Second Session ( 14 page pdf) – Our army reaches Drezen and we start in on the reduction of its defenses, fighting both armies and monsters with increasingly ridiculous names.
A lot gets done this session! First, we fight a nabassu in ruins. It’s a lively battle and there’s much loot to be had. After that, we head towards Drezen with our army. We are semi thwarted by demonic locusts but get through that.
Then we find out that Aron Kir, aka “Sosiel’s bottom,” has a demon blood addiction problem like Sam from Supernatural. We decide immediately that Sosiel looks like Dean and Aron looks like Sam and it’s all slashfic all the time thereafter.
When we get to Drezen, we reconnoiter and find it’s basically a bunch of zones with armies in it…
We take out Southbank first and then try to capture the bridge, but unlucky rolling lets them destroy it before we can secure it. So we clear out the cemetery and Paradise Hill (apparently even crusader citadels have low income housing projects) while we rebuild. We stretch the mass combat rules to their breaking point with our cunning tactics.
In the cemetery we come across a monster, “Moxaboo the berbalang.” I laughed so hard at his name I nearly peed myself and named him “Riddleyboo” for the couple rounds he lasts against us. Come on Filipinos, you have a perfectly good monster and give it the goofiest ass name ever.
Then a mythic cold chimera thing (I call it a cryo-mera!) attacks us. It’s a brutal fight and I get in my patented backbreaker move! It counts as a mythic trial so we all get a new mythic level and everything goes all Highlander for a minute. Good times!