Ninth Session (12 page pdf) – “The Sea Queen’s Pearl, Part II” – While they are making their escape, the crew encounters their own Jurassic Park. Once they return, it’s all shopping and celebration and planning for their voyage south to reclaim a secret Chelaxian superweapon!
I like the sessions where they have their pirate crew around; I really try to set a certain tone with their pirates, best described as “murder frat” – equal parts casual brutality and juvenile fucking around. It’s that contrast that makes similar fiction compelling, from the Sons of Anarchy biker gangs to the Goodfellas mobsters. The PCs seem to have an unlimited appetite to getting drawn into whatever problems or shenanigans their crew is into.
Little Mike gets a new nickname, “Tasty Mike,” this session, for how the monsters all seem to want to take a bite out of him. He takes this on enthusiastically because being “Little Mike” to Big Mike really irritates him. (This is actually taken from my Memphis gaming group, where we had two Mikes and dubbed one Little Mike and one Big Mike and Little Mike just couldn’t ever get over it.)
After more shenanigans and equipping, it’s off to get the Chelish superweapon, the Terraken, to become terrors of the shipping lanes!
I’ve marvelled at how each of the crew seem to have a distinct personality (besides being murder-hobos). How do you keep track of everything??
Are you and the group still playing Reavers in 2017?
We are indeed still playing Reavers and there’s more to come!
On the crew, there’s a crapload of them and one of the things I’m proudest of is keeping good distinct personalities even in a very large ensemble cast. In fact – let me write a whole post on that so I can include my NPC tracking doc and all. Coming soon!
Done, check it!