Fifth Session (12 page pdf) – A brief vacation back to Drezen and then into the prison again. We beat up the two-headed marilith warden and go and convert a Runelord lich to the cause of good.
There’s a big setpiece fight against the warden, Aleshka, who’s like a double marilith.
Antonius hits Aleshka so hard she loses two hours of her memories, in addition to an incredible ocean of hit points. He also learns that she is (like all demons) immune to electricity and poison. Tabregon explains that this is because demons are traditionally employed in the Facilities departments of semiconductor fabs – they need the electricity immunity because they need to be able to work safely with 13kV transformers, and they develop the poison immunity because semiconductors require the most toxic chemicals at the highest purity possible.
If only this were a joke… Bruce works in semiconductors and is more than pleased to inflict lengthy dissertations on semiconductor minutiae upon us.
I (Antonius) have what I consider to be the best power ever, the mythic champion path ability Imprinting Hand.
By touching a foe, you can gain knowledge about it, including its weaknesses. To use this ability, you must first successfully hit a foe with an unarmed strike, natural weapon, or melee touch attack to make contact, then use this ability is a free action. As long as the target remains within 1 mile of you, you always know the direction and approximate distance to it. If the foe has any weaknesses or vulnerabilities (including a mythic flaw), you immediately know this information.
You can maintain this connection with only one creature at a time; if you use this ability on another creature, your connection with the previous creature is lost.
So not only is this super Irori-ey, but it means we get to find out backstory that is otherwise just wasted space in the AP. So after we finish running off Aleshka Paul gets to just read her history and background to us! Makes him feel good, gives us more appreciation for the critters we whack… My favorite mythic power. Second across all powers ever only to Gobo the gnome’s moonlight bridge ability from Jade Regent, man that was a good power.
The one thing that frustrated me though was that I kept touching mythic foes hoping that one day one would have a mythic flaw and not be just “do lots of hp of damage to me”… And it never happened.
Then we meet the Runelord Alderpash, and in a very super heroic set of interactions, I get him to accept atonement and convert to the side of good! Most of the others just wanted to leave him to rot in his prison. I kept at the guy, and made some psycho rolls, and bing! Good Runelord lich on our team!
Really enjoying these, any idea what the next AP will be?
We’re not playing another AP yet. I’m still running Reavers, but we’ve just been doing a long series of one-shots of various games. Only War, Savage Rifts, Demon: The Fallen, Lasers and Feelings, Fiasco, and many more. We’re not doing summaries of them however. We’ll probably start another campaign in a month or so, but it’s unlikely to be a Pathfinder AP – we enjoy them but we need a break.
Actually, after our one-shot of Savage Rifts today, we said we’d do a one-shot of 5e next time and then settle into a new campaign, playing a Paizo AP – but using the Dungeon World rules! We’re voting on which AP we’ll use now.