Dungeon Crawl Classics – Sixteenth Session

Leddy Manor

Sixteenth Session – The party pierces the heart of the dungeon… Then drags through its entrails… Then the horrors of wandering the wilderness… Fun?

I was in Japan and missed this session. Which seems like it was for the best, as this was a grind.

We were almost at the end of the dungeon – one Guano Mound away from finding some Blade style bleeding coffins and our MacGuffin.

But, for every DCC dungeon that is a load-bearing dungeon and immediately collapses at its end (usually requiring ridiculously high rolls to escape), there is a “you have to grind your way back out” dungeon and this is one of the latter. So, they get to partially or wholly replicate all the previous fights. Across the bridges… Up the stairs… Getting barfed on by Manx cats…

Then traveling through the woods, getting sick, stung by insects… A generally horrid time. But finally they get back to the Emerald Enchanter’s place and rest, and Ned gets a tiny quasit familiar, which he then proceeds to forget about pretty much constantly in subsequent sessions.

Then back on the road to be murdered by wolves. Life of the low level is brutal and short. My would-be squeeze Morgan nearly buys the farm but manages to pull through.

Finally in Pythorp, the party relaxes and then finds out that Gallfred Weasel is the last remaining Leddy relative that can claim a jacked up manor house outside of town, the Black Manse. It looks forbidding. Perfect!

3 responses to “Dungeon Crawl Classics – Sixteenth Session

  1. Maybe it just doesn’t come through in the writing, but what -would- you consider fun? I’ve read the last dozen or so of your play reports, and mostly it sounds like you’re not having fun.

    • I’m afraid you have gotten the wrong idea. DCC life is nasty brutish and short, but we’re enjoying the campaign! Now, a lot of the fun is indeed crawling through mud infested rat pits looting gold teeth while your mages mutate themselves.

      I mean, like any game and set of adventures there are parts that are frustrating or repetitive… Like in this one I was glad to miss the identical extraction fights… But I think you’re just seeing the us vs the world vibe the game cultivates.

  2. Also, another player actually writes the session summaries, I just post the blog posts here. I think we all have a fairly dry humor, the sessions aren’t light-hearted yuk-yuks but we joke aplenty and have fun with the system. Our GM does a great job and the adventures are on the balance quite fun, if gruesome.

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