enough.
I’m not quite done with digesting 5e yet, but it’s clear the game has at least come back into the general design space we expect from Dungeons & Dragons. So let me clearly say “Thanks, Mike Mearls!” I, and I think I speak for a good batch of other gamers here, appreciate that you could see that a good portion of the critique of 4e wasn’t just “grognards that hate change” or “trolling for kicks on the Internet” but was the thoughts of real gamers who honestly wanted to help improve the game. Well done, and thanks for listening.
[Edit: Well, I missed the fact it was “nonmagical weapons” only. 5 shots to get rid of nonmagical only is still pretty crappy and nerfed. It’s not as psychotically anti-simulation as the 4e version but – sorry Mike, demoted to “beating” (still better than “strangling”).]